
Blender? I don't even know her. Just one swimmy boi trying to be an engineer and figure out how this whole 'art' thing works.
197 posts
Learning 3d Modelling And Had To Pick A Subject. Gonna Redo This Once I Get More Experience And Learn
Learning 3d modelling and had to pick a subject. Gonna redo this once I get more experience and learn sculpting but here's a low poly Mateo as a Hyleft. Eventually want to make a high res Danny Phantom once I can get the skills.

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More Posts from Civilotterneer
Why so many furries in engineering ðŸ˜
Not sure. I'm not a fursuiter and don't plan to be, so for me it's not the money thing. Maybe we all got some mental bug that makes us good at math and tend towards furry stuff.
For me, I just think my fursona looks a lot better than I do, and it's kinda fun to make art pieces with my fursona in it rather than real me. I'm not good at art, but using my fursona gives me a confidence boost to make it anyways. Also anything human I made came up uncanny-valley like, but furry stuff is much less so.
No new renders today, though I thought I'd let yall know about an update. In those last two Echo render pieces, there was a render error and the larger shot didn't render the rocks. They've both been updated to fix those issues. Enjoy!
Slurp
Guess the mattress was hungry and decided to eat the pillow, lol.
WIP for practicing making objects and textures, trying to recreate my bedroom with some pretty high detail.

Couldn't finish this piece today, so here's a sneak peak instead! I'm planning on make a short animation and some final art pieces out of this one.
Now that I think of it, this is actually a really good image on its own! Moreso a bonus than the original intent, but I'll take it.
Gave myself a challenge to not use any existing textures from online, so all the textures for the room will be procedurally generated. Tile, towels, all of it should be handmade this time. It probably means they may miss out on some detail that true textures will make, but this'll be a great start to trying to create my own textures for future renders.