decafnerd - Nerdecaf
Nerdecaf

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Idea: A Series Of Call Of Cthulhu Adventures Where The PCs Encounter The Violent Aftermath And Found-footage

Idea: a series of Call of Cthulhu adventures where the PCs encounter the violent aftermath and found-footage style evidence of summoning rituals. It seems that the government tried to cover up and study the eldritch activity, but their laboratory was similarly overwhelmed by creatures beyond our comprehension, which they couldn’t contain.

One such creature - one of many - is a frighteningly intelligent shapeshifter, and it seems to understand human culture fairly well despite having a language and mindset that appears to revolve around texture. It hunts by ambush, using static electricity to grab its prey with impossible force and then absorbing fluids and nutrients through its skin. Currently, its goals include gaining access to more important places and shapes, so it can learn and feed more easily. It also wishes to eliminate anyone who might recognize its existence and similarity to the classic D&D Mimic.

What other old-school monsters could be truly frightening in the right context? Aboleths are pretty eldritch already, but I think there’s some good mileage in the Xill, which hops between dimensions and puts its terrible eggs inside of people, Alien-style. Or what about finding a lab full of headless bodies, victims and hosts of the vicious Vargouille?

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More Posts from Decafnerd

9 months ago

Well we're here now! It's either do or die! 🦑🧠

Well We're Here Now! It's Either Do Or Die!

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10 months ago

Horror Creature Idea

An animal that has learned to mimic the “deus ex machina” or other random helpful encounter. It has a sixth sense for people in the depths of despair or on death’s door, and shows up to rescue them and provide a glimmer of hope.

As a mimic, this beast has many forms, but a common one is an almost-human with jaunty, colorful attire. “The Friendly Wanderer is a cheery fellow. Bright blue his carapace is, and his talons yellow!” One of them might bounce along the road in time to pull a poor hero out of quicksand and take them to get dry in its cozy hut nearby (from which nobody ever emerges).

The great thing about the Friendly Wanderer is that you can use one of them to rescue your players from a really tough fight or challenge that they can’t figure out, but then you don’t have to feel bad about being too nice because they get put in an even worse predicament!

Scholars have a hard time studying the Friendly Wanderer’s habits and abilities because of its unique hunting style. We’re not sure whether it has magic beyond its disguise capabilities, but we do think it gains sustenance from feelings of betrayal in addition to eating its victims’ bodies.


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10 months ago

a list of 100+ buildings to put in your fantasy town

academy

adventurer's guild

alchemist

apiary

apothecary

aquarium

armory

art gallery

bakery

bank

barber

barracks

bathhouse

blacksmith

boathouse

book store

bookbinder

botanical garden

brothel

butcher

carpenter

cartographer

casino

castle

cobbler

coffee shop

council chamber

court house

crypt for the noble family

dentist

distillery

docks

dovecot

dyer

embassy

farmer's market

fighting pit

fishmonger

fortune teller

gallows

gatehouse

general store

graveyard

greenhouses

guard post

guildhall

gymnasium

haberdashery

haunted house

hedge maze

herbalist

hospice

hospital

house for sale

inn

jail

jeweller

kindergarten

leatherworker

library

locksmith

mail courier

manor house

market

mayor's house

monastery

morgue

museum

music shop

observatory

orchard

orphanage

outhouse

paper maker

pawnshop

pet shop

potion shop

potter

printmaker

quest board

residence

restricted zone

sawmill

school

scribe

sewer entrance

sheriff's office

shrine

silversmith

spa

speakeasy

spice merchant

sports stadium

stables

street market

tailor

tannery

tavern

tax collector

tea house

temple

textile shop

theatre

thieves guild

thrift store

tinker's workshop

town crier post

town square

townhall

toy store

trinket shop

warehouse

watchtower

water mill

weaver

well

windmill

wishing well

wizard tower


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9 months ago
Freaky Little Scavenger
Freaky Little Scavenger
Freaky Little Scavenger
Freaky Little Scavenger
Freaky Little Scavenger
Freaky Little Scavenger
Freaky Little Scavenger

freaky little scavenger


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9 months ago
Gloves of Relentless Pursuit

Wondrous Item, rare (requires attunement by a ranger)

“These gloves perfectly fit the hand of whoever wears them, and feels as natural as a second skin. They have rough texture on the palm and fingers so nothing slips from their grip, and makes drawing and nocking arrows smooth and effortless.”

Whenever you hit a creature marked by your Hunter’s Mark spell, you gain a +1 bonus to attack rolls and damage rolls against it, to a maximum of +5. If you miss an attack, the bonus is reduced by 2, and if you attack another creature the bonus is lost.

When you defeat a creature marked by your Hunter’s Mark spell and use a bonus action to move it to another creature, you retain the bonus to your attack and damage rolls.

Gloves of Relentless Pursuit

Wondrous Item, rare (requires attunement by a ranger)

“These gloves perfectly fit the hand of whoever wears them, and feels as natural as a second skin. They have rough texture on the palm and fingers so nothing slips from their grip, and makes drawing and nocking arrows smooth and effortless.”

Whenever you hit a creature marked by your Hunter’s Mark spell, you gain a +1 bonus to attack rolls and damage rolls against it, to a maximum of +5. If you miss an attack, the bonus is reduced by 2, and if you attack another creature the bonus is lost.

When you defeat a creature marked by your Hunter’s Mark spell and use a bonus action to move it to another creature, you retain the bonus to your attack and damage rolls.

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