duck-that-does-stuff - Fandom Hopper + Shining Nikki Player
Fandom Hopper + Shining Nikki Player

I do art sometimes too

364 posts

Why Does Mcc Have To Be On June 18th???? I'm Going To A Pride Party That Day With Friends And Won't Be

Why does mcc have to be on June 18th???? I'm going to a pride party that day with friends and won't be able to watch itttttt. The first mcc I'm missing in a long time, and Grian doesn't even have his mcc vods up so I can't watch him afterwards either... this is the worst and homophobic.

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More Posts from Duck-that-does-stuff

2 years ago

I actually quite like this entry that I made

I Actually Quite Like This Entry That I Made

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2 years ago

Technoblade, because I'm a nerd + random outfit that I like

Technoblade, Because I'm A Nerd + Random Outfit That I Like
Technoblade, Because I'm A Nerd + Random Outfit That I Like
Technoblade, Because I'm A Nerd + Random Outfit That I Like

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2 years ago

I was bored and felt lazy so I used a base and randomized my characters to each expression. Changed up a few expressions to match my character’s personalities/my art style better and i was too lazy to shade.

I Was Bored And Felt Lazy So I Used A Base And Randomized My Characters To Each Expression. Changed Up

And the original:

I Was Bored And Felt Lazy So I Used A Base And Randomized My Characters To Each Expression. Changed Up

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2 years ago

Just read @aroaceacacia 's analysis on why Parkour Warrior isn't the best game, and I want to add something to it that I've had I my head for awhile.

Basically, my theory is that for an Mcc game to be good, it either needs to have a communication aspect to it, or a fast aspect to it.

Hear me out. Mcc is a tournament with 10 teams and 40 players. People who watch it want to watch people talk and interact because it's basically the biggest collab that happens every month. If teams aren't talking to eachother during a game, then it feels slow, so the game itself needs to be fast paced in a way. This is reflected in all of the good games of mcc.

Below the cut is a bunch of examples and a conclusion if this topic interests you. I don't want people who aren't interested to have to scroll through the entire post soo..yeah.

Parkour tag: teams who aren't fast at parkour talk to eachother to give callous on where the tagger is, and teams that are mainly parkour or speedrunner based are just nimble enough to not talk to eachother if they choose. Fast and has a lot of coms.

Ace race: many people tend to mute, but even if you're considered as a "slow" runner, you never really get stuck on an area for more than 30-60 seconds at a time. A fast game.

Sands of time: you're literally on a timer that most of the time, only one person can see. You need to be able to talk to your team mates, and you need to be speedy. Fast and has coms.

Rocket spleef: because of the new changes, you can't just camp an area or stand still anymore. You need to keep moving. Talking isn't nessary, but Warnings are always helpful. Fast and some coms.

Battle box: as seen from mcc all stars (red rabbits spefically) you need comps for this game, and being fast to place your wool down is also important if a team decided to rush wool. Fast paced and coms.

Survival games: may be a slower game, but people need to be talking to eachother to stay alive. One person can't just go off on their own because they would certainly die. Coms based.

TGTTOSAWAF: the premise is get to the end as fast as possible, and interaction between people who aren't on the player's team can kinda make up for coms in some situations. Fast paced and kinda coms.

Hole in the wall: team mates talk to eachother about where the wall is coming from, and the speed of the wall gradually increases. Some people don't like it because ping can be issue, but on paper the game is fast and has coms.

The games people don't like usually, (buildmart and parkour warrior) can sometimes struggle with being entertaing because they are both on opposite sides of the spectrum with nothing to make up the middle part.

Buildmart is purely communication based, and even though the goal is to go quickly, if a team can't communicate with eachother then they can't get things done fast and the game feels slow. A team needs good synergy and to be on the same page or else this game falls flat.

Parkour Warrior was purely about speed. Even though it said it wasn't, it really was. The goal was the progress, but if players weren't progressing fast enough, then the game got boring. People went to watch people like dream or technoblade do parkour warrior because they were fast at it and it was satisfying to see them breeze through the course.

Meanwhile, watching any player who wasn't a parkour expert (which was about 95% of them) was slow, tedious and boring. Everyone would go mute and not talk because they needed to focus.

The difference though, between parkour warrior and Ace race, was the in Ace race, there are constantly speed boosts. Literally making the game faster. In PW, players could get stuck on 1 area for 8 whole minutes and by then most of their audience would leave and it would feel even more disheartening. The teams with the better parkour people would get a huge boost in coins and then the rest of the event would feel lethargic, because the teams who weren't good at parkour would basically be missing out on an entire game's worth of coins.

There are more reasons, better explained by the person I @ ed above, to why pw isn't that good of a game; but for me, it's because afterwards, it just felt like the energy and excitement was just drained out of any team who didn't do good in it, which again, was most of the teams. This lead to a boring experience during the game, and a slight feeling of unfairness, which isn't something you want in a 40 player, 10 team championship.

In the end, mcc games need to be either fast paced, or having the players talk to eachother for them to be good mcc games. Games that rely too heavily on one of those two aspects can fall flat depending on the team, which is why it's a good idea to keep a little bit of both in all games.

This was long, sorry for taking up so much scroll space, and I hope whoever reads down to the end has a great day. Take your meds, water and food, and have a good night.


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