guestuser2023 - Random dude on the internet
Random dude on the internet

#guestuser2023mystuff for personal stuff

208 posts

I Wonder What Ho'olheyak Tongue Looks Like

I Wonder What Ho'olheyak Tongue Looks Like

i wonder what Ho'olheyak tongue looks like

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More Posts from Guestuser2023

1 year ago
Happy Pride Month.

Happy Pride Month.

1 year ago
06/28 HappyBirthday

06/28 HappyBirthday🎉


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1 year ago

What Arknights modules are actually worth taking allll the way to level 3? Just got Saria to level 2, and I had to double check if there was any reason at all to bother with the last tier. (There's not, Saria is the only melee operator in the faction, what the heck.)

There's plenty I would say are actually worth it (though many are bafflingly on units that didn't really need the help). My recommendations would be:

Mostima X - Slow hits 90% at Level 3, Global Slow 18%. one of the most powerful module upgrades in the game

Skadi X - Lowered Redeployment Time critical for using Skadi as an Assassin

Specter the Unchained X and Y - Both of these are just stupid good. X for solo, Y for Abyssal team buffs

Ch'en X - Level 2 is good, but Level 3 makes Ch'en charge her own skills super fast

Dusk Y - Massive improvements to her SP gain and the strength of her Freelings, makes S3 actually usable

Gladiia X - 30% Phys and Arts damage reduction to all enemies for all Abyssal hunter units Omegalul

Rosa X - Literally double damage to enemies with a higher weight than 2 what the fuck, the numerically strongest module in the whole game so far

Hellagur X - Massive survivability upgrades for a guy whose gimmick is pushing it to the limit, incredibly good numbers

Ceobe X - Another massive number module upgrade, this one increases the bonus damage Ceobe gets from the enemy's DEF stat. Enemies with incredibly high DEF get mulched by her S2's new DPS.

Siege Y - Recommended only if you have Bagpipe, Siegepipe with Siege Module Y level 3 is Flagpipe levels of DP generation vs lots of small enemies, while also being able to actually fight

Kal'tsit X and Y - Both are incredibly good upgrades to Mon3tr, which baffles the mind as they are already Kal'tsit and Mon3tr

Dorothy X - 20% chance to deal double damage with a trap is funny, but you want the module upgrade because it literally doubles her bonus damage from +20% to +40%, putting her over 1k ATK without any buffers, so her traps deal massive damage even without crits

Lin X - Level 3 makes Lin completely immune to physical damage with a DPH of <1250 while also boosting her SP gen, making Lin one of the best physical tanks in the game. Disgustingly good. Carnelian cries herself to sleep hoping HG would love her like that

And now for the lower rarities

Andreana X - Abyssal Hunter unit. Duh.

Bibeak X - Increasing her ASPD also increases her SP gen, while also getting +ATK per stack is a very nice damage boost too. A must-have for Unlimited Bibeak Works enjoyers

Firewatch Y - Adding "Enemies that don't attack" to her list of targets she deals bonus damage too is a big deal, as this adds a surprisingly large amount of enemies to her kill list. It's good for both her S1 and S2.

April X - Even more reduced redeployment time for the Fast Redeploy Marksman? Don't mind if I do. Also strangely reduces her DP cost too, making her even more effective. While Level 2 to level 3 only subtracts 3 seconds from her redeployment time, every second counts in harder stages.

Perfumer Y - Perfumer's global regeneration talent is great. Upgrading that talent? Busted. To this day Perfumer's biggest competitor in her niche is Skadi the Corrupting Heart, a limited 6 star.

Ethan X - Most modules upgrade one thing, maybe two things that an operator actually wants. Ethan's upgrades three, giving him an AOE slow within his attack range, better bind chance, AND better bind duration. The strongest 4 star module and one of the best Module Level 3s.

Gravel X - Another powerful module for a unit that never needed it, Gravel's Level 3 module reduces Kazmierz ops redeployment time by 5 seconds every time she deploys, making her a support unit for Nearl the Radiant Knight and Wild Mane. Speaking of which...

Wild Mane X - Reduces redeployment time, a great combo when Wild Mane wants to jump around the map with her S1. Not really worth it most of the time, but if you like to run NTRK then definitely get Iwona's level 3.

1 year ago
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