1cehunter - Ice_Hunter
Ice_Hunter

Heya, just a local Undertale and Ultrakill fan-

1630 posts

Character Traits & Quirks (For Writers)

Character Traits & Quirks (For Writers)

Peace and blessings upon everyone!

I hope life's treating you well. I’m Esmeray and I welcome you to this post on my blog Dear Esmeray.

Ever wondered what makes your OC truly unforgettable? I believe it is the character traits. Character traits are what bring a character to life, or else you just have a flat, one-dimensional everyman as your OC. So today I'll be sharing with you a list of character traits that I compiled to help you develop better OCs.

Positive Traits:

Agreeable

Brave

Caring

Cheerful

Confident

Cooperative

Creative

Dedicated

Devotion

Diligent

Disciplined

Dutiful

Easygoing

Efficient

Fairness

Forgiveness

Friendly

Funny

Generous

Hard-Working

Honest

Honorable

Humble

Kind

Leadership

Love of learning

Loyal

Passionate

Persuasive

Prudent

Principled

Punctual

Reasonable

Reliable

Respectful

Responsible

Self-regulation

Social Intelligence

Supportive

Trust-worthy

Well-mannered

Witty

Wise

Neutral Traits & Quirks:

Raises Eyebrows

Blinks rapidly

Avoids eye contact

Maintains eye contact

Blinks rapidly

Slouches

Stares off into the distance

Shrugs often

Touches their scars or wounds often

Chews lips

Paces around

Smiles a lot

Rarely smiles

Gestures with hands while speaking

Often is distracted

Hums

Negative Traits:

Absentminded

Abusive

Acts superior

Alcoholic

Aggressive

Always plays the victim

Aimless

Apathetic

Arrogant

Argumentive

Avoids their problems

Bossy

Blunt

Boring

Careless

Can't take criticism

Can't take a joke

Clumsy

Conceited

Controlling

Cunning

Childish

Cruel

Deceptive

Defiant

Demanding

Disloyal

Dishonest

Dramatic

Dependent

Disorganized

Disrespectful

Distracted easy

Extravagant

Envious

Forgetful

Greedy

Holds grudges

Makes up excuses for everything

Has a reason for why nothing is ever their fault

No accountability

Hostile

Hypopocrite

Immature

Impatient

Impractical

Impressionable

Impulsive

Insensitive

Irresponsible

Not a team player

Incompetent

Irritable

Inconsiderate

Indulgent

Insecure

Jealous

Know-It-All

Lazy

Liar

Loud

Manipulative

Makes everything about them

Makes everything a joke

Their way or the highway

Mean

Meddlesome

Messy

Naive

Nosy

Obnoxious

Obbssesive

Offended easily

Overdramatic

Overreacts

Patronizing

Power-hungry

Pretentious

Rebellious

Reckless

Rude

Sarcastic

Selfish

Sensitive

Stingy

Sexist

Spoiled

Stubborn

Superstitious

Talks over others/interrupts

Too loyal

Too forgiving

Undependable

Unreliable

Unsympathetic

Unorganized

Unreasonable

Violent

Weak

Remember, there are no one-dimensional characters in real life, and there shouldn't be in your stories either. The possibilities for your characters are endless – so get creative and have fun writing!

With Love, Esmeray ♡

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More Posts from 1cehunter

11 months ago

How to Write REALISTIC and SMOOTH Dialogue

In a story, dialogue is quite important, it helps the readers paint a picture of what's happening and the characters themselves. However, it can be difficult to avoid the unnaturalness and choppiness that comes with a lack of experience. But luckily, I have put together A LOT of advice on how you can get over that rockiness and improve!

*** KEEPING YOUR DIALOGUE REALISTIC, AND PACING ***

>> Keep your characters in character:

Dialogue is a remarkably quick way for readers to determine your character's personality. Thus, you want their speech patterns to remain fairly consistent so the audience won't get confused. If your character is more serious, then they will use less slang and perhaps a more impressive vocabulary. If your character is more relaxed, they will use more slang and compress the words. (such as "dunno," "kay," "y'know," etc.)

Basically, you want their tone to match their traits so the way that they talk is more realistic and personlized to themselves. If the way all your characters speak is the same, there's something wrong. A strong tip is to put yourself in your character's shoes and imagine how they would respond!

>> Take the situation into consideration:

This is another part of keeping your characters in, well, character. Different emotional situations will have a different effect on separate people, so make sure that you have an idea of how your character will act during stressful, irritating, and sad times.

If your character is normally cold, they will struggle if it comes to comforting other people because they have less experience in that field.

>> Don't take too long with their words:

Unlike when narrating something, most people talk just to get the idea across. They will be more specific and quicker with what they say. (This excludes any character who likes to talk a lot.) Unless it's on purpose, they won't dance around the topic. Think of when you casually chat with your friends; you're pretty unlikely to use certain words and/or phrases that might be common to use while narrating.

If you want to explain something complicated, instead of writing out a paragraph of just one person talking, use a question-and-answer prompt! This is where another character continuously asks related questions that get answered by another person, so you can indirectly reveal your explanation.

*** HOW TO WRITE A SMOOTHER CONVERSATION AND DIALOGUE TAGS***

>> Having a variety of dialogue tags:

This is a pretty basic thing to look out for if you're new to writing conversations. Using words like "said," every other sentence can easily make it feel choppy and robotic. Instead, use words like "murmured," "smirked," etc. to paint some emotion into their words. Additionally, vary the location of the dialogue tags! They don't all have to go after the statement, you can include something in the beginning or even the middle, too!

Examples:

Beginning - She tilted her head, "What are you talking about?"

Middle - "Oh," he blinked, "I actually never thought about that."

End - "Wait up!" She exclaimed loudly, waving her hands around.

>> Using no dialogue tags to create a smooth conversation:

Having too many tags can also overwhelm your reader--remember, sentence variety is a crucial part of writing--so you can always drop them if they're unneeded. This applies when your characters (two is the suggested amount) are talking back and forth in a pattern straightforward enough for the reader to understand who's talking without it having to be labeled.

Dropping dialogue tags in these moments can create a smoother atmosphere during the conversation because the reader only has to focus on the talking present.

*** USING SLANG, STUTTERS, FILLER WORDS, AND PAUSES ***

Human speech is often not perfect; when talking, we often make mistakes such as filler words, grammatically incorrect phrases, etc. Hence, for more natural-sounding dialogue, it's important to incorporate some of these.

>> Pauses and stutters:

When reading dialogue, we read it at a steady pace unless it's written otherwise. However, that steady pace can soon get too robotic and too smooth. Luckily, there are several ways to change this! You can use dialogue tags, (ex: she quickly spoke) commas, and ellipsis (...). These are often integrated when the character is hesitant, nervous, answering something, or when they need to admit something. The same idea applies to stutters--they're mainly used to demonstrate anxiousness, which can be found in varying situations.

>> Filler words and slang:

Filler words can really just be used where you see fit. They may be used in the situations I previously mentioned (because it shows someone stumbling over their words) but it's ultimately up to you!

Slang, just like everything else, should not be used too often, or it will seem forced and exaggerated. The point is to sound natural, and increasing amounts of repetitiveness can ruin it. It's also important to remember that in real life, our conversations move slower; when someone speaks, another person usually doesn't respond quite literally, right after. However, in writing, dialogue can actually often seem that way, which is why using tags and these imperfections of speech is pivotal for building a realistic conversation!

*** CONCLUSION ***

Lastly, a key point when writing dialogue is to ALWAYS read the conversations! Whether it be in your head or out loud, it can often help you catch anything that seems off! Additionally, like I mentioned at the very beginning, write dialogue from your character's perspective! Imagine yourself as them and how they/you would talk. Try to keep your dialogue tags, sentences, and word use varied to create a natural conversation!

If you were struggling before, I hope that this (extra) long guide was able to really offer you some insight and useful tips! If you read this far, thank you!

Happy writing~

3hks <3

11 months ago

Reblog if you write fic and people can inbox you random-ass questions about your stories, itemized number lists be damned.

11 months ago

It still REALLY pisses me off that a good chunk of the Undertale community still paints Chara as the bad guy of the game, after three years... -_-

SAME. I actually stopped looking a long time ago for blogs to follow because I’m too tired of it.

I just want to take your ask as an opportunity to point out something I consider to be really important that a lot of people ignore.

The Jerk Pacifist Run: https://youtu.be/gCg9leUINYU

You can do every horrible thing in the game and still meet the minimum requirements to get a True Pacifist, then go see Asriel and he STILL SAYS THE THING. What he says about Chara is not behavior related. (You can also do a murder run up until Asgore, reset and because Asriel remembers everything he KNOWS what you did and yet still says it)

I drew a thing about that

image

Unfortunately a lot of the fanon built up about Chara is spread by people who didn’t research. There’s more evidence of Chara being a quiet kid who loved the goat family than anything else. (Even more so if you believe in Narra chara)

Also the genocide route has way more Asriel/Flowey influence than Chara. The “but nobody came” music is actually Floweys theme slowed down, the faces are actually named after Flowey.

image
image

The monitors are all named similarly except for Floweys, which are F

image

Most of the sprites that involve chara are just named “Chara” (Unused Chara sprites, the actual chara spites and even Frisks spites have Chara in them) there isn’t any with C besides these music files and yes, they are to do with the murder run but only the spooky music when we face Chara (Except for one called spr_Spaghot_c… but that’s surprisingly unrelated because it’s the burning pan in Undynes date)

image

The mus_f_wind is the wind we hear at the end and post murder run wind when Chara talks to us, funny how Asriel has more association with it than Chara does. Even in his Hyperdeath form he’s obsessed with erasing the world and starting over again just to play with us

Speaking of faces- During the fun run, Flowey gets scared of Frisk doing a creepy face and says they have a sick sense of humour, despite the fact that Asriel only ever laughed at Charas creepy face, meaning they are different faces.

11 months ago

hot artists don't gatekeep

I've been resource gathering for YEARS so now I am going to share my dragons hoard

Floorplanner. Design and furnish a house for you to use for having a consistent background in your comic or anything! Free, you need an account, easy to use, and you can save multiple houses.

Comparing Heights. Input the heights of characters to see what the different is between them. Great for keeping consistency. Free.

Magma. Draw online with friends in real time. Great for practice or hanging out. Free, paid plan available, account preferred.

Smithsonian Open Access. Loads of free images. Free.

SketchDaily. Lots of pose references, massive library, is set on a timer so you can practice quick figure drawing. Free.

SculptGL. A sculpting tool which I am yet to master, but you should be able to make whatever 3d object you like with it. free.

Pexels. Free stock images. And the search engine is actually pretty good at pulling up what you want.

Figurosity. Great pose references, diverse body types, lots of "how to draw" videos directly on the site, the models are 3d and you can rotate the angle, but you can't make custom poses or edit body proportions. Free, account option, paid plans available.

Line of Action. More drawing references, this one also has a focus on expressions, hands/feet, animals, landscapes. Free.

Animal Photo. You pose a 3d skull model and select an animal species, and they give you a bunch of photo references for that animal at that angle. Super handy. Free.

Height Weight Chart. You ever see an OC listed as having a certain weight but then they look Wildly different than the number suggests? Well here's a site to avoid that! It shows real people at different weights and heights to give you a better idea of what these abstract numbers all look like. Free to use.

11 months ago

literally most things that people write off as just ‘textures’ to use in graphics are stolen & unsourced material created by artists or photographers NOT meant to be used as elements in projects without royalty payments. you can say ‘it’s just random tumblr posts they don’t care’ but you wouldn’t want someone to take your work and edit into their work so they can be praised for their beautiful style and creativity even if they just post it on social media w/o profit, would you?? so maybe if you browse pinterest or google images for pictures without finding the original source, you’re using images that you’re not allowed to use without realizing it.

you see it on here a lot especially in (i won’t link anything but i’m sure you know what i mean) those album track ‘aesthetics’ posts, au ‘aesthetic’ posts (you see these less in kpop, but where people use non-royalty free images to kinda craft a visual au), and even just rather typical graphics that have a lot of ‘texture’ elements. and texture packs too!! that’s often where the problem starts; people just collect images (often literal art), compile them in a folder w/o sources, then insist no one can repost those images w/o crediting the person who compiled them. what???

SO may i suggest some of my fave places you can get FREE, ROYALTY-FREE elements that are totally legal to use

creativemarket has 6 free high-quality resources (textures, brushes, fonts, etc), different every week! wow awesome i check it every week

search ‘freebie’ on behance. awesome stuff!!! lots of v nice templates textures and fonts

mockup zone freebies

unsplash: tons of very nice free photographs, not shitty stock photos

pexels: same idea. + they have an adobe plugin so you can get photos without closing your editor damn nice

pixelsquid is a super cool free program (again w a ps plugin that i love) with lottts of super cool hq 3d elements!

as to not make this too long: spoongraphics, lostandtaken (textures galore), pixeden, freebiesbug.