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This is mostly a place for horror and D&D things. 28 | He/Him | Profile art commissioned from the incredible werelocke.
110 posts
Dungeon: The Seeping Tombs
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Dungeon: The Seeping Tombs
The learned and pious council of the king’s advisors concluded that if sickness was a sign of moral failing, that medicine was a form of ennoblement allowing the sinner to bypass suffering without repentance. By royal decree the healers were thrown in along with their patients, the gates sealed behind them.
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Some sketches of Thrash, done by @werelocke last year! I think they convey his personality pretty well: as a human he had a rich father, and was both conventionally attractive and a huge bully. Since getting cursed, he's gotten cut off from the family fortune and trapped on another plane. And old signature rakish grin doesn't hit quite the same with his new set of fangs... He's still a jerk, and insults people a lot because he's very insecure about his new form and how people perceive him. But he's also been forced to band together with others in order to survive, and become very loyal to the party (although he would hate to admit it). Their relationship is kinda like bickering siblings. I'll share the rest of these at some point, I enjoy posting about this guy! I'd be happy to answer any questions people may have as well, or hear about your own characters :)
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Mystery: Oh, How the Iron Coffin Hungers!
There’s been a rash of graverobberies across the kingdom that have the authorities suspecting necromancy. For their part, the necromancer’s guild has nothing to do with these crimes and is willing to hire your party to help clear their name. The investigation will lead you to through tombs, black markets, and haunted crossroads of the realm, as it becomes clear the culprits are seeking far more than coin or corpses at the bottom of those defiled graves.
Clues & Complications:
A missing body is usually a dead giveaway that a necromancer has been involved in a grave robbery, as most criminals only care about grabbing what valuables they can and wouldn’t result to bodysnatching unless someone was going to pay them for it. How unusual then when a few of the bodies begin turning up days after they were exhumed, one in an abandoned cellar, one on the side of the road, and one in a completely different town, which may give a hint as to the culprit’s movements.
Working for necromancers has its benefits, the guild is aware of the habits of the corpse trade (only in a theoretical sense, you understand, yes?) and can use their magic to extract information from the cadavers. Strangely enough it appears all the corpses bear the marks of previous magical questioning, hinting that it might be information the robbers were after, not flesh or treasure.
The bodies all belong to minor gentry or well-to-do merchants, the ideal targets for graverobbers who don’t mind breaking into a tomb or fussing with a trap (both of which the party might have to do during their investigation) if it means access to better plunder. If the party press deeper however they’ll notice a recurring symbol, on a ring or a tattoo or etched into the gravemarker, resembling the crudest sketch of a jawbone.
Just like it seems the party is getting answers, the corpses they’ve been trailing sit up and lunge for the nearest individual’s throat, transformed by dark power into a rampaging ghoul. Chaos ensues as this awakening occurs not just with those corpses that have already been found, but also with those that were previously undiscovered as well as a half dozen or more random bodies scattered across the countryside. Though they seem too possessed with hunger to be capable of speech, if the party manage to restrain one of the ghouls and sate its unholy hunger, they may just get the last few clues they’re looking for.
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🎁 𝗦𝗽𝗲𝗰𝗶𝗮𝗹 𝗙𝗿𝗲𝗲 𝗖𝗼𝗻𝘁𝗲𝗻𝘁! [4/14] This content has been generously donated by @kthomebrew to be shared while The Griffon’s Saddlebag takes a vacation! Please support these creators and their excellent content! Related downloads are available *for free* through the link in my Vacation highlighted story! ___ KibblesTasty is a super talented game designer whose clever insights and community I admire. His famous Inventor class is what I’d play if asked to play an Artificer. If you’ve playtested any of the subclasses from the Saddlebag on Discord, you’re familiar with the series of feedback questions I ask: those are based on questions Kibbles asks his patrons, and they do a great job of developing the content further. You can get this subclass, plus TONS more, in Kibbles’ Compendium of Legends and Legacies! A massive book of martial might and magical mayhem for D&D 5e - 4 epic new classes, 30+ new subclasses, 30+ feats, and over 240 spells! I’ve got mine preordered, and I can’t wait for it! ___
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