decafnerd - Nerdecaf
Nerdecaf

507 posts

Idea: A Series Of Call Of Cthulhu Adventures Where The PCs Encounter The Violent Aftermath And Found-footage

Idea: a series of Call of Cthulhu adventures where the PCs encounter the violent aftermath and found-footage style evidence of summoning rituals. It seems that the government tried to cover up and study the eldritch activity, but their laboratory was similarly overwhelmed by creatures beyond our comprehension, which they couldn’t contain.

One such creature - one of many - is a frighteningly intelligent shapeshifter, and it seems to understand human culture fairly well despite having a language and mindset that appears to revolve around texture. It hunts by ambush, using static electricity to grab its prey with impossible force and then absorbing fluids and nutrients through its skin. Currently, its goals include gaining access to more important places and shapes, so it can learn and feed more easily. It also wishes to eliminate anyone who might recognize its existence and similarity to the classic D&D Mimic.

What other old-school monsters could be truly frightening in the right context? Aboleths are pretty eldritch already, but I think there’s some good mileage in the Xill, which hops between dimensions and puts its terrible eggs inside of people, Alien-style. Or what about finding a lab full of headless bodies, victims and hosts of the vicious Vargouille?

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More Posts from Decafnerd

7 months ago

Idea: a monster

Reeking of dry winter rot

Aura of haiku

Soft as falling leaves

It creeps behind the ranger

8d6 damage

Gaze unrelenting

Like the summer sun at noon

Normal speech heals it

Slain at long last

Spring flowers grow on its grave

Epitaph: Beware!


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7 months ago
Gloves of Relentless Pursuit

Wondrous Item, rare (requires attunement by a ranger)

“These gloves perfectly fit the hand of whoever wears them, and feels as natural as a second skin. They have rough texture on the palm and fingers so nothing slips from their grip, and makes drawing and nocking arrows smooth and effortless.”

Whenever you hit a creature marked by your Hunter’s Mark spell, you gain a +1 bonus to attack rolls and damage rolls against it, to a maximum of +5. If you miss an attack, the bonus is reduced by 2, and if you attack another creature the bonus is lost.

When you defeat a creature marked by your Hunter’s Mark spell and use a bonus action to move it to another creature, you retain the bonus to your attack and damage rolls.

Gloves of Relentless Pursuit

Wondrous Item, rare (requires attunement by a ranger)

“These gloves perfectly fit the hand of whoever wears them, and feels as natural as a second skin. They have rough texture on the palm and fingers so nothing slips from their grip, and makes drawing and nocking arrows smooth and effortless.”

Whenever you hit a creature marked by your Hunter’s Mark spell, you gain a +1 bonus to attack rolls and damage rolls against it, to a maximum of +5. If you miss an attack, the bonus is reduced by 2, and if you attack another creature the bonus is lost.

When you defeat a creature marked by your Hunter’s Mark spell and use a bonus action to move it to another creature, you retain the bonus to your attack and damage rolls.

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8 months ago
The Cult Dungeon Map By Tobias

The Cult Dungeon Map by Tobias

Community Spotlight time! An enormous, 63x52, two-level dungeon map from Tobias. This one is going to take a few sessions to explore! 🦇

→ You can grab this map here.


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8 months ago
Bardic Muse #001

Bardic muse #001


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7 months ago

I don't care about Dungeon Meshi otherwise but "Tallmen" is SUCH an elegant solution to placing humans in a fantasy setting that it's still blowing my mind. Just the term itself is enough to instantly recontextualize humans. They're no longer the default race. They're those big goobers with long legs, striding about all the time. I can so easily envision much more interesting relationships between humans and non-humans because of it. Like perhaps "tallmen" are stereotyped as shepherds by other races because they can watch over their flocks better, or as vagabonds because they are better suited to long travel on foot. And of course, they don't *literally* have to be taller than everybody else, they were just the tallest around whenever the label became the norm, or something like that. I just feel like it's so much better than what I've seen in settings like D&D that go "and humans are the... adaptable, generalist people :)!"


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