
Blender? I don't even know her. Just one swimmy boi trying to be an engineer and figure out how this whole 'art' thing works.
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Still Learning, So In The Meantime I Got A Model Online So I Can Represent My Fursona For Now. Thanks
Still learning, so in the meantime I got a model online so i can represent my fursona for now. Thanks to:
https://twitter.com/GalileoGBo
for providing it so I can kit bash and alter it to better represent me.
And even if I'm at a problem block for modeling, I now had the opportunity to learn armatures and data transfers for clothes. Even at a block, it's better to do something rather than nothing.









More Posts from Civilotterneer
That moment when I'm messing with cloth physics in Blender and try to make a towel around my sona, but for some reason turning on the solidify modifier makes it a towel drop instead.
I'm not really in the market of making NSFW content, but I guess I got an accidental taste today!



I didn't plan on rendering this one, so here's a wild-west themed space train I designed with a friend for a space DND campaign we're doing soon! I'll likely 3D print it and paint it eventually, too which I'll post those as well (if it happens and I remember!).
The Solari are one of two sentient species that live on a tidally locked planet. Living on the hottest side of that planet, the Solari must traverse long distances across hot deserts and wild-west like landscapes, all while keeping their stuff safe. Thus they invented the Space Train
The Solari Space Train is capable of over-land flight using its hover engines, and works even better when on grav-rails that reduce the power requirements. However, using specially made ramps, the trains are capable of reaching speeds that launch them upwards, using their main thrusters to eventually reach space. While not the best space vehicle by far, the Solari still use their Space Trains, and with the gift of FTL technology by the The Scaled Empire, it isn't uncommon to see one of these pulling up to a station or racing across a new planet.
These trains are modular, and each Space Train owner can equip a variety of cars to their train as they see fit. The onset of new technologies from Deep Rock Galactic, The Scaled Empire, and the United Federation of Fiefdoms has increased their potency utility, though they still suffer the flaws of their design being that of a long thin line.
Also one of my roommates says the locomotive looks like a limousine. Do yall agree?

Also here's another angle of the Echo Sign piece that I wasn't really happy with as much, but I spent way too much time messing with geometry nodes to make this look at least somewhat passable to not post it.
Note: I realized that there was a render error and the rocks were missing, so I've updated it to fix it.
Nothing innocuous going on here! He's totally not undressing you with his eyes even though he's in a locker room!

Alternate title: he catches you staring in the showers and looks back at you like this, what do you do?
Here's a couple of alternates as well that I liked. One with the towel but no steam, and the last without a towel and without steam. Without the steam, its a bit more crisp and bright, which is useful for profile photos and stuff, but the steam one just has the steamy ambience I was looking for.


I was going to make this into an animation, but I think I still have a lot to learn to make the animations work well as it wasn't working too well, nor was I happy with how it looked. For now, I'll stick to fun renders like this and keep trying to work on animation in small batches.
Learning log: learned how to save poses into an asset library so its easier to use them later. I enjoy this leaning pose, so having a pose asset for it will make it super easy to use in the future.
Additionally, it was also good to focus on cloth physics and actually use it for something instead of just playing with it. The towels, his towel, and the speedo on the bench were all much easier with cloth physics to do the work for me. Just had to freeze them in a pose I liked.

Couldn't finish this piece today, so here's a sneak peak instead! I'm planning on make a short animation and some final art pieces out of this one.
Now that I think of it, this is actually a really good image on its own! Moreso a bonus than the original intent, but I'll take it.
Gave myself a challenge to not use any existing textures from online, so all the textures for the room will be procedurally generated. Tile, towels, all of it should be handmade this time. It probably means they may miss out on some detail that true textures will make, but this'll be a great start to trying to create my own textures for future renders.