
Mostly nothing, but every once in a while something will fill the void.
203 posts
It's Often Remarked How D&D 5e's Play Culture Has This Sort Of Disinterest Bordering On Contempt For
It's often remarked how D&D 5e's play culture has this sort of disinterest bordering on contempt for actually knowing the rules, often even extending to the DM themselves. I've seen a lot of different ideas for why this is, but one reason I rarely see discussed is that actually, a lot of 5e's rules are not meant to be used.
Encumbrance is a great example of this. 5e contains granular weights for all the items that you might have in your inventory, and rules for how much you can carry based on your strength score, and they've set these carry capacities high enough that you should never actually need to think about them. And that's deliberate, the designers have explicitly said that they've set carrying capacity high enough that it shouldn't come up in normal play. So for a starting DM, you see all these weights, you see all the rules for how much people can carry or drag, and you've played Fallout, you know how this works. And then if you try to actually enforce that, you find that it's insanely tedious, and it basically never actually matters, so you drop it.
Foraging is the example of this that bothers me most. There's a whole system for this! A table of foraging DCs, and math for how much food you can find, and how long you can go without food, etc. But the math is set up so that a person with no survival proficiency and a +0 to WIS, in a hostile environment, will still forage enough food to be fine, and the starvation rules are so generous that even a run of bad luck is unlikely to matter. So a DM who actually tries to use these rules will quickly find that they add nothing but bookkeeping. You're rolling a bunch of checks every day of travel for something that is purpose built not to matter. And that's before you add in all the ways to trivialize or circumvent this.
These rules don't exist to be used, that is not their purpose. These rules exist because the designers were scared of the backlash to 4e, and wanted to make sure that the game had all the rules that D&D "should" have. But they didn't actually want these mechanics. They didn't want the bookkeeping, they didn't care about that style of play, but they couldn't just say, "this game isn't about that" for fear of angering traditionalists. And unfortunately the way they handled this was by putting in rules that are bad, that actively fight anyone who wants to use that style of play and act as a trap to people who take the rules in good faith.
And this means that knowing what rules are not supposed to be used is an actual skill 5e DMs develop. Part of being a good 5e DM is being able to tell the real rules that will improve your game from the fake rules that are there to placate angry forum posters. And that's just an awful position to put DMs in (especially new DMs), but it's pretty unsurprising that it creates a certain contempt for knowing the rules as written.
You should have contempt for some of the rules as written. The designers did.
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More Posts from Etherwraith
not even JRR Tolkien, who famously developed the concept of the Secondary World and firmly believed that no trace of the Real World should be evoked in the fictional world, was able to remove potatoes from his literature. this is a man who developed whole languages and mythologies for his literary world, who justified its existence in English as a translation* simply because he was so miffed he couldn't get away with making the story fully alien to the real world. and not even he, in extremis, was so cruel as to deny his characters the heavenly potato. could not even conceive a universe devoid of the potato. such is its impact. everyone please take a moment to say thank you to South Americans for developing and cultivating one of earth's finest vegetables. the potato IS all that. literally world-changing food. bless.
We all know this site is US-user heavy, but I wanna know how many are vs aren't from the land of capitalism.
An amazing nest!


"immortality sucks because all your friends die" all your friends die anyway. those we do not mourn are those who mourn us.
"immortality sucks because you forget who you are" we always forget who we are. do you remember who you were at four years of age? who you were at fourteen? "who i am" is a shadow cast on the wall.
"immortality sucks because" skill issue. skill issue. skill issue. give me your liver