
TTRPG enthusiast from Germany, rolling dice since 1988. As an eternally online player and GM I create games for easy VTT use in various genres.
74 posts
Playtests And Updates
Playtests and Updates
Hello fine people. Remember the last time I said I was working on Wyrdlands? Yea can't use the name and need to find another. Coming up with names is hard.
On a more positive note, I had my first playtest, which was invaluable. I learned a lot by seeing how the dice work and how it comes together at the table and what I, as the GM, did and what the players did. Several areas have had a rewrite since then, mostly for clarity. A few sections I have changed completely, and others are gone.
I realized the mechanic I used for Assisting was worse than what I wrote for Supporting Actions for the same effect. So that section got a rewrite. I also had to define the boundaries of penalties for Unlucky rolls more clearly.
Overall, the progress is great. I finished the rough for the Bestiary and Relic sections. Still a bunch of Spark Tables and example Creatures to write.
I want to keep it simple, there are 4 types of enemies in the game.
GRUNT Creatures, or NPC of this type, can only take 1 Wound before they fall. They have only 1 Action and cause 1 Hit if the Character cannot defend. They can have 1 Trick at most. Grunt / 1 Action/ 1 Wound / 1 Hit COHORT Creatures, or NPC of this type, can take 2 Wounds before they fall. They have 2 Actions and cause 2 Hits if the Character cannot defend. They can have up to 2 Tricks. Cohort / 2 Actions / 2 Wounds /2 Hits LEADER Creatures, or NPC of this type, can take 3 Wounds before they fall. They have 3 Actions and cause 3 Hits if the Character cannot defend. They can have up to 3 Tricks. There should only be one Leader per group of enemies. Leader/3 Wounds /3 Hits BEHEMOTH
Creatures of this level are rare and should be the highlight of an Adventure. A single one should be able to challenge a group of players. They should have between 6-12 hits. They should not dish out more than 3 Hits at once for a failed defence. They can have any Tricks desired, but 4 is a good limit to keep it manageable for you as the GM. They also have something no other NPC has: Behemoth Actions. In each round of combat, they can do things that will require the Characters to use a variety of Abilities to defeat them.
I decided early on that I did not want a creature to cause more than 3 Hits base against a player. Otherwise, we are in the one-shot-kill territory, and that's not exciting or fun for anyone. The mentioned Tricks are like Feats or Edges in other games, but for the enemies only. Two examples are:
HORRIBLE
A character must make a Willpower Check when encountering the creature for the first time. On Success can Act normally. On a Failure, all Actions against this creature are made with a Disadvantage. SELF-SACRIFICE
When another creature in the same zone takes a Hit, this creature can take the Hit instead.
There will be another playtest session soon where I will try these monster classes. But on paper, it sounds easy to remember and run to me. Until next time.
More Posts from Chaosmeistergames

New update on my d12 TTRPG.

I decided to make a Street Wolves Players Guide pretty late in the game. It's going to be about 43 pages and it's basically a really stripped down version of the core book, to aid Players in making characters (mostly).
I just need to do some light editing and fix the document links and we're good to go. The best part about it, for you, is it'll be included with the download of Street Wolves as a free bonus to share with players.
Theoretically, you could give them the whole book to do that, but there's all the lore and stuff in there! You don't need them to see those juicy secrets!
I don't see DnD providing this kind of value!
Working on Wyrdland
I have been working on my submission to the Open Gaming Jam for a while. It is shaping up nicely, though, as always lots to do. This evening I have the opportunity to run the playtest to see if the mechanics work at the table. It is a fantasy game where I mash together some of my favourite things from various TTRPGs. It started as a hack for my WARDENS game that uses the 24XX rules. You can still see it in parts, but this game is vastly different. The hardest part for me in any game is writing the GM section, as I am constantly stuck on that. Will have to consider what I want to include. Action Based Monster design is a big one I want to tinker with. And I sadly have that not done for today's test. The current draft can be found here if anyone wants to look at what I have so far.
Introducing P.E.R.K.S, an All-Genre SRD!

As my main project, I am going to publish the tool that created the systems of Neon Nights and Tales from the Aerosphere under the banner of the P.E.R.K.S system.
This system will contain DOZENS of perks using points at level up and at character creation that prioritizes player enjoyment, not builds or classes.
Using this system. you'll be able to play in any genre under the sun with the perks supplied, giving Game Masters LIMITLESS control of their setting.
It will feature:
Occupations
World Stats
Items
Weapons
and above all, a helluva lotta Perks.
This SRD will be (obviously) free to use, giving you endless potential to create your own awesome games using this crunchy, but easy to learn system.
Give power back to the players with P.E.R.K.S, releasing 2023!

Street Wolves, the ttrpg setting I've been working on for two (plus) years is finally out! It's been a passion project of mine and I hope you dig it. It's for Savage Worlds, which is a great platform for the type of adventures that you can play in Street Wolves. Street Wolves is a synthwave and neo-noir inspired, retro-future setting. The players fight the rot just under the surface of a neon lit late 1980s. There's new edges, hinderances, a Drive system for agents on the edge, tables to flavor chases, thematic powers, mission generators, an included adventure, a free Player's guide and TONs more. It's available on:
The Table Cat Games store
Itch.io
Coming soon to Drive Thru RPG
If you'd like to save some cash, then join the mailing list for a 20% off discount. Discount ends 2/14. Mail list link
