
faye. 27. she/her. writeblr. I write fantasy with a healthy dose of cosmic horror.
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Fayeiswriting - Tumblr Blog
jonathan harker on may 12th: i witnessed with abject terror as the count descended the sheer stone wall of the castle face first as a lizard would. the unmitigated horror of the spectacle haunts my waking hours like an inescapable nightmare. this man or this thing shall surely be my undoing.
jonathan harker on may 15th: saw the old bastard do the crawling trick again and honestly fuck him it's not even that impressive i don't even care anymore i hope he falls.
Writeblr Introduction
I've been lurking for a year so I thought I'd introduce myself.
Hi, my name is Mack, and I've been writing since I was 8 years old (I'm 19 now). I am in college for Secondary Education with a concentration in English, and I'm beginning my second semester this Fall.
I mainly write fantasy at the moment, but I have dabbled in mystery and paranormal/horror as well. My favorite WIP at the moment is a fantasy/mythology book called The Thriving Village of Nyr, which I have lots of worldbuilding done on, but only one chapter written. My other WIP is unnamed, but it's more dystopian fantasy.
I am one of those writers who has like 10 WIPs going at once, so my goal is to have at least one finished and published before I graduate from college.
Hobbies outside of writing include crochet, cooking, reading, character sketching, and video games (my favorite is Animal Crossing).
It's a pleasure having met a bunch of writers so far, and am looking forward to meeting many more

The poster for "The Two Towers" that I drew a long time ago
HOW TO WRITE A CHARACTER WHO IS IN PAIN
first thing you might want to consider: is the pain mental or physical?
if itâs physical, what type of pain is it causing? â sharp pain, white-hot pain, acute pain, dull ache, throbbing pain, chronic pain, neuropathic pain (typically caused by nerve damage), etc
if itâs mental, what is the reason your character is in pain? â grief, heartbreak, betrayal, anger, hopelessness, fear and anxiety, etc
because your character will react differently to different types of pain
PHYSICAL PAIN
sharp and white-hot pain may cause a character to grit their teeth, scream, moan, twist their body. their skin may appear pale, eyes red-rimmed and sunken with layers of sweat covering their forehead. they may have tears in their eyes (and the tears may feel hot), but they donât necessarily have to always be crying.
acute pain may be similar to sharp and white-hot pain; acute pain is sudden and urgent and often comes without a warning, so your character may experience a hitched breathing where they suddenly stop what theyâre doing and clench their hand at the spot where it hurts with widened eyes and open mouth (like theyâre gasping for air).
dull ache and throbbing pain can result in your character wanting to lay down and close their eyes. if itâs a headache, they may ask for the lights to be turned off and they may be less responsive, in the sense that theyâd rather not engage in any activity or conversation and theyâd rather be left alone. they may make a soft whimper from their throat from time to time, depends on their personality (if they donât mind others seeing their discomfort, they may whimper. but if your character doesnât like anyone seeing them in a not-so-strong state, chances are they wonât make any sound, they might even pretend like theyâre fine by continuing with their normal routine, and they may or may not end up throwing up or fainting).
if your character experience chronic pain, their pain will not go away (unlike any other illnesses or injuries where the pain stops after the person is healed) so they can feel all these types of sharp pain shooting through their body. there can also be soreness and stiffness around some specific spots, and it will affect their life. so your character will be lucky if they have caretakers in their life. but are they stubborn? do they accept help from others or do they like to pretend like theyâre fine in front of everybody until their body canât take it anymore and so they can no longer pretend?
neuropathic pain or nerve pain will have your character feeling these senses of burning, shooting and stabbing sensation, and the pain can come very suddenly and without any warning â think of it as an electric shock that causes through your characterâs body all of a sudden. your character may yelp or gasp in shock, how they react may vary depends on the severity of the pain and how long it lasts.
EMOTIONAL PAIN
grief can make your character shut themself off from their friends and the world in general. or they can also lash out at anyone who tries to comfort them. (five states of grief: denial, anger, bargaining, depression and eventual acceptance.)
heartbreak â your character might want to lock themself in a room, anywhere where they are unseen. or they may want to pretend that everythingâs fine, that theyâre not hurt. until they break down.
betrayal can leave a character with confusion, the feelings of âwhat went wrong?â, so itâs understandable if your character blames themself at first, that maybe itâs their fault because theyâve somehow done something wrong somewhere that caused the other character to betray them. what comes after confusion may be anger. your character can be angry at the person who betrayed them and at themself, after they think theyâve done something wrong that resulted in them being betrayed, they may also be angry at themself next for âfallingâ for the lies and for âbeing fooledâ. so yes, betrayal can leave your character with the hatred thatâs directed towards the character who betrayed them and themself. whether or not your character can âmove on and forgiveâ is up to you.
there are several ways a character can react to anger; they can simply lash out, break things, scream and yell, or they can also go complete silent. no shouting, no thrashing the place. they can sit alone in silence and they may cry. anger does make people cry. it mostly wonât be anything like âugly sobbingâ but your characterâs eyes can be bloodshot, red-rimmed and there will be tears, only that there wonât be any sobbing in most cases.
hopelessness can be a very valid reason for it, if you want your character to do something reckless or stupid. most people will do anything if theyâre desperate enough. so if you want your character to run into a burning building, jump in front of a bullet, or confess their love to their archenemy in front of all their friends, hopelessness is always a valid reason. thereâs no âout of characterâ if they are hopeless and are desperate enough.
fear and anxiety. your character may be trembling, their hands may be shaky. they may lose their appetite. they may be sweaty and/or bouncing their feet. they may have a panic attack if itâs severe enough.
and I think thatâs it for now! feel free to add anything I may have forgotten to mention here!
I could say though, for a fantasy world, there is nothing wrong in creating new animals for your world by just⊠changing animals from our world around.
Like, I created a type of bird in my story called the piebald swift. Swifts do not come in a piebald pattern, but they can in a fantasy world.
Never feel like you have to reinvent the wheel.
Details for Historical/Fantasy Writing: Insights from a Reenactor
Writing is the main thing I do for fun, but Iâm a multi-faceted lass with many hobbies, and I also do Roman reenactment. I find that by actually doing something, you learn things that arenât possible through theoretical research alone, so here is a collection of small things Iâve noticed while reenacting that you could add to your writing for a bit of extra realism.
Loose long hair is ANNOYING. Thereâs a reason most depictions youâll see of women in history show them with their hair up and/or covered, and that is pure practicality. Having hair in the way is a massive pain (this would be particularly true for working women with stuff to get done).
Repetitive tasks arenât boring if you have someone to chat to. When we do events, Iâm in the textiles tent, and as the most junior member of the team Iâm the one who does the spinning. Most events are 10-4/5, and youâd think 6/7 hours of spinning (with a break for lunch) would be boring, but actually, once youâre practiced you can do it on autopilot while you natter! Iâm sure this is how people managed samey tasks back in ye olde days.
Speaking of spinning, working with textiles leaves its mark. If youâve been spinning, sewing, or weaving for a long time, youâll feel it. It knots up your shoulders and, perhaps less obviously, the friction of fibre against your fingers can wear away just enough skin to make them tender. Thimbles help with sewing, but not spinning or weaving.
Wool is WONDERFUL. I love it. It has a reputation as being scratchy and itchy, but when itâs finely woven/spun it is fantastic to wear. It keeps you cool when itâs hot, and warm when itâs cold. It also has the fantastic property of keeping you insulated even when soaking wet, which is why wool cloaks are so brilliant.
Linen is also wonderful. Lovely against the skin and cool in the summer (but for the average person in history, itâs more expensive than wool).
Woodsmoke gets everywhere. It stings your eyes and makes your clothes and hair smell smokey. However, after a little while the smell becomes just a background thing (and you get pretty practiced at anticipating when the smoke is going to change direction so you can move out of the way). It also keeps insects away!
Cooking over a fire takes longer than youâd think. If we start an event at 10 am, that means weâll usually be having lunch at 1-2pm. However, we do have pretty elaborate meals, and have to start the fire from scratch every day (a lot of the wait time is getting the fire to cooking embers). If your characters are cooking simple fare over a fire that youâve started from being banked, itâll be quicker.
You want different footwear for different purposes. Hobnails give you great footing on soft/muddy ground, but on pavement they offer no purchase at all and will KILL YOU (okay, this is slight hyperbole, but there is an account of a centurion running from grass to pavement, slipping over and getting killed by his enemies). City wear would likely be leather and clogs/pattens.
CLOAKS CLOAKS CLOAKS! They are so versatile. They keep you warm, they keep you dry, they can be a blanket or an impromptu bag. Essential equipment in my view.
writing is so silly because you have to maintain the understanding that you're not more specialer than anyone else and your work needs improvement and you have more to learn. but also you have to fully believe that your stuff is amazing. mindblowing. masterpiece the likes of which no one has ever seen before. you really have to hold these contradictory beliefs next to each other and force them to play nice. it's like shoving your shoulder angel and devil into a "get-along shirt." It doesn't make any sense. But if you don't, you're not going to get anywhere
You have to pursue what your writing Could Be with dogged determination while unflinchingly perceiving what it Actually Is. You have to accept that you're not more deserving or likely to succeed than any other writer, but you also have to love and honor and cling to your own specific mad genius because no one else is going to do it for you. Writing is really hard and it's also really worth it.
being in love with the process and not the results is one of the healthiest things in the world
Intro
Hi everyone! Iâve been scrolling on writeblr for a while now and making a couple of posts, but I realized I never really introduced myself!
My name is Abby, and I have been writing since I was in elementary school. When I was in middle school, my aunt helped me self publish my very first novel after years of working on it, but I quickly fell off the creative writing wagon in high school and college.
In the last year, Iâve gotten back into writing fanfiction, and itâs inspired me to write my first original novel since middle school. Iâm currently on the first round of revisions, and Iâm actually also on the lookout for beta readers!
My novel is a YA historical fantasy romance with a heavy emphasis on fairy tales and myths. If youâre interested in reading snippets or being a beta reader, feel free to reach out!
Iâm so excited to continue my writing journey through both fanfic and original works, and I love supporting other writers, be it independent authors or fanfic writers or any other type of writer. I also LOVE seeing art inspired by books:)
Iâm so excited to connect!
Being a short fiction writer is hard. We painstakingly craft entire narratives, distilled to perfection, and when we're finally ready to publish...we slam face-first into a brick wall.
Rejections are par for the course, but we can't even get rejections if we don't know where to submit. There are so many wonderful magazines out there who are just waiting to read our work, but finding them can be difficult.
As a short fiction writer myself, I know the pain well.

So, I decided to try and help. I've compiled a list of 140 magazines and counting, with information on the genres they accept, if they accept excerpts from longer works, word count limit, pay scale, simultaneous/republished/multiple acceptance status, and their response timeframes.
And the best bit? It's free. All I ask is that you give me a commission on what you make share this with other writers so getting published can be easier for us all.
Grab the database right hereeee.
A tip for excellent writing I just learned: Don't introduce a character with their Dramatic Backstory. It makes readers go "oh alright this is the Dramatic Background Story Character" and establishes a baseline of Tragic, either for the story as a whole or this character in particular. With no contrast of light and dark, pure darkness isn't impactful, it just looks like the absence of anything to look at.
If you really want someone's dramatic backstory to hit the audience like a gut punch, let them get to know the character first. That way the dark backstory doesn't come off as a description of who they are, but an explanation to why they are the way they are. Bonus points for connecting it to something that's already been established as a part of the character - what a devastating blow to suddenly put together that hold on, that funny quirky thing that they always do is a fucking trauma response.
Some of my favorite magic side effects:
-Nosebleeds. Never gets old.
-Coughing up blood. The good olâ âcough into your hand and pull it back to see bloodâ also never gets old.
-Headaches. You keep fighting as your head pounds, desperately telling you to take a break. At first they fade within minutes when you stop using magic, but overtime, they become chronic.
-Fatigue. After a big battle, you stand triumphant, and then just fall asleep on the spot.
-In a similar vein, overuse causing you to straight up faint rather than just fall asleep. Darkness begins to overtake your vision in the middle of battle, unconsciousness abruptly looming over you.
-Any of the side effects happening to another person. Maybe two close characters are connected, and whatever side effects character A would normally endure are transferred to character B. When A uses a blast of magic B screams loudly because holy shit that hurt.
-Magic gradually deteriorating your mind. Using it too much eventually caused hallucinations and an inability to retain memories, or even larger scale memory loss.Â
Feel free to add more, Iâm looking for some to steal
ways you can further develop your main character
give them a misbelief
no characters have a personality when the plot starts. all of them have backstories, a past, and a mindset that they grew up with!
basically, a misbelief is the wrong mindset that they grew up with, and is also a belief that will be restructured by the end of your novel.
this not only shows character growth and development as their mind is "restructured" or they learn their life lesson, but also drives the internal plot of your story, which differs from the external (or action) plot that most people seem to read.
+ this gives readers a deeper insight to your character!
give them a goal
every character has a goal, or something they want in their lives. having them strive for it would essentially drive your plot, and may also help you dig deeper into your character's motivations!
this goal doesn't always need to be achieved, or may be impossible to (for example, someone wanting to meet a loved one who turns out to be dead; they may have not reached their goal, but it took them on a journey)
this goal should also be concrete if possible! vague ones like "they want to be happy," isn't very helpful. what do they think will make them happy?
(side note: wanting everything to be the way that it is can also be a goal, cause they're striving to make things go back to the way they were!)
more notes / explanations here! most of these notes in this post are taken from story genius by lisa cron, and i thought they might help. please take all this information with a grain of salt, and maybe use it in a way that'll work best for you! <3
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The Causal Chain And Why Your Story Needs It
The most obnoxious thing my writing teacher taught me every story needed, that I absolutely loathed studying in the moment and that only later, after months of resisting and fighting realized she was right, was something called the causal chain.
Simply put, the causal chain is the linked cause-and-effect that must logically connect every event, reaction, and beat that takes place in your story to the ones before and after.
The Causal Chain is exhausting to go through. It is infuriating when someone points out that an event or a character beat comes out of nowhere, unmoored from events around it.
It is profoundly necessary to learn and include because a cause-and-effect chain is what allows readers to follow your story logically which means they can start anticipating what happens next, which is what is required for a writer to be able to build suspense and cognitively engage the audience, to surprise them, and to not infuriate them with random coincidences that hurt or help the characters in order to clumsily advance the author's goals.
By all means, write your story as you want to write it in the first draft, and don't worry about this principle too much. This is an editing tool, not a first draft tool. But one of the first things you should do when retroactively begin preparing your story to be read by others is going step by step through each event and confirming that a previous event leads to it and that subsequent events are impacted by it on the page.
INTRODUCTION
Howdy! Call me Davy!
This is my first foray into Tumblrâs writing community, so bear with me. If you see me committing any manner of egregious faux pas, please let me know so I can learn!
At this time, I donât belong to any fandoms. Everything I write is fandomless, and every character I write about is original. While I am more than happy to interact with fandom writers, Iâll mostly seek out other original indie writers & their content.
A little bit about me:
She/her, born in â89
Iâve been writing since I could scribble
âŠbut I have never submitted anything to be published!
At present, I just write. I am not working on a novel or toward publishing anything. Yet.
I want to follow:
Anyone whose writing I enjoy
Anyone who likes to discuss the craft of writing candidly
Writerâs writers
Folks who are willing to engage and have fun
I will not follow:
Blogs that post nsfw content (with the possible exception of spicy written scenes) simply because I like to scroll my dash in public places! Itâs nothing personal!
Blogs that post excessive content unrelated to writing/things that interest me. Personal diaries etc. are totally fine!
Blogs that donât tag content I need to filter, or that circumvent filters by spelling them creatively.
Anyone who hits on me in DMs, is incendiary, etc.
Mutuals, beware:
I am very likely to jump into your askboxes and reply to your posts. Feel free to ask me to stop if it bothers you. I donât know how to act on this website.
Genres I Write:
Western, western, western. Historical, modern, fantastical, surreal â you name it.
Literary fiction
Science fiction
Nonfiction
Expect:
I write stories about fucked up fuck ups fucking up. My characters are heavily flawed individuals, and heavy, gritty subject matter can (and will) come up. I will do my best to throw in content warnings accordingly, but please let me know if there's something you need me to tag!
The Villain Checklist!
Creating a villain is a delicate art, much like crafting a masterpiece. To ensure your antagonist leaps off the page with depth, consider these essential elements for your villain checklist:
Motivation: Every great villain is driven by a potent motivation, one that fuels their actions and sets them on their dark path. Explore their backstory and unearth the core reason behind their villainy. Are they seeking power, revenge, redemption, or something more sinister?
Complexity: Gone are the days of one-dimensional villains twirling mustaches and cackling maniacally. Infuse your antagonist with layers of complexity and nuance. Perhaps they possess redeeming qualities or wrestle with inner conflicts that humanize their actions.
Flaws and Vulnerabilities: Despite their nefarious intentions, villains should be flawed beings with vulnerabilities. These weaknesses not only add depth to their character but also create opportunities for conflict and growth throughout your story.
Backstory: Delve into your villain's past to uncover formative experiences that shaped their present disposition. Trauma, betrayal, or societal pressures can all contribute to their descent into villainy, providing rich narrative fodder for exploration.
Goals and Ambitions: Just as heroes strive for noble objectives, villains pursue their own twisted goals with fervor and determination. Define what your antagonist hopes to achieve and the lengths they're willing to go to attain it, even if it means sacrificing everything in their path.
Antagonistic Traits: From cunning intellect to ruthless brutality, equip your villain with traits that make them a formidable adversary for your protagonist. Consider how their strengths and weaknesses complement each other, creating dynamic conflicts that propel your story forward.
Relationships and Alliances: Villains don't operate in isolation; they forge alliances, manipulate allies, and cultivate relationships to further their agendas. Develop the connections your antagonist shares with other characters, be they loyal minions or reluctant collaborators, to add depth to their character dynamics.
Moral Justification (from their perspective): While their actions may be abhorrent to society, villains often believe they're justified in their pursuits. Explore your antagonist's moral code and the twisted logic that rationalizes their behavior, offering readers insight into their twisted worldview.
Arc of Transformation: Just as protagonists undergo arcs of growth and change, villains should experience their own journey of transformation. Whether it's redemption, downfall, or something altogether unexpected, chart the evolution of your antagonist throughout the narrative.
Memorable Traits: Give your villain distinctive traits or quirks that leave a lasting impression on readers. Whether it's a chilling catchphrase, a distinctive appearance, or a haunting backstory, give your antagonist elements that linger in the minds of your audience long after they've closed the book.
âOne word after another. Thatâs the only way that novels get written.â â Neil Gaiman
How to Subvert Expectations Without Compromising The Story
Whoo boy, is this a contentious topic with the last few blockbuster franchises. To âsubvert expectationsâ is to do the opposite of whatever your audience expects to happen. Your audience expects the story to go a certain way based on the archetypes and tropes your characters follow, the tone youâve set for your story, and the level of mature themes that tone allows.
It might mean your long-lost princess doesnât actually reclaim the throne sheâs been fighting for. Or the presumed hero (or any of their straight friends) of the story dies halfway through their arcs. The mentor pegged for death actually survives to the end credits. The villainâs plan actually succeeds, or the heroes fail to deactivate the bomb before it explodes. The âwill they/wonât theyâ is never fulfilled.
Supporters of SE argue the following:
Itâs refreshing, novel, new, a fun twist on a classic tale
They like that itâs unpredictable and bold
Theyâre tired of stories fitting within the same wheel ruts of every other story that came before and like to see creativity thrive
It gives audiences something they didnât even know they wanted
Haters of SE argue this:
Itâs only done for drama at the cost of fulfilling character arcs
Itâs a cheap gag that only works once and has zero rewatchability with the same impact
Tropes and archetypes have stood the test of time for a reason - to entertain
Plot holes ensue
When expectations are subverted and the story changes in a more positive light (like a beloved character who doesnât die when we all think they will), the reaction is not nearly as emotionally charged as when the story changes negatively. Thus, the haters have plenty of evidence of bad examples, but minimize the good ones. Good SE is novel, or a pleasant surprise, or a quaint relief. Bad SE trashes the story and spits on the fans and destroys the legacy of the fandom.
What makes a bad subversion?
Like killing any character for shock value, bad SE takes all of the potential of a good story and gambles it for a string of gasps in the movie theater. It exists only to keep the audience on their toes, or because the writer went out of their way to change the direction of their work when fans figured out the mystery too quickly and now *must* prove all the clever sleuths wrong.
So, say your subversion is making the hero lose a tournament arc when they made it all the way to the final round and the entire story is riding on this victory. They may have stumbled along the way and had some near-misses, but they must win. Not just so the audience cheers, but because this is the direction their arc must take to be at all entertaining and fulfilling.
Then they lose, because itâs *novel* and irreparable consequences are reaped in the aftermath. They lose when, by rights, they were either stronger or smarter or faster than their opponent. They lose when the hand of the author rigs the fight against them and everyone notices.
Sure, itâs not at all what audiences expect, but you, writer, your first responsibility to the people consuming your content is to entertain them. So what purpose does this loss serve this character? How does it impact their arc, the themes that surround them, the message of your story?
Even if mainstream audiences donât care on the surface about themes and motifs, they still know when a story fumbles. Itâs not entertaining anymore, itâs not satisfying. Yes, crap happens in reality, but this is fiction. If I wanted to read about some tragic heroâs bitter and unsatisfying demise, Iâd read about any losing side in any war ever in a history book. I picked up a fiction book for catharsis.
On the topic of âgritty fantasy/sci-fi anyone can die and no one is safeâ â no author has the guts to roll the dice and kill whoever it lands on. Some characters will always have plot armor. Why? Because you wouldnât have a story otherwise, youâd just have a bloody, gory, depressing reality TV show with hidden cameras.
What makes a good subversion?
Now. What if this character loses the final round of their tournament, but itâs their own fault? Maybe they get too cocky. Maybe itâs perfectly, tragically in character for them to fall on their own sword. Maybe the audience is already primed with the knowledge that this fight will be close, that there might be foul play involved, but still deny that it will happen because thatâs the hero, they wonât lose. Until they do.
Then, itâs not the hand of the author, itâs this characterâs flaws finally biting them in the ass. Itâs still disappointing, no doubt, but then the audience is less mad at the author and more mad at the dumbass character for letting their ego get to their head.
If you write a character whoâs entire goal in life is to win that trophy, or reclaim their throne, or get the girl, and they *donât* do those things, then the âtrophyâ had better be the friends they made along the way, that they learned it wasnât the trophy, it was something *better* and even though they lost, they still won. Even when expectations are shredded, the story still has to say something, otherwise the audience just feels like they wasted their time.
A good subversion does not compromise the soul of the narrative. You might kill a fan favorite character or even the hero of the story, but their impact on the characters they leave behind is felt until the very end. The hero might lose her tournament, but she still walks away with wisdom, maturity, and new friends. Heck, sports movies leave the winner of the big game a toss-up more often than not. Audiences know the game is important, but they know the character theyâre following is even more important. Doesnât matter if the *team* loses the battle, so long as the protagonist wins the Character Development war.
Good SE that should be more popular:
The âTrial of threesâ â your hero faces three obstacles and usually botches the first two and succeeds on the third attempt. Subvert it by having them win on the first or second, lose all three, or have a secret fourth
Not killing your gays. Just. Donât do it. Thatâll subvert expectations just fine, wonât it?
Let the villain win
Have your heroâs love interest not actually interested in them because they realize they deserve better / Have the hero realize they donât want the romantic subplot they thought they did
Have the love triangle become a polycule / have the two warring love interests get with each other instead, or both find someone they donât have to compete for
Mid-redemption villain backslides at the Worst Moment Possible
Hero doesnât actually have all the MacGuffins necessary at the Worst Moment Possible
Hero is simply wrong, about anything, about important things, about themselves
The character who knows too much still canât warn their friends in time, but lives instead with the guilt of their failure
The mentor lives and becomes a bitter rival out to maintain their spot at the top of the charts
Kill the hero, and make the villain Regret Everything
More deadbeat missing parents, not just dead parents
Let the hero live long enough to become the villain
â
Why write a crown prince that never becomes king? Whatâs the point of his story if all he does is remain exactly who he was on page 1 and learns nothing for his efforts? Why write a rookie racer if he spins out in the infield in the big race and ends his story broken and demoralized in a hospital bed? Why should we, the audience, spend time and emotional investment on a story that goes nowhere and says nothing?
Cinderella always gets a happy ending no matter how many iterations her story gets, because she wouldnât be Cinerella if she remained an abused orphan with no friends. We like predictability, we like puzzling out where we think the story will go based on the crumbs of evidence we pick up along the way, we like interacting with our fiction and patting ourselves on the back when weâre proven right.
Tragedies exist. Thereâs seven types of stories and the fall from grace is one of them⊠but audiences can see a tragedy coming from a mile away. Audiences sign up for a tragedy when they pay for the movie ticket. We know, no matter how much we root for that character to make better choices, that their future is doomed. Tragedy is still cathartic.
Whatâs not cathartic is being bait-and-switched by a writer who laughs and snaps pictures of our horrified faces just so they can say they proved us wrong. Congratulations? Go ahead and write the rookie broken in the hospital bed. I canât stop you. Just donât be shocked when no one wants to watch your misery parade march on by.
A group of assholes try to kill space dragon magic before it kills them.
make me want to read your book in one sentence.