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Have You Played RED MARKETS ?
Have you played RED MARKETS ?
By Caleb Stokes

A game about economic horror. Characters risk their lives trading between the massive quarantine zones containing a zombie outbreak and the remains of civilization. They are Takers: mercenary entrepreneurs unwilling to accept their abandonment. Bound together into competing crews, each seeks to profit from mankind’s near-extinction before it claims them. They must hustle, scheme, and scam as hard as they fight if they hope to survive the competing factions and undead hordes the GM throws at them.
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More Posts from Herknightoperatorwombat
Have you played DUNGEON CRAWL CLASSICS
By Joseph Goodman

You’re no hero.
You’re an adventurer: a reaver, a cutpurse, a heathen-slayer, a tight-lipped warlock guarding long-dead secrets. You seek gold and glory, winning it with sword and spell, caked in the blood and filth of the weak, the dark, the demons, and the vanquished. There are treasures to be won deep underneath, and you shall have them.
Return to the glory days of fantasy with the Dungeon Crawl Classics Role-Playing Game. Adventure as 1974 intended you to, with modern rules grounded in the origins of sword & sorcery. Fast play, cryptic secrets, and a mysterious past await you.


One of the pieces of feedback I'd received on the previous revision of Eat God is that the introductory text didn't clearly communicate what the game's big-picture deal is. I'm hoping this rewrite makes it clear!
(Image transcript under the cut.)
Introduction
Eat God is a game about being on the outside. It revolves around the Folk, beings who stand for every small, funny-looking creature in every game that insists small, funny-looking creatures are morally okay to kill, every goblin and kobold and imp, all reimagined here as members of the same impossibly varied, self-created people. Each player will take on the role of one of the Folk, different from any other, and navigate the world from their knee-high perspective.
Of course, player characters in Eat God aren't just any small, goblin-like critters. They're also God-eaters, practitioners of an esoteric discipline – part existential philosophy, part martial art – that comes with both fantastical abilities and big questions: namely, what does it mean to eat God?
Is “God” the systems of oppression we build to keep others down, and eating God means throwing off those chains?
Is “God” the culmination of an error in our understanding of reality, and eating God means finding another way to be?
Or is “God” just a great big tyrant in the sky, and eating God means exactly what you think it means?
As a God-eater, your journey to find out will take you from place to place, with each destination presenting potential answers, usually in the form of someone being ground under someone else's boot. Owing to your limited outsider's perspective, your interventions may not always help, at least not in the ways you intend, but they'll definitely ensure that those who benefit from the status quo are having a bad time.
Or, in less elevated terms, Eat God is a game about a bunch of gender-ambiguous muppety things with bullshit super powers wandering around causing problems on purpose. If you cause enough, you might even accomplish something.
Have you played FOR THE DUNGEON!
By Jordan Palmer

For the Dungeon! is a comedy improv role-playing game where you get to play as the hapless minions instead of the heroes. Experience the rush of unquestioning loyalty to a darker power and charging into danger with reckless abandon! Raid villages, scout ancient ruins for artifacts, and protect the dungeon from homicidal adventurers.









