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90milewaterwall - Hellojessicacho: References/distractions/personal
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New this week! Pablo Ferro recreates a Saul Bass classic for Psycho (1998). Watch the Psycho title sequence on Art of the Title
Dear future generations: Please accept our apologies. We were rolling drunk on petroleum.
Kurt Vonnegut (via macrolit)
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Bruno Munari, Progetto per copertina Art d'Aujourd'hui, 1952
31 Narrative Functions + 7 Character Functions (Vladimir Propp)
31 NARRATIVE ELEMENTS:
1) ABSENTATION: A member of the hero's community or family leaves the security of the home environment. This injects initial tension into the story and may serve as the hero's introduction.
2) INTERDICTION: The hero is warned against some action (“don't go there”/“don't do this”).
3) VIOLATION of INTERDICTION: The prior rule is violated. The villain enters the story via this event, although not necessarily confronting the hero. They may be a lurking and manipulative presence.
4) RECONNAISSANCE: The villain makes an effort to attain knowledge needed to fulfill their plot. The villain actively probes for information, perhaps for a valuable item. They may also seek out the hero in their reconnaissance, perhaps to gauge their strengths.
5) DELIVERY: The villain succeeds and gains a lead on their intended victim.
6) TRICKERY: The villain attempts to deceive the victim, or instead ransoms one valuable thing for another.
7) COMPLICITY: The victim is fooled or forced to concede and unwittingly or unwillingly helps the villain.
8) VILLAINY or LACKING: The villain harms a family member (by violence, torment, or expulsion). Simultaneously or alternatively, a protagonist finds they desire or require something lacking.
9) MEDIATION: The hero uncovers the deceit, perceives the lacking, or learns of the villainous acts that have transpired.
10) BEGINNING COUNTERACTION: The hero considers ways to resolve the issues. This is a defining moment for the hero, one that shapes their further actions.
11) DEPARTURE: The hero leaves the home environment, this time with a sense of purpose. Here begins their adventure.
12) FIRST FUNCTION OF THE DONOR: The hero encounters a helper (donor) on their path, and is tested in some manner through interrogation, combat, puzzles, etc.
13) HERO'S REACTION: The hero responds to the donor’s test and/or failing in some manner. This may also be the first time the hero comes to understand the villain's skills.
14) RECEIPT OF AN AGENT: This may be a directly acquired item, something located after navigating a tough environment, purchased with a resource, or fashioned from parts prepared by the hero, or even the earned loyalty and aid of another.
15) GUIDANCE: The hero is transferred, delivered or somehow led to a location.
16) STRUGGLE: The hero and villain meet and engage in conflict directly.
17) BRANDING: The hero is marked in some manner – cut/scar or a distinct item like a ring or scarf.
18) VICTORY: The villain is defeated by the hero – killed, outperformed, banished, etc.
19) LIQUIDATION: The earlier misfortunes or issues of the story are resolved; object of search are distributed, spells broken, captives freed.
20) RETURN: The hero travels back to their home.
21) PURSUIT: The hero is pursued by some threatening adversary.
22) RESCUE: The hero is saved.
23) UNRECOGNIZED ARRIVAL: The hero arrives (in a location along their journey or to a destination) and is unrecognized or unacknowledged.
24) UNFOUNDED CLAIMS: A false hero presents unfounded claims or performs some other form of deceit. This may be the villain, one of the villain's underlings or an unrelated party.
25) DIFFICULT TASK: A test is proposed to the hero.
26) SOLUTION: The hero accomplishes the task.
27) RECOGNITION: The hero is given due recognition.
28) EXPOSURE: The false hero and/or villain is exposed.
29) TRANSFIGURATION: The hero gains a new appearance (aging, dress, recovery).
30) PUNISHMENT: The villain suffers the consequences of their actions.
31) WEDDING: The hero is rewarded or promoted by the family or community.
(Some of these functions may be inverted/shuffled – such as the hero receives an artifact of power while still at home, thus fulfilling the donor function early.)
7 CHARACTERS:
1) The villain 2) The dispatcher — illustrates the need for the hero's quest and sends the hero off 3) The helper — an entity that comes to help the hero in their quest 4) The prize 5) The donor — prepares the hero, sometimes after testing them 6) The false hero 7) The hero