
This is mostly a place for horror and D&D things. 28 | He/Him | Profile art commissioned from the incredible werelocke.
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This Year I Got To Work On A Tabletop RPG Doing Some MonHun Inspired Characters And It Was A Ton Of Fun








This year I got to work on a tabletop RPG doing some MonHun inspired characters and it was a ton of fun ✨ The game revolves around the wilders, mutated rangers that try to stop the frenzy, a virus that makes monsters violent and self-destructive. Not only hunters but also chefs! WILDERFEAST is live on kickstarter right now, you can check all about it and support it here!
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More Posts from Cryptidcariad






Bram may be a humble research assistant at the Ikari Institute, but the Bhande's skill with paper and ink and the ability to truly represent their subject, has gained them access to many restricted places and people across Ajurea. Their subjects range as much their world does; dedicating poachers and mayors and fallen gods to page, even receiving invites from the more...ego stroking, to have their portraits drawn and kept in the vast archives of Ikari. Just a few portraits of some of Confluence's NPC's that will be found in the Atlas! Was so fun to work with shadow and line, though I couldn't resist some colour, it's me u guys Now, Big Question: who'd you like to meet most?? All art is mine, see more of confluence on our twitter!


Mystery: Oh, How the Iron Coffin Hungers!
There’s been a rash of graverobberies across the kingdom that have the authorities suspecting necromancy. For their part, the necromancer’s guild has nothing to do with these crimes and is willing to hire your party to help clear their name. The investigation will lead you to through tombs, black markets, and haunted crossroads of the realm, as it becomes clear the culprits are seeking far more than coin or corpses at the bottom of those defiled graves.
Clues & Complications:
A missing body is usually a dead giveaway that a necromancer has been involved in a grave robbery, as most criminals only care about grabbing what valuables they can and wouldn’t result to bodysnatching unless someone was going to pay them for it. How unusual then when a few of the bodies begin turning up days after they were exhumed, one in an abandoned cellar, one on the side of the road, and one in a completely different town, which may give a hint as to the culprit’s movements.
Working for necromancers has its benefits, the guild is aware of the habits of the corpse trade (only in a theoretical sense, you understand, yes?) and can use their magic to extract information from the cadavers. Strangely enough it appears all the corpses bear the marks of previous magical questioning, hinting that it might be information the robbers were after, not flesh or treasure.
The bodies all belong to minor gentry or well-to-do merchants, the ideal targets for graverobbers who don’t mind breaking into a tomb or fussing with a trap (both of which the party might have to do during their investigation) if it means access to better plunder. If the party press deeper however they’ll notice a recurring symbol, on a ring or a tattoo or etched into the gravemarker, resembling the crudest sketch of a jawbone.
Just like it seems the party is getting answers, the corpses they’ve been trailing sit up and lunge for the nearest individual’s throat, transformed by dark power into a rampaging ghoul. Chaos ensues as this awakening occurs not just with those corpses that have already been found, but also with those that were previously undiscovered as well as a half dozen or more random bodies scattered across the countryside. Though they seem too possessed with hunger to be capable of speech, if the party manage to restrain one of the ghouls and sate its unholy hunger, they may just get the last few clues they’re looking for.
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