babyfaesims - Audrey
Audrey

She/her formally ohaudreysims: WCIF friendly.•° ✿ °• cc maker .•° ✿ °•.Post LP on Youtube

645 posts

Forced To Wait For Her Food

Forced To Wait For Her Food
Forced To Wait For Her Food

forced to wait for her food

always has a snack on deck

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More Posts from Babyfaesims

5 months ago

Converting Fem-Frame Mesh to Masc-Frame

This tutorial assumes you have basic knowledge on blender and sims4studio, so i won’t go over basic things. As always, you’ll need to export the mesh you wish to convert first. Next, open it in blender and switch into edit mode.

Converting Fem-Frame Mesh To Masc-Frame
Converting Fem-Frame Mesh To Masc-Frame

Hit ‘UV sync selection’ to make the work easier.

Now, with the ‘L’ key, select only the body parts and separate with the ‘P’ key. Your mesh should look like this:

Converting Fem-Frame Mesh To Masc-Frame
Converting Fem-Frame Mesh To Masc-Frame

Then, hide the body (hit ‘H’ key or hit the eye icon in the outliner tab) and import the needed male body mesh. If your object is only a top or only a bottom you may not need the whole male mesh, but just to be safe, I prefer importing both regardless for a better view of how the weights look later.

Before editing the mesh, make sure to merge by distance so nothing breaks or gets crunchy in the sculpting step.

Converting Fem-Frame Mesh To Masc-Frame
Converting Fem-Frame Mesh To Masc-Frame

The Main Event:

aka sculpting the mesh to the male body. Go into sculpt mode and select ‘elastic deform tool’, either through the button itself or the keys ‘shift+space 8’. Then make sure to select ‘mirror: x’ in the symmetry tab so that everything you do on one side occurs on the other to keep it all even.

If all's well, when you move around the mesh, your cursor should look like this:

Converting Fem-Frame Mesh To Masc-Frame

You may need to switch between ‘material view’ and ‘solid’ with x-ray on as shown in my recording to get a good look and keep everything proportional. 

Before moving onto weights, I usually look back at the original female body to see what parts were deleted as an outline for how I will now delete parts from the male body. Visually, the easiest way for me to do this is I select both bodies, with the female pre-highlighted and the male unselected, and then select parts while holding the shift key.

Converting Fem-Frame Mesh To Masc-Frame
Converting Fem-Frame Mesh To Masc-Frame

Separate and hide the other meshes, leaving you with something like this:

Converting Fem-Frame Mesh To Masc-Frame

If you don't see any holes anywhere, we can now move onto weight painting.

Weights

 The first thing you want to do is to look for the cas-breast weights and delete them. Theyre not needed and will only fuck up things later LOL.

Converting Fem-Frame Mesh To Masc-Frame

Now, go to the ‘spine_1’ weight, it’ll probably look like that, which we dont want. So hit the button ‘weights’ and select ‘normalize all’ as such : 

Converting Fem-Frame Mesh To Masc-Frame
Converting Fem-Frame Mesh To Masc-Frame

Spine1 should now look like this

Converting Fem-Frame Mesh To Masc-Frame

After this point, weight painting is very dependent on the mesh itself, so, the most I can say is to un-hide the rig and rotate various bones to ensure the clothes move properly and/or don’t clip anywhere. If it does, those are the weights you'll need to fix.

When youre done, merge both meshes together and import it. Once it's imported, youll wanna export it again to fix the uv_1.

Why? Because we merged vertices earlier and that impacts the way the uv_1 turns out. Seeing lines go across every side of the mesh negatively impacts the way itll morph on the body in-game. Everything has to fit correctly. Example of a not well uv_1:

Converting Fem-Frame Mesh To Masc-Frame

Once the mesh is re-imported, separate the body from the dress/clothes so the uv_1 editing happens /only/ to the clothes. Add a complete male mesh again, select your outfit and go to modifier properties and select ‘data transfer’. Make yours look like this:

Converting Fem-Frame Mesh To Masc-Frame

After applying it, it should look something like this:

Converting Fem-Frame Mesh To Masc-Frame

And now you're free to combine the two meshes and to merge by distance again!!

Finally, import and check how it looks in game. It's usually never perfect the first time…

How did this dress turn out? Well, like I said, its imperfect still but looks like this in-game atm:

Converting Fem-Frame Mesh To Masc-Frame
Converting Fem-Frame Mesh To Masc-Frame
Converting Fem-Frame Mesh To Masc-Frame

(all mascframe-male)


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5 months ago

Waking up to 99 notes on her is crazy lol thanks 🥰🥰🥰🥰

To think I made her at 3 am haha

First Sim Back From My Vacation
First Sim Back From My Vacation
First Sim Back From My Vacation
First Sim Back From My Vacation

first sim back from my vacation

a part time food blogger whose going to college for art


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5 months ago

I have 4 I’m currently playing 2 and one I have to rebuild the save since it got corrupted and the fourth is a new legacy save lol

 Simblr Question Of The Day: How Many Saves Do You Have?

📩 Simblr question of the day: How many saves do you have?

answer in whatever way is most comfortable for you and feel free to share this SQOTD around, make sure to use the hashtag SQOTD and tag me in separate posts ~ 💛

This question was contributed by an anon ~ Thank you for submitting multiple questions ~ (this is question 6 of 8 from this specific anon)

5 months ago

sleepy🧸🛌 ᶻ 𝗓 𐰁 .ᐟ

Sleepy .
5 months ago
So I Did My First Blender Project I Want To Get Into Making More Cc For The Game So I Am Getting Serious

so I did my first blender project I want to get into making more cc for the game so I am getting serious with learning blender I did this in on day omg it took forever but it turned out so cute!!


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