
TTRPG enthusiast from Germany, rolling dice since 1988. As an eternally online player and GM I create games for easy VTT use in various genres.
74 posts
Enjoy This Free Game! If You Like It, Please Consider Purchasing It Through Itch To Support My Further

Enjoy this free game! If you like it, please consider purchasing it through itch to support my further work. Would love to hear your thoughts in any case, is this interesting? What's missing? EDIT: Since it's a popular post, a new update out on Itch or here on my Tumblr.
https://chaosmeister.itch.io/6-q-system
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More Posts from Chaosmeistergames
The game has been in the wild for a week now, and sadly I was stricken by a stomach bug and could not work on it. There are almost 100 Downloads, and I even received 2 payments, thank you so much, kind strangers! I used the money to buy some art assets for the final version. As I sit here looking at it, I am considering what to keep, change, expand or shrink. I would love to hear from some of you who have had a chance to read through it.
I am considering stripping everything that presumes a setting and making a neutral SRD-like edition that can serve as a base for many different games and settings. Afterwards, I can use what I have already written to create setting-specific games. In addition to the fantasy version you have all seen here, I have some ideas for an urban fantasy setting and a space opera one. What would you prefer? Strongly themed like it is now, or more genre neutral, so it is clearer how to adapt. Let me know!

Just posted the playtest edition of my d12 Fantasy Game on Itch. Any Feedback is highly appreciated! :-D Compared to my usual 1 pagers this is going to be a banger.
Introducing P.E.R.K.S, an All-Genre SRD!

As my main project, I am going to publish the tool that created the systems of Neon Nights and Tales from the Aerosphere under the banner of the P.E.R.K.S system.
This system will contain DOZENS of perks using points at level up and at character creation that prioritizes player enjoyment, not builds or classes.
Using this system. you'll be able to play in any genre under the sun with the perks supplied, giving Game Masters LIMITLESS control of their setting.
It will feature:
Occupations
World Stats
Items
Weapons
and above all, a helluva lotta Perks.
This SRD will be (obviously) free to use, giving you endless potential to create your own awesome games using this crunchy, but easy to learn system.
Give power back to the players with P.E.R.K.S, releasing 2023!
Greetings fellow TTRPG fans!
It's been some time since my last post about my games, and I owe you an explanation. The past year presented some mental health challenges, but I'm pleased to report that I'm on the path to recovery. More importantly, I have some exciting news to share about my game.
I'm thrilled to announce that the actual play podcast "Dice So Nice I Said Dice Twice" recently conducted a playtest session of d12Core! As an amateur game designer, it's incredibly rewarding to learn that people are not only interested in your creation but are actively playing it. The opportunity to listen to this session has been both illuminating and inspiring.
I thank Jack, Toby and Carlyle for taking the time to explore d12Core with all my heart. They've released the first two of three episodes, and I eagerly anticipate the remaining installments. Regardless of their final assessment, I deeply appreciate their efforts and insights.
This unexpected spotlight has reinvigorated my dedication to the d12Core project. I'm currently working on a comprehensive update, and I invite you to follow the development process on my Discord server, where you can see the changes first! I would love to meet you there.
Some key points from the upcoming update:
Comprehensive Revision: Every section is being rewritten to enhance clarity and understanding.
New Examples: I am including more examples to help clarify game procedures.
Terminology Refinement: "Resolve" will be renamed "Adrenaline" to better reflect its role in gameplay. "Chance Dice" will become "Flux Dice," emphasising their game-changing nature rather than mere probability.
Mechanical Adjustments: I am changing difficulties to 8/10/12 to steer the game to more cooperative play as it felt too easy. Surges now trigger at 2 over TN for more fun, and I am doubling Grit recovery rates to ensure the characters are back in action faster.
Thank you for being so patient. Here's to the future of d12Core! I believe it is a special game and deserves more work from me.
I'm excited about the work so far and look forward to sharing more updates with you soon. Your continued interest and support are what drive this project forward.

A companion

A little promo video and image for my upcoming Four Points TTRPG, Greenjackers: a game about running missions as a band of Solarpunks in a Cyberpunk city. Coming soon to my itch.io store!
Video description: fade to an illustration of three solarpunk guerrila gardeners crouching on the ground as they prepare to plant some flowers in a square of soil uncovered from beneath a removed paving slab. From left to right, a young black woman with a cybernetic eye and amputated left arm holding a watering can. An android wearing a green bandana lowering the flowers into a freshly dug hole. A cosmetically altered human resembling a rabbit, holding a crowbar. Text reads: destroy the cyberpunk nightmare, build the solarpunk dream. Greenjackers, coming soon.
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