inkdropsonrosequinn - Rose Quinn Writes
Rose Quinn Writes

400 posts

Site That You Can Type In The Definition Of A Word And Get The Word

site that you can type in the definition of a word and get the word

site for when you can only remember part of a word/its definition 

site that gives you words that rhyme with a word

site that gives you synonyms and antonyms

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More Posts from Inkdropsonrosequinn

1 year ago

List of Elemental Abilities

Air/Wind

Aerokinesis -manipulate the air, wind, and gas.

Aeroportation - teleport using air/wind currents.

Air Mimicry - transform into a cloud of gas, fog, or mist.

Atmokinesis - manipulate the weather by mixing water, fire, earth, air, and lightning/electricity.

Deoxygenation - suck up all the oxygen from a place.

Lung Adaptation - breath anywhere

Wind Generation - create blasts of air.

Divine Winds Manipulation - create and control heavenly winds.

Dark Wind Manipulation - create and control eerie winds.

Earth

Geokinesis - control, manipulate, and reshape the earth at will.

Atmokinesis - control and manipulate the weather by mixing water, fire, earth, air, and lightning/electricity.

Crystallokinesis - manipulate minerals and crystals.

Ferrokinesis… manipulate metal at will.

Fraxikinesis - manipulate burnt matter.

Geo-Thermokinesis - manipulate, control, and create lava, magma and volcanoes.

Golem Creation - make golems out of inanimate materials like rocks, wood, plants, magma, etc.

Granulation… can turn things into sand.

Halokinesis - control and manipulate salt.

Hyalokinesis - control and manipulate glass.

Koniokinesis - manipulate and control dust particles.

Plassikinesis - manipulate and control all forms of plastic.

Psammokinesis - can control and manipulate sand.

Terrakinesis - control, manipulate and alter/reshape the surrounding terrain and landscape at will.

Terraportation - teleport via the earth and earth-based materials.

Sacred Earth Manipulation - Create, manipulate, control, reshape divine earth minerals.

Black Earth Manipulation - Create, manipulate and control tainted and evil earth minerals.

Fire

Pyrokinesis - create, control and manipulate fire, flame and heat.

Atmokinesis - control and manipulate the weather by mixing water, fire, earth, air, and lightning/electricity.

Fire Breath - breathe out flames.

Geo-Thermokinesis - manipulate lava, magma and volcanoes.

Heliokinesis - manipulate and control the sun and sunlight.

Hell-Fire Manipulation - Generate and control flames of hell.

Holy Fire Manipulation - Generate and control flames of Heaven.

Inflammation - burn things.

Melting - heat molecules to melt things.

Plasmakinesis - can control plasma.

Pyrotechnics - create fireworks.

Self-Detonation - explode self and reform.

Thermokinesis - create, control and manipulate heat.

Water

Hydrokinesis - manipulate and control liquid water and mold it into any desired shape or form.

Aquatic Adaptation - adapted to underwater living.

Aquatic Respiration - breathe underwater.

Atmokinesis- control and manipulate the various aspects of the weather by mixing water, fire, earth, air, and lightning/electricity.

Dehydration - absorb water.

Hydroportation - teleport across short or long distances through liquid water.

Water Mimicry - turn into liquid water.

Holy Water Manipulation - create, manipulate and control graceful waters.

Dark Water Manipulation - create, manipulate and control evil and dangerous waters.

Darkness

Umbrakinesis - can manipulate and control darkness or shadows.

Animated Shadow - Animate one’s shadow.

Light Absorption - block out light in an area.

Night Vision - see in the dark.

Sacred Darkness - create holy darkness.

Shadow Camouflage - be unseen in shadows.

Shadow Mimicry - become a shadow.

Umbrageous Teleportation - teleport via the shadows and darkness.

Electricity/Lightning

Quintessence Force -Can generate whitish-blue lightning that also contains pure life energy.

Electrokinesis - control, generate or absorb electric fields and shoot lightning bolts.

Activation & Deactivation - turn stuff on and off.

Positron Manipulation - control positrons, the antimatter counterpart to electrons.

Electrical Absorption - absorb electricity.

Electric Mimicry -transform entire body into a lightning-like being of pure electrical energy

Electrical Transportation - teleport with lightning.

Divine Lightning Manipulation - create and control the brightest lightning.

Black Lightning Manipulation - create and control the darkest lightning.

Energy

Dynamokinesis - manipulate existing energy.

Energy Blast - create blasts of energy.

Energy Emission - release energy.

Quintessence Force - create and manipulate unique form of electrical and life energy.

Mana Manipulation

Chi Manipulation

Electricity Manipulation

Energy Manipulation

Ice

Cryokinesis - control ice, snow and other forms of frozen water.

Freeze Breath - freeze things in solid ice.

Freezing - lower the temperature in kinetic atoms to freezing temperatures.

Frigokinesis - control snow either as precipitation or already on the ground.

Ice Beam - shoot beams of freezing energy.

Ice Generation

Light

Dark Light Manipulation - create the darkest light in existence.

White Light Manipulation- create sacred light from the divine.

Photokinesis - create and manipulate pure light.

Force-Field Generation - create protective shields of solid photons.

Invisibility - be unseen.

Laser Emission - bend light wavelengths to create lasers.

Light Absorption -absorb the light around you.

Light Generation - emit blinding light or glow in the dark.

Light Mimicry - take on the traits of light.

Photoportation - Teleport by using photons.

Projective Invisibility - turn other things invisible.

Evil Banish - Rid and banish all spirits of evil and black magic.

Light Manipulation

Weather

Atmokinesis - manipulate the various aspects of the weather by using water, fire, earth, air, and lightning/electricity.

Atmokinetic Resistance - immunity to all weather-based abilities and effects.

Atmokinetic Sensing - sense the future weather patterns.

Other

Aether Manipulation

Cosmic Manipulation

Gravity Manipulation

Nether Manipulation

Space-Time Manipulation

From Superpower Wikia. See their complete list of superpowers HERE.


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1 year ago

Resources For Writing Sketchy Topics

Resources For Writing Sketchy Topics

Medicine

A Study In Physical Injury

Comas

Medical Facts And Tips For Your Writing Needs

Broken Bones

Burns

Unconsciousness & Head Trauma

Blood Loss

Stab Wounds

Pain & Shock

All About Mechanical Injuries (Injuries Caused By Violence)

Writing Specific Characters

Portraying a kleptomaniac.

Playing a character with cancer.

How to portray a power driven character.

Playing the manipulative character.

Portraying a character with borderline personality disorder.

Playing a character with Orthorexia Nervosa.

Writing a character who lost someone important.

Playing the bullies.

Portraying the drug dealer.

Playing a rebellious character.

How to portray a sociopath.

How to write characters with PTSD.

Playing characters with memory loss.

Playing a pyromaniac.

How to write a mute character.

How to write a character with an OCD.

How to play a stoner.

Playing a character with an eating disorder.

Portraying a character who is anti-social.

Portraying a character who is depressed.

How to portray someone with dyslexia.

How to portray a character with bipolar disorder.

Portraying a character with severe depression.

How to play a serial killer.

Writing insane characters.

Playing a character under the influence of marijuana.

Tips on writing a drug addict.

How to write a character with HPD.

Writing a character with Nymphomania.

Writing a character with schizophrenia.

Writing a character with Dissociative Identity Disorder.

Writing a character with depression.

Writing a character who suffers from night terrors.

Writing a character with paranoid personality disorder.

How to play a victim of rape.

How to play a mentally ill/insane character.

Writing a character who self-harms.

Writing a character who is high on amphetamines.

How to play the stalker.

How to portray a character high on cocaine.

Playing a character with ADHD.

How to play a sexual assault victim.

Writing a compulsive gambler.

Playing a character who is faking a disorder.

Playing a prisoner.

Portraying an emotionally detached character.

How to play a character with social anxiety.

Portraying a character who is high.

Portraying characters who have secrets.

Portraying a recovering alcoholic.

Portraying a sex addict.

How to play someone creepy.

Portraying sexually/emotionally abused characters.

Playing a character under the influence of drugs.

Playing a character who struggles with Bulimia.

Illegal Activity

Examining Mob Mentality

How Street Gangs Work

Domestic Abuse

Torture

Assault

Murder

Terrorism

Internet Fraud

Cyberwarfare

Computer Viruses

Corporate Crime

Political Corruption

Drug Trafficking

Human Trafficking

Sex Trafficking

Illegal Immigration

Contemporary Slavery 

Black Market Prices & Profits

AK-47 prices on the black market

Bribes

Computer Hackers and Online Fraud

Contract Killing

Exotic Animals

Fake Diplomas

Fake ID Cards, Passports and Other Identity Documents

Human Smuggling Fees

Human Traffickers Prices

Kidney and Organ Trafficking Prices

Prostitution Prices

Cocaine Prices

Ecstasy Pills Prices

Heroin Prices

Marijuana Prices

Meth Prices

Earnings From Illegal Jobs

Countries In Order Of Largest To Smallest Risk

Forensics

arson

Asphyxia

Blood Analysis

Book Review

Cause & Manner of Death

Chemistry/Physics

Computers/Cell Phones/Electronics

Cool & Odd-Mostly Odd

Corpse Identification

Corpse Location

Crime and Science Radio

crime lab

Crime Scene

Cults and Religions

DNA

Document Examination

Fingerprints/Patterned Evidence

Firearms Analysis

Forensic Anthropology

Forensic Art

Forensic Dentistry

Forensic History

Forensic Psychiatry

General Forensics

Guest Blogger

High Tech Forensics

Interesting Cases

Interesting Places

Interviews

Medical History

Medical Issues

Misc

Multiple Murderers

On This Day

Poisons & Drugs

Police Procedure

Q&A

serial killers

Space Program

Stupid Criminals

Theft

Time of Death

Toxicology

Trauma


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1 year ago
I Made These As A Way To Compile All The Geographical Vocabulary That I Thought Was Useful And Interesting
I Made These As A Way To Compile All The Geographical Vocabulary That I Thought Was Useful And Interesting
I Made These As A Way To Compile All The Geographical Vocabulary That I Thought Was Useful And Interesting
I Made These As A Way To Compile All The Geographical Vocabulary That I Thought Was Useful And Interesting
I Made These As A Way To Compile All The Geographical Vocabulary That I Thought Was Useful And Interesting

I made these as a way to compile all the geographical vocabulary that I thought was useful and interesting for writers. Some descriptors share categories, and some are simplified, but for the most part everything is in its proper place. Not all the words are as useable as others, and some might take tricky wording to pull off, but I hope these prove useful to all you writers out there!

(save the images to zoom in on the pics)


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1 year ago

Common Occupations in the Middle Ages

Almoners: ensured the poor received alms.

Atilliator: skilled castle worker who made crossbows.

Baliff: in charge of allotting jobs to the peasants, building repair, and repair of tools used by the peasants.

Barber: someone who cut hair. Also served as dentists, surgeons and blood-letters.

Blacksmith: forged and sharpened tools and weapons, beat out dents in armor, made hinges for doors, and window grills. Also referred to as Smiths.

Bottler: in charge of the buttery or bottlery.

Butler: cared for the cellar and was in charge of large butts and little butts (bottles) of wine and beer. Under him a staff of people might consist of brewers, tapsters, cellarers, dispensers, cupbearers and dapifer.

Carder: someone who brushed cloth during its manufacture.

Carpenter: built flooring, roofing, siege engines, furniture, panelling for rooms, and scaffoling for building.

Carters: workmen who brought wood and stone to the site of a castle under construction.

Castellan: resident owner or person in charge of a castle (custodian).

Chamberlain: responsible for the great chamber and for the personal finances of the castellan.

Chaplain: provided spirtual welfare for laborers and the castle garrison. The duties might also include supervising building operations, clerk, and keeping accounts. He also tended to the chapel.

Clerk: a person who checked material costs, wages, and kept accounts.

Constable: a person who took care (the governor or warden) of a castle in the absence of the owner. This was sometimes bestowed upon a great baron as an honor and some royal castles had hereditary constables.

Cook: roasted, broiled, and baked food in the fireplaces and ovens.

Cottars: the lowest of the peasantry. Worked as swine-herds, prison guards, and did odd jobs.

Ditcher: worker who dug moats, vaults, foundations and mines.

Dyer: someone who dyed cloth in huge heated vats during its manufacture.

Ewerer: worker who brought and heated water for the nobles.

Falconer: highly skilled expert responsible for the care and training of hawks for the sport of falconry.

Fuller: worker who shrinks & thickens cloth fibers through wetting & beating the material.

Glaziers: a person who cut and shaped glass.

Gong Farmer: a latrine pit emptier.

Hayward:  someone who tended the hedges.

Herald: knights assistant and an expert advisor on heraldry.

Keeper of the Wardrobe: in charge of the tailors and laundress.

Knight: a professional soldier. This was achieved only after long and arduous training which began in infancy.

Laird: minor baron or small landlord.

Marshal: officer in charge of a household’s horses, carts, wagons, and containers. His staff included farriers, grooms, carters, smiths and clerks. He also oversaw the transporting of goods.

Master Mason: responsible for the designing and overseeing the building of a structure.

Messengers: servants of the lord who carried receipts, letters, and commodities.

Miner: skilled professional who dug tunnels for the purpose of undermining a castle.

Minstrels: part of of the castle staff who provided entertainment in the form of singing and playing musical instruments.

Porter: took care of the doors (janitor), particularly the main entrance. Responsible for the guardrooms. The person also insured that no one entered or left the castle withour permission. Also known as the door-ward.

Reeve: supervised the work on lord’s property. He checked that everyone began and stopped work on time, and insured nothing was stolen. Senior officer of a borough.

Sapper: an unskilled person who dug a mine or approach tunnel.

Scullions: responsible for washing and cleaning in the kitchen.

Shearmen: a person who trimmed the cloth during its manufacture.

Shoemaker: a craftsman who made shoes. Known also as Cordwainers.

Spinster: a name given to a woman who earned her living spinning yarn. Later this was expanded and any unmarried woman was called a spinster.

Steward: took care of the estate and domestic administration. Supervised the household and events in the great hall. Also referred to as a Seneschal.

Squire: attained at the age of 14 while training as a knight. He would be assigned to a knight to carry and care for the weapons and horse.

Watchmen: an official at the castle responsible for security. Assited by lookouts (the garrison).

Weaver: someone who cleaned and compacted cloth, in association with the Walker and Fuller.

Woodworkers: tradesmen called Board-hewers who worked in the forest, producing joists and beams.

Other medieval jobs included:

tanners, soap makers, cask makers, cloth makers, candle makers (chandlers), gold and silver smiths, laundresses, bakers, grooms, pages, huntsmen, doctors, painters, plasterers, and painters, potters, brick and tile makers, glass makers, shipwrights, sailors, butchers, fishmongers, farmers, herdsmen, millers, the clergy, parish priests, members of the monastic orders, innkeepers, roadmenders, woodwards (for the forests). slingers. Other Domestic jobs inside the castle or manor:

Personal atendants- ladies-in-waiting, chamber maids, doctor.

The myriad of people involved in the preparation and serving of meals- brewers, poulterer, fruiterers, slaughterers, dispensers, cooks and the cupbearers.

By Lise Hull READ MORE


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1 year ago

Ambient sounds for writers

Find the right place to write your novel… 

Nature

Arctic ocean

Blizzard in village

Blizzard in pine forest

Blizzard from cave

Blizzard in road

Beach

Cave

Ocean storm

Ocean rocks with rain

River campfire

Forest in the morning

Forest at night

Forest creek

Rainforest creek

Rain on roof window

Rain on tarp tent

Rain on metal roof

Rain on window

Rain on pool

Rain on car at night

Seaside storm

Swamp at night

Sandstorm

Thunderstorm

Underwater

Wasteland

Winter creek

Winter wind

Winter wind in forest

Howling wind

Places

Barn with rain

Coffee shop

Restaurant with costumers

Restaurant with few costumers

Factory

Highway

Garden

Garden with pond and waterfall

Fireplace in log living room

Office 

Call center

Street market

Study room from victorian house with rain

Trailer with rain

Tent with rain

Jacuzzi with rain

Temple

Temple in afternoon

Server room

Fishing dock

Windmill

War

Fictional places

Chloe’s room (Life is Strange)

Blackwell dorm (Life is Strange)

Two Whales Diner (Life is Strange)

Star Wars apartment (Star Wars)

Star Wars penthouse (Star Wars)

Tatooine (Star Wars)

Coruscant with rain (Star Wars)

Yoda’s hut with rain ( Star Wars)

Luke’s home (Star Wars)

Death Star hangar (Star wars)

Blade Runner city (Blade Runner)

Askaban prison (Harry Potter)

Hogwarts library with rain (Harry Potter)

Ravenclaw tower (Harry Potter)

Hufflepuff common room (Harry Potter)

Slytherin common room (Harry Potter)

Gryffindor common room (Harry Potter)

Hagrid’s hut (Harry Potter)

Hobbit-hole house (The Hobbit)

Diamond City (Fallout 4)

Cloud City beach (Bioshock)

Founding Fathers Garden (Bioshock)

Things

Dishwasher

Washing machine

Fireplace

Transportation

Boat engine room

Cruising boat

Train ride

Train ride in the rain

Train station

Plane trip

Private jet cabin

Airplane cabin

Airport lobby

First class jet

Sailboat

Submarine

Historical

Fireplace in medieval tavern

Medieval town

Medieval docks

Medieval city

Pirate ship in tropical port

Ship on rough sea

Ship cabin

Ship sleeping quarter

Titanic first class dining room

Old west saloon

Sci-fi

Spaceship bedroom

Space station

Cyberpunk tearoom

Cyberpunk street with rain

Futuristic server room

Futuristic apartment with typing

Futuristic rooftop garden 

Steampunk balcony rain

Post-apocalyptic

Harbor with rain

City with rain

City ruins turned swamp

Rusty sewers

Train station

Lighthouse

Horror

Haunted mansion

Haunted road to tavern

Halloween

Stormy night

Asylum

Creepy forest

Cornfield

World

New York

Paris

Paris bistro

Tokyo street

Chinese hotel lobby

Asian street at nightfall

Asian night market

Cantonese restaurant

Coffee shop in Japan

Coffee shop in Paris

Coffee shop in Korea

British library

Trips, rides and walkings

Trondheim - Bodø

Amsterdam - Brussels

Glasgow - Edinburgh

Oxford - Marylebone

Seoul - Busan

Gangneung - Yeongju

Hiroshima

Tokyo metro

Osaka - Kyoto

Osaka - Kobe

London

São Paulo

Seoul

Tokyo

Bangkok

Ho Chi Minh (Saigon)

Alps

New York

Hong Kong

Taipei


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