
TTRPG enthusiast from Germany, rolling dice since 1988. As an eternally online player and GM I create games for easy VTT use in various genres.
74 posts
Open Games
Open Games
With everything going on I press pause on my SWADE work to create a new Open License game. I have released some in the past and I think now is the perfect time to do so again. For anyone interested there is a great starting point at https://fari.games/ . There will also be a Jam hosted at itch for open games I plan to participate in.https://itch.io/jam/open-gaming-jam
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sunny-silver reblogged this · 2 years ago
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sunny-silver liked this · 2 years ago
More Posts from Chaosmeistergames
Differences of Pathfinder and Savage Worlds Combat and how they relate to Savage Design
While reacquainting myself with Savage Worlds, I read an Interview from 2021, given around the Savage Pathfinder Kickstarter. In it I think Mike Barbeau said the following: "If you boil Pathfinder combat down to its barest essence, you're making a bunch of decisions managing your most important resource: hit points. You can still see the influence of grandaddy Chainmail in Pathfinder's design. You have so many tools to shift the flow of hit points in battle that you’re constantly discovering new strategies and tactics as you play. It's still a wargame at heart, which makes the decisions in combat feel so vital and fun. While Savage Worlds still has tactical combat that follows the same generalized principles as Pathfinder, when you take a hit, we want to scare the player. Taking a Wound is a big deal, especially since you can only take three before you're taken out. That said, Wounds modify your ability to succeed at rolls and negatively impact your actions. Tests, Support, Bennies, etc., all focus on altering your ability to succeed on a roll. The bonus and penalties to your rolls are the resources you manage in Savage Worlds. So long as you're still on your feet, you still have a chance to make a big difference in combat." This is an incredibly clear and very important distinction between the two games. Something that was always implicitly clear to me, but seeing it spelt out like that was eye-opening. Many new players to Savage Worlds struggle to understand what's really important in combat and how to approach it compared to D&D. These two paragraphs clearly mark the difference. Explaining this to new players can shift their perspective where it needs to be. This is also a good guideline for when I am thinking about Savage Space and how to approach ship edges and ship combat. I don't like giving creatures more wounds. It can be done in exceptional cases, but I avoid it as much as I can. Just my preference. Instead, I can focus on reducing the penalties from Wounds or getting better modifiers on rolls for the opposition and the players. Manoeuvres, Edges and all the other fun toys SWADE is giving us are more interesting than simply more hitpoints. I'm not sure where this all fits into the reboot, but I will keep it in mind when I re-examine my old work.
I looked for the old text files from my Savage Space game from a decade ago. I got lucky and found them all! That brings me great joy. I can get to work right away instead of first having to get everything out of PDF.

If you want to check out #StreetWolves, my synthwave inspried ttrpg, this is just a reminder that the taste test quick start aka jump start is totally free and available right now. It's got basics on the settings for GMs to jump in. There's pre gen characters ready to play and an exciting adventure for players looking into action/adventure/intrigue in the seedy underbelly of a 1980s Miami. (note, you do need Savage Worlds Adventure Edition for all the rules) You can get it on my website, itch, or Drive Thru rpg.
Indie TTRPG designers: look over here!
Are you a TTRPG game designer who would like an example of play for your game but have no means to produce one? Or maybe the Actual Play example on your itch page is one of you and some friends, and you'd like to feature someone ELSE playing your game? I'm streaming one-shots of indie games, and I'm looking for games like yours to play!
My name is Taylor, and I've been streaming TTRPGs on Twitch for a little over two years, focusing on one-shots and indie games. My favorite thing is introducing guests and viewers to games they've never heard of, and watching them fall in love.
You can submit your game here: https://forms.gle/etgkDNfQopuxsrhTA