cacx101 - Untitled
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33 posts

Whose Carf And Why Is He Accrediting Mr Gaylord Robinson

whose Carf and why is he accrediting Mr Gaylord Robinson

cacx101 - Untitled
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More Posts from Cacx101

1 year ago

you know, I don't know why it took this long to realize, but I like how tumblr as a site cares so little about popularity or any form of real world staying power that you can make an account, not post for years, finally gain the courage to repost mr ian jr himself, and get a genuine response back and it feels so normal that it takes weeks for the full ramifications of this series of events to fully seep into your 1 brain cell that's done nothing but bounce around like the dvd logo and squirm a lil like a little salamander baby and maybe show some signs of mitosis if ur lucky


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1 year ago

I have the ourple theme and I still got got. Take my reblog already

hey wanna know a secret

Read more

1 year ago

Right, considering the current state of corporate politics on this site, and that it seems that only those affected seem to be actively speaking on the matter, this needs to be dragged out to a wider audience.

This extends to refusing to believe in bogus call-out posts for frankly minuscule thinks such as being horny or kinky, especially if the target is presenting in an ‘unconventional’ manner, (therians, etc.) this double standard where it is seen as ‘degenerate’ for transfemmes to merely exist in certain spaces, yet everyone else is fine to do so is disgusting and part of the reason for the backlash.

PUTTING TERFS DNI IS NOT THE BE ALL AND END ALL, YOU GENUINELY HAVE TO PUT YOUR MORALS OF BEING RESPECTFUL INTO PRACTICE.

Right, Considering The Current State Of Corporate Politics On This Site, And That It Seems That Only

REBLOG IF YOUR ACCOUNT IS A TRANSFEM SAFE SPACE.

We need to show these higher ups how much we truly value them.

Edit 1: Changed the wording of the post and decided to put in a reminder.

Edit 2: Further Re-iteration on the wording and format edits.

1 year ago

I've found my Tumblr niche (well written posts chronicling subjects of my interest) and damn it I'm not letting go

Why Classic Sonic is Back (For Good)

Why is Classic Sonic back? No, I don’t mean why he’s been back, because he has been since Sonic Generations. I mean why keep Classic Sonic as a mainstay sub-franchise alongside Modern Sonic? It all boils down to SEGA’s marketing, specifically how they’ll better market their games to both fans and the general public.

SEGA has struggled to figure out Sonic’s audience for over a decade. Throughout the 2000’s, Sonic Team confidently produced titles with varying forms of gameplay, accompanied by wild stories. Regardless of the gameplay style, these out-of-pocket stories were ridiculed by critics and the general audience, yet Sonic fans loved it.

How couldn’t they, the Sonic series is one of the only series that was willing to go out of the box and do crazy things, and he’s one of the few characters that can star in both classic, cartoon mascot stories and dark, zany stories alike. And I think SEGA forgot about that in the face of pressure from the critics, for the sake of sales and the series’ longevity, because the stories from 2010 onward for a while, Sonic’s stories had gone from alternating between casual to intense…to just casual. One after another, telling quote-on-quote “safe” stories, from Sonic 4 Episodes 1 and 2, Sonic Colors, Sonic Generations, Sonic Lost World…

Sonic Lost World’s bland story with heavily deviating gameplay that was slower to boot, all added up to fans being dissatisfied. Was the Sonic they loved gone forever? And many in the fandom turned tail. SEGA had to find a way to please both long-time fans AND reach the general audience, but how would they do it? SEGA ultimately decided to split the series in two, giving the general audience casual games with the main franchise, while giving long-time fans an adventure-puzzle game series with deep stories called…Sonic Boom?

Sound off? It should, because multiple things caused a change of plans during development. Both sides of the series switched roles during development. On Sonic Boom’s side of things, a studio called Ouido wanted Sonic’s license to produce a comedic action cartoon, while developers for Sonic Team had pitched a game with an edgy story where Eggman finally took over the world. SEGA gave Sonic Team the go-ahead to work on Project Sonic 2017, while the third party producer for the Sonic Boom game, Big Red Button, had to change their game in a lot of ways at a very rapid pace.

I won’t talk about this in length because I do want to talk about Sonic Boom in its own right in the future, but the part of this story that matters in relation to SEGA’s marketing goals at the time was that Sonic Boom became a series marketed towards a general audience without being designed like a series marketed towards general audiences, simply because it wasn’t. Sonic and his friends had edgier clothes and designs and both games had edgy environments and a creepy looking villain, all things that didn’t add up for a welcome mat to the Sonic series. It wasn’t the only reason Sonic Boom failed, certainly, but in terms of marketing this is where things had started to go wrong.

And when things with Sonic Boom did go wrong, SEGA and Sonic Team tucked their tails between their legs and scaled back Project Sonic 2017, which is now known as Sonic Forces. Again, marketing and game design are far from the only reasons this game failed, but reverting the game into a “safe, casual” entry when the marketing for the game was always clearly designed to be Sonic’s return to his adventurous and dark stories from the 2000’s, left audiences just as sour if not more-so than they had been regarding Sonic Boom. Again, like Sonic Boom, it was a game that didn’t look it’s part, a wolf in sheep’s clothing, and it ruined the franchise’s reputation more than ever.

So, what does all of this have to do with Classic Sonic? Marketing. When Sonic Team created Sonic Generations, they unintentionally divided Sonic fans amongst themselves on the internet. Which was better, classic Sonic games with 2D platformer or modern Sonic games with 2.5 and 3D platforming? With this division, they inadvertently had created a divide in their franchise the way they had tried to do with Sonic Boom.

They thought that Classic Sonic was just a nostalgia trip, a throwback, a cheap cash-out to scrape the series by, at least for their use of him in Sonic Forces…but Sonic Mania was a different story.

While nostalgia and quality gameplay were probably the two most important factors behind Sonic Mania’s success, it had sold well among the large, general audience despite its marketing to long-time fans. Classic Sonic’s design had always been meant to draw a large, general audience, and the art direction for Sonic Mania followed in tandem.

Splitting Classic Sonic and Modern Sonic isn’t just a marketing decision for casual and hardcore audiences, however. It’s also about dividing Sonic games into either 2D or 3D, not blending the two. According to Takashi Iizuka in a 2022 interview with Video Games Chronicle regarding the games they were releasing that year,  “We do realize – and this is our strategy – that Sonic Origins, which is a 2D side-scrolling game, is going to be really liked by some people, so we’re delivering that to the audience, and fans that want that content are going to get it. There will be other fans who are expecting a 3D action game that’s more serious, and that’s what Sonic Frontiers is coming out to be.” 

(Unfortunately, while I recall other interviews that elaborated upon this strategy last year, they have been removed from public records, and I am assuming this wasn’t for misinformation because it lines up with Iizuka’s statement, but the interview had hinted at the development of Sonic Superstars long before its announcement. If I find this article at a later date, I will be sure to include it here as supporting evidence.)

Classic Sonic has been brought back by SEGA as a marketing tool, not for nostalgia as he frequently was in the past, but as a marketing tool to capitalize on 2D games and casual stories. Modern Sonic, likewise, will now star in the 3D open zone style games with darker stories. And by visually making a distinction between the two styles of stories and gameplays, by using two different versions of Sonic, players will know exactly what kind of game they are getting just by looking for which hedgehog is on the box.

When it all boils down to it, this is actually my hand in the cookie jar for the great debate across Twitter and YouTube at the time of publishing this article, “Should Classic Sonic Die?” My answer is that people are mistaking Classic Sonic’s permanent return for the purpose of nostalgia without considering what SEGA is trying to do by marketing Classic Sonic as its own sub-franchise and how it contributes to marketing Sonic as a whole. And in this light, the arguments that the upcoming game Sonic Superstars should be a Modern Sonic game feel just as bogus, if not more so (especially when it seems inevitable Modern Sonic skins will be available for purchase as a microtransaction, making the debate a moot point). I think fans deserve a clear distinction with the brand/brands, and it would be a waste to dispose of Classic Sonic’s great character design and environmental design that happens to already accomplish what SEGA is going for in marketing half of their games.

(Thankyou for taking the time to read this, and please consider sharing your thoughts! Also thankyou to my new followers, as well as old followers that have stuck around! I've never been a fan of the word 'follower' in of itself, but I'm glad to have people that appreciate what I write and the thoughts I try to bring to the table!)


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1 year ago

he'd cease to exist in the same way backing up your mind to a computer would work

the body is still in circulation, but the soul has moved on, and another

takes its place

If a boykisser kisses a girl does he become a bikisser or cease to exist