ask-leashed-dreams - Talk to us
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Okay, I Get It. Sams Still Got A Chip On His Shoulder, Still Thinks Hes The Warden. Ill Be Nice If Sam

Okay, I get it. Sam’s still got a chip on his shoulder, still thinks he’s the warden. I’ll be nice if Sam goes away

Okay, I Get It. Sams Still Got A Chip On His Shoulder, Still Thinks Hes The Warden. Ill Be Nice If Sam

Sam: hey ardent, could you go find Altheas truck? I think she lost it in the toy room.

Ardent: okay!

Sam: listen here. I don't like you. You don't like me. I'm doing this because Ardent was bored. I can shut this down at anytime. Keep it respectful or it's over. And I never stopped being the Warden.

  • cola-sounds-fancy
    cola-sounds-fancy liked this · 9 months ago

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9 months ago

Now that Sam’s gone, let’s gossip! Did you hear that Quackity is trying to get back together with Sapnap?

Ardent: *GASP* NO WAY! Ever since Karl went missing they've been basically no contact. I need to write a letter to sapnap about this.


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9 months ago

oooo you know? I heard that Sam put in a patent for a mind control chip

Domino: funny. joke. mind control isn't possible. How would that Even Work AT all? Just a CHip? Dumb.


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9 months ago

REAP WHAT YOU SOW CHAPTER 4

Log 2.19

Prisoner status: Alive, remains in the corner of the cell unless otherwise prompted.

Known commands

Sit

Kill

Play dead

Stay

Roll over

Chase

Come

Heel

Off

Place

Fight

Patrol

Run

Wait

Eat

Notes: Today I will shave his head. It will make the surgery easier in the long run. He does not touch his food unless told to eat. I fished 8 potatoes out of the water. He has not eaten since arriving at the prison. When I instructed him that he is to eat what I give him when he gives him it he understood. Longer commands are not lost on him. 

Log 2.19.2

Prisoner status: Sick, he ate all of the potatoes too quickly.

Notes: He still follows commands when visibly sick. 

Plan: I will be working to retrain Eat to avoid this in the future. Giving him the food should be enough without needing to also issue a command. I will only administer medicine to him in person, all other feedings will be done without me in the room. If I enter and the food is not eaten or in the process of being eaten he will lose it and receive a proportional punishment. 

Log 2.19.3

Prisoner status: unconscious, he had to be instructed to sleep again.

Notes: Sleeps very lightly. 

Log 2.20

Prisoner status: Alive. 

History: He has been better about talking today. He was working for Las Nevadas at the time of his death. He does not know how he ended up here. He has killed at least 30 people and injured countless more. All under command he claims. I am moving up the operation to install the chip. These commands need to be reworked as soon as possible. 

Log 2.20.1

Prisoner status: Untethered. 

Notes: I gave him two opposite commands. I assume he has been trained to handle complex situations like that. I told him to stand and then sit. He followed each in such quick succession it was not incorrect. Still I punished him, he is not to follow commands like a dog anymore. I worry that he will take this to mean he is not to listen at all. I will have to work on his obedience once the chip is installed. Until then I will work on correcting any followed commands. 

Log 2.20.2

Prisoner status: Distressed. 

Note: did not eat the potato that was dispensed

Log 2.20.3

Prisoner status: Hyper-responsive. 

Test results

Electroencephalography-1.pptr

CT-1.pptr

MEG-1.pptr

MRI-1.pptr

Conclusions: Markedly different from Ardent. Will need less frontal lobe and more Parietal lobe stimulation. The Amygdala, Hippocampus, CN VIII,CN V, and CN X are all notable. 

Notes: A MW potion was given to him. Will see tomorrow if it has any adverse effects.

LINK TO AO3 OF THE FIC

(REST BELOW THE CUT)

Log 2.21

Prisoner status: Sick, lingering potion effects

Plan: Today I will teach him that he is to relax when he is unwell, this will assist in his healing after the surgery. I will give him a command to lay down and not get up until he is no longer ill. He will receive a punishment for each command he does follow and a reward for each he does not follow after that. 

Notes: He does not remember yesterday's tests however the false memories are concerning. Will find ways to ameliorate this if it becomes a recurring issue.

Log 2.21.1

Prisoner status: Unconscious, result of punishments

Notes: Commands are proving more difficult than immediately thought to get him to disengage. Will have to adjust plans. No healing potions needed. One regen potion used. 

Log 2.21.2

Prisoner status: Alive

Test results

Reflex-test.pptr

Physical-results.pptr

Com-eye-exam.pptr

Conclusions: poor physical condition but well enough to handle a surgery

Log 2.22

Prisoner status: Alive

Notes: Talkative today. Did not eat the food dispensed. 

Questions asked:

What will my job be?

Am I in trouble?

Will I go back to work soon?

Why?

Notes: Last question was met with swift punishment. The prisoner should not question the warden. I am tired of being gentle. I will schedule the surgery for 1 week from now. He is a murderer and has learned nothing. I don't know what this other Sam thought he was doing but it was foolish and irresponsible. He doesn’t know what this Dream is thinking and could have lost control at any moment. I’ll admit the training is impressive and does seem to go quite deep however it’s not enough. A Dream with a weapon. Stupid. 

Log 2.22.1

Prisoner status: Unconscious from punishment

Notes: I did not account for his lack of food during the punishment. I’ll have to move the surgery back by 3 days. 

Log 2.23

Prisoner status: Alive

Roadmap

Day 10: First sign of “Illness”

Day 9: Medicine in food

Day 8: ML Potion

Day 7: Rest training

Day 6: ML potion

Day 5: Rest training

Day 4: Medicine in food

Day 3: ML potion, Medicine in food

Day 2: ML potion, fasting

Day 1: Date of surgery

Notes: Today will be used exclusively to assess his physical and mental state before the surgery

Log 2.23.1

Prisoner status: Alive. He has been exceptionally well behaved today

Notes: Mental state in abhorrent. Once the chip is in I won’t have to worry about that. Physical state is acceptable. I suspect the other Sam kept him in just good enough of a state to work but just torn down enough that he could overpower him. I can’t deny his work is thorough. But mine is better. He got cocky and left gaps. I will work to close them.

Log 2.24

Prisoner status: Ill, the food I gave him yesterday is taking effect. 

Notes: He is struggling to walk straight, stay focused, and be awake. He also reports nausea and general achy pain. I will lower the dose for the next nine days to make sure it does not interfere with the surgery. 

Log 2.24.1

Prisoner status: Sleeping, the first continuous time without my command.

Chip notes: I will be using a modified version V2.1.2 adjusted to fit his anatomy. It is 90% done I just have to finish building the final 3 sensors. I’ve gone over the code several times. It’s solid.

Log 2.25

Prisoner status: Anxious.

Notes: I lowered the dose but he’s still finding it hard to keep down food. He expressed worry about being punished. He does not know that I won’t punish him for the next 9 days. I reassured him it’s okay to be sick. 

Log 2.26

Prisoner status: Alive, distressed

Notes: He will not remember today so I am using it to do more mentally straining tasks. 

History: He was trained in pandora and was used to guard the prison for a time. Ironic. The four round scars on his neck are from a shock collar he had. He was owned by Sam but answered to him and Quackity. Why would I involve Quackity? He's irresponsible.

Log 2.27

Prisoner status: Resting.

Notes: Today is rest training. It is going better but not well. He responds to every command but then goes back to laying down. I can only lightly punish him for misbehaving. I worry he’s not going to understand if the punishment isn’t strong enough. 

Log 2.28

Prisoner status: Distressed and Sick

Known commands:

Sit

Kill

Play dead

Stay

Roll over

Chase

Come

Heel

Off

Place

Fight

Patrol

Run

Wait

Eat

Bark

Quiet

Statue

Watch

Drop

Spread

Paw

Smile

Get Dressed

Sleep

Speak

Log 2.28.1

Prisoner status: Sleeping. 

Note: Had to be given medicine to help sleep despite the fatigue.

Log 2.29

Prisoner status: Resting badly. 

Notes: Still struggling on getting him to understand what it means to rest when sick. I may have to deal with this inelegantly. 

Log 2.30

Prisoner status: sick

Notes: Today I will put the finishing touches on the chip.

Log 2.30.1

Prisoner status: Quiet

Notes: It’s done. It’s late and I’ve been working all day. Ardent will miss me but this is more important. I have been watching him, he’s reacting perfectly to the situation. Now I will know how this new Dream feels. The server will be safe again once he’s fixed. I feel proud, I feel accomplished. This is not the place to be sharing these feelings, this is strictly a work log. I did miss having a large project. 

Chip DDV2I1 

I learned a lot from the other, this one shouldn’t have any problems. 

Log 2.31

Prisoner status: Scared and sick

Notes: The ML potion continues to give him disturbing false memories. He has backtracked a bit. I cannot get him to talk without a command. I can tell he’s sick from the shaking and the weakness. If this continues I will have to use drastic measures. 

Log 2.31.1

Prisoner status: Injured

Incident report: At approximately 14:36:27 the prisoner experienced a hallucination that led him to call for the warden. I was pouring a cup of coffee at that exact moment and did not hear him until the incident happened. After getting no response he began to slam his hands against the ground. At that point I was back and was able to get him to stop. Luckily it was quick enough that the broken bones were healed with a potion and only bruising remains. 

Log 2.32

Prisoner status: Resting peacefully

Notes: His stress level was getting too high. I used a command to force him to rest. The cell has been quiet and on the cameras he hasn’t moved from his spot. I regret using the command but I cannot risk anything messing this up. 

Log 2.32.1

Prisoner status: Awake

Note: I ran a few minimally invasive tests to corroborate my previous exams. He is able to handle electricity well, possibly from the use of the shock collar. He is able to handle pain well, understandable considering the condition he was found in. He is able to not move when needed. The other Sam at least made him a good patient. 

Log 2.32.2

Prisoner status: Alive, Sitting in the corner of the cell.

Note: I did a quick physical, everything is in working order. It’s time tomorrow. It’s actually happening. I have experience this one should be even better.

Log 2.32.3

Prisoner status: Asleep

Notes: It’s late. He is finally asleep. I have to set up the OR for tomorrow. That's all that is left. The bits I have to cut out in 11 months time will be all that’s left of Dream on this server. 

Log 2.33

Prisoner status: Prepped for surgery.

Notes: Finally, today is the day. I’ve been working on him for the last month. There has been some progress but I expect it to become exponentially more once the chip is installed. 

Log 2.33.1

The surgery took 10 hours. I am exhausted. I’m glad it’s done.  

Log 2.34

Prisoner status: Resting.

Notes: It’s done. 

9 months ago

Can we see Ardent's full scar?

Can We See Ardent's Full Scar?

Gnarly

9 months ago

domino, if You could Say something 100% honest to Ardent and pet while Sam is not around or sleep, what it would be?

Domino: Who's pet?

Domino: I would say. Hmmmm. Sorry it's like this. Be careful with your heart. Nothing is good. Nothing.


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