
|| Hey. I'm Fazed || || They/Them || || joined late 2015|| || multifandom|| Commissions open!https://artistree.io/fullyfazed
216 posts
I Keep Thinking About The Possibilities For The Next* Life Series So Now You All Get To Be Subjected
I keep thinking about the possibilities for the next* life series so now you all get to be subjected to my thoughts.
*not confirmed yet, just based on hope and an implied future for the series
Like I said in my other post I would LOVE for there to be a large snow biome on the map, but that got me thinking about other biomes and land features which have been under-repped in seasons past.
So I made a topographical map. Of course.

The big feature would be the stony peaks which would surround spawn (located on an island in a lake). The mountains could be used as a wall for those living inside, a lookout point for anyone living on it, and it would serve as a natural terrain challenge when it came to brawls and inter-faction attacks.

The other large geological feature would be the cavern/ravine. Another feature which could work as a base and/or difficult terrain, but could also be a good entry point for mines and the deep dark.

As for the biomes themselves I think it would be cool to use them not only because they haven't really shown up yet, but because of the aesthetics, dynamics, and building styles associated with them would be so fun to see in a season (plus the fanart would be sick)






These are just some examples but it could be interesting if there was a tree house village in the jungle, a secure winter base in the mountains, or maybe even an apocalyptic wasteland in the badlands. Obviously there are tons of other variations of bases that could be built in these areas, but these were the first that came to mind.
But Fazed, you cry, what will the gimmick be?
Well I'm so glad you asked because I have two main ideas, both of which involve an aspect of randomness. They'd be built off the original 3rd life system, so keep that in mind :)
The first idea is that every session, there's a random server-wide event. The event could be anything, like every player turns invisible, a random green turns red for the session, or a tornado shows up. Something that will bring an aspect of chaos to the server as a whole, and could potentially increase in dangerousness as the series progresses. There would only be one event per session, and there would be no way to predict what it will be, so they'd have to be handled in a similar way that the secrets are handled in Secret Life.
The second idea steams from double life, but instead of 2 players being connected, the server is split into teams, each with 3-6 players. Teams are randomized at the start of the series, and players switch teams (also randomized) when they die. So there's a real chance that someone could be caught in a trap and then forced to join their killers teams. Health wouldn't be linked for obvious reasons, but I think there could be potential in having shared status effects, inventories, or team synergy bonuses (couple seconds of resistance if your whole team is together, strength boost when all members attack one enemy, regen when eating together, things like that).
Personally I could see both of these ideas working in tandem but I understand how that could be overwhelming when it comes to the creation and execution of the series, so seeing them on their own should also work.
That's about it, I don't really have a good name for this yet but if you like any of the ideas in here please consider adopting them into your psyche.
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More Posts from Fullyfazed
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The illusion of choice, and the inability to act.
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This is for such a niche audience but these guys give off the same vibe