Top 10 (or 5) Videogame Video-essayists?
top 10 (or 5) videogame video-essayists?
jacob geller is the best to ever do it, there's a severe drop off after that, would have to wrack my brain a little to make a full list.
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More Posts from Faxmachine0210

This had me audibly cackling in the office
A Twitter Thread from David Bowles:
[Text transcript at the end of the screenshots]






I'll let you in on a secret. I have a doctorate in education, but the field’s basically just a 100 years old. We don’t really know what we’re doing. Our scholarly understanding of how learning happens is like astronomy 2000 years ago.
Most classroom practice is astrology.
Before the late 19th century, no human society had ever attempted to formally educate the entire populace. It was either aristocracy, meritocracy, or a blend. And always male.
We’re still smack-dab in the middle of the largest experiment on children ever done.
Most teachers perpetuate the “banking” model (Freire) used on them by their teachers, who likewise inherited it from theirs, etc.
Thus the elite “Lyceum” style of instruction continues even though it’s ineffectual with most kids.
What’s worse, the key strategies we’ve discovered, driven by cognitive science & child psychology, are quite regularly dismissed by pencil-pushing, test-driven administrators. Much like Trump ignores science, the majority of principals & superintendents I’ve known flout research.
Some definitions:
Banking model --> kids are like piggy banks: empty till you fill them with knowledge that you're the expert in.
Lyceum --> originally Aristotle's school, where the sons of land-owning citizens learned through lectures and research.
Things we (scholars) DO know:
-Homework doesn't really help, especially younger kids.
-Students don't learn a thing from testing. Most teachers don't either (it's supposed to help them tweak instruction, but that rarely happens).
-Spending too much time on weak subjects HURTS.
Do you want kids to learn? Here's something we've discovered: kids learn things that matter to them, either because the knowledge and skills are "cool," or because .... they give the kids tools to liberate themselves and their communities.
Maintaining the status quo? Nope.
Kids are acutely aware of injustice and by nature rebellious against the systems of authority that keep autonomy away from them.
If you're perpetuating those systems, teachers, you've already freaking lost.
They won't be learning much from you. Except what not to become. Sure, you can wear them down. That's what happened to most of you, isn't it? You saw the hideous flaw in the world and wanted to heal it. But year after numbing year, they made you learn their dogma by rote.
And now many of you are breaking the souls of children, too.
For what?
It's all smoke and mirrors. All the carefully crafted objectives, units and exams.
WE. DON'T. KNOW. HOW. PEOPLE. LEARN.
We barely understand the physical mechanisms behind MEMORY. But we DO know kids aren't empty piggy banks. They are BRIMMING with thought.
The last and most disgusting reality? The thing I hear in classroom after freaking classroom?
Education is all about capitalism.
"You need to learn these skills to get a good job." To be a good laborer. To help the wealthy generate more wealth, while you get scraps.
THAT is why modern education is a failure.
Its basic premise is monstrous.
"Why should I learn to read, Dr. Bowles?"
Because reading is magical. It makes life worth living. And being able to read, you can decode the strategies of your oppressors & stop them w/ their own words.
Maybe not the hardest sci-fi per say, but definitely more so than most settings. The reactors are based on real technology, and the mechs control kinda like a video game, but the paracausal eldritch math creatures that broke time and decided to gift humanity horrors from beyond comprehension™ certainly isnt an exact science
You.
Yes you, the one thinking about running a tabletop game but you're tired of running DND and/or you're fed up with Hasbro's bullshit.
You should run Lancer.
Why?
1. MECHS. It's a hard sci-fi far future setting with space magic powered MECHS.
2. Combat is crunchy but there's also a specific rules-light system for narrative roleplay.
3. ONLY THE DM HAS TO BUY ANYTHING. All the player side materials are 100% FREE.
4. Massif press publishes their own incredible character building site called CompCon. You can even import homebrew!
5. Explicitly inclusive setting. Published adventures have gay and trans characters, PoC characters, etc.
6. Incredible community.
God, I need to make stuff. Its hard to just make stuff without having a legitamate reason, but I feel like I just fucking need to like right now.
We’re igniting entire atmospheres just to pull a decent hit off the blunt. I am directly responsible for the extinction of, at minimum, 100,000 species of extraterrestrial animals and plants. This shit ain’t nothing to me, man. When they cracked the Massif Vaults open, first thing they found was my ass passed out in the corner, covered in canned sardine juice. Needed an exabyte archive just to remember that I’m them. I’m moving aggressive, playin’ offense, they thought I’d give in to economic and political pressures ‘till I swerved straight through Ras Shamra at .998c. Split the planet like a fuckin’ coconut, should be dead but got sent back on account of I’m a buster. This shit ain’t nothing to me, man.
.