More of a writer, even though rarely sharing them out || Indonesian ||
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I Do Try To Keep My Social Media Pretty Lighthearted But Sometimes Brain Acts Up Like A Problem Child.
I do try to keep my social media pretty lighthearted but sometimes brain acts up like a problem child. Took a few hours out of my day to illustrate what Mental Illness ™ feels like to me sometimes. We hangin in there though.
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More Posts from Enzina301
Eight's Epilogue - Table of Contents
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No worries and thanks a lot for the answer, hope it's okay for me to reblog the post! Also sorry for the heavy question there (^^;)
Note to self: Gonna keep this in mind, especially the 'Store Up' and 'Command Up' commands-
Hii, it's been a while since I send an ask and hope you're doing okay! Thanks a lot for the card redraws, I can use my old card and aaaaa- They're also the perfect size when I printed the three of them on normal paper like, the attention to detail here are just too good!!! (T^T)
I want to ask on umm... maybe the elements in general and command reels, if that's okay. Does the Oreca monsters' elements affect the amount of damage to the enemy? How do you get the command to change from one command reels to another (I mean on changing from 1* reel to 2* reel for example) and/or Store Up command?
I'm doing okay, and you're welcome! I'm very glad to hear that your old companions can join in your battle again! (^^
Also wow, this is a pretty heavy question- But I'll try my best to answer to the best of my abilities, even tho I'm not really experienced in this subject-
Please keep in mind that most of what I'm going to write here are stuff that I learned second-handedly(?) from much more experienced players from both the FB community, the Japanese Oreca Battlers community, and the JP fanwiki I hope I can do what I've learned from them justice by trying to explain this-
First of all,
Elements/Attributes affect the power of your attack by a lot
Especially if you picked the right monsters with the right element attribute with your opponent
Let's take a look at this handy dandy element table that's illustrated on the JP fanwiki
As explained by Data here, a monster with fire attribute are stronger against water attribute monsters, especially if your attacks also have the right(?) element attribute as well
And by referring to the handy dandy element table from the JP fanwiki, you can easily discern which other element are stronger from which element
But as you can see, there's also the second attribute that each elements have, like Heat, Ice, Thunder, and Poison And not mentioned on the table, there are other hidden(?) attribute like Light, Dark, Holy, and Evil
Most of these second/hidden element are usually placed as an attack's attribute, like Ares's "Heat Saber" (Heat), Dia's "Shining Claiomh Solais" (Light), Mummy's "Acid" (Poison), and many, many many more-
For more precise and detailed info, I'd suggest to check the JP fanwiki instead, but for easier understanding, just refer back to the previously introduced handy dandy element table, and/or checking each character's entry in the JP fanwiki
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And now, here comes the most complicated and hard to explain part of this game! Say hello to the hidden mechanic with no official explanation of Oreca Battle,
Skill and Technique Cost!
As explained by JP fanwiki, there is no real official statement on this mechanic, and most of what is written on the JP fanwiki are fruit of labor and experimentation by many Oreca Battlers over the years
But let's try to simplify it a bit- This is how I understand it, and it might be wrong too, so, yea- Please take this with a grain of salt-
I'm going to use my team's Beelzebub's commands reel as an example here, like, a bad example-
Let's say that a command reel have certain but undeterminable maximum value, okay? First of all, Beelzebub's first reel have "Death", which is a very cost heavy skill This means, it's going to be pretty difficult to get "★->★★" If I don't get rid of "Death" on that first reel, it will be either be nearly impossible or took a lot of luck for a "★->★★" to shows up on that reel
And not to mention, the RNG factor- Sometime, the certain command you want to change might not get replaced, or you get a bad command instead (ex. "Critical Strike" became a normal "Attack") This RNG factor became even worse when your monster reached level 10-
For example After reaching level 10, my team's Burn, CuChulain, and Culann have the tendencies to learn "Cover" or other lower cost skill to replace other powerful commands more often than they were before reaching level 10 There was this one time when my team's Lv. 10 Burn managed to learn "★★->★★★" by pure luck, but other than that, he always insist on learning "Phoenix Cloak" instead-
This is probably why every command sample you see on the JP fanwiki always insist that you need atleast one or two "Miss"/"Smile"/"Attack"/"Save up" commands on your reel, so you can fit more "★->★★" and the likes on your reel
So if you want to increase the probability of getting more "★->★★", you will need to either replace some heavy-looking skill, or take a lot of patience-
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And that's probably the extent of what I could explain here-
I hope I could help even if just a little bit-
Some tips for using a few words to describe voices:
1. Tone Words: Use tone words to convey the emotional quality of a voice. For example, you can describe a voice as "melodic," "soothing," "sharp," "gentle," or "commanding" to give readers a sense of the tone.
2. Pitch and Range: Mention the pitch and range of the voice. Is it "deep," "high-pitched," "raspy," or "full-bodied"? This can provide insight into the character's age, gender, or emotional state.
3. Accent and Diction: Describe the character's accent or diction briefly to give a sense of their background or cultural influences. For instance, "British-accented," "Southern drawl," or "formal."
4. Volume: Mention the volume of the voice, whether it's "whispering," "booming," "murmuring," or "hushed."
5. Quality: Use terms like "velvet," "silken," "gravelly," "honeyed," or "crisp" to convey the texture or quality of the voice.
6. Rate of Speech: Describe how fast or slow the character speaks, using words like "rapid," "slurred," "measured," or "rambling."
7. Mood or Emotion: Indicate the mood or emotion carried by the voice. For example, a "quivering" voice may convey fear or anxiety, while a "warm" voice may express comfort and reassurance.
8. Resonance: Describe the resonance of the voice, such as "echoing," "nasal," "booming," or "tinny."
9. Timbre: Mention the timbre of the voice, using words like "rich," "thin," "clear," or "smoky."
10. Cadence: Highlight the rhythm or cadence of speech with descriptors like "staccato," "lilting," "rhythmic," or "halting."
11. Intonation: Convey the character's intonation by saying their voice is "sarcastic," "apologetic," "confident," or "questioning."
12. Vocal Characteristics: If applicable, mention unique vocal characteristics, like a "lisp," "stutter," "drawl," or "accented 'r'."
y’all remind yourselves your account is your space. you’re not a performance. you’re not annoying by being yourself. if people aren’t into it they can leave. you’re not obligated to please anyone, especially at the cost of your personal expression. the worst thing you can do for your online enjoyment is to filter or censor yourself.