jenuinely-speaking - Jenuinely Though
Jenuinely Though

I be Jen (34-She/They) Blog specifically centered around my fanfic writing | Minors, Please Mind NSFW content (Not Often, but it happens) | TMNT (main) | Helluva Boss+Hazbin Hotel (co-writing) | JTTW | Gargoyles | Transformers | Asks+Comments+Messaging encouraged |

427 posts

Tired Future

Tired Future

Tired future

Tired Future
Tired Future
Tired Future
Tired Future
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More Posts from Jenuinely-speaking

8 months ago
Anatomical Studies!
Anatomical Studies!
Anatomical Studies!
Sense of Smell: Turtles have a very good sense of smell. As mutants, the brothers keep this keen ability. Sense of Hearing: Turtles can only hear low frequency sounds. As mutants, the brothers do have a visible ear with a much broader range. Sense of Sight: Turtles have good vision, and can see deeper reds than a human. This allows them to see better in the dark. Sense of Direction: Turtles can sense strong magnetic fields, which lets them determine the cardinal directions. Syndactyly: The phalanges of the turtles are fused together, as well as their carpal bones. This is a side effect of their turtle DNA, as some turtles lack the fully five fingered body plan on all limbs. Thermoregulation: As mutants, the turtles can produce their own body heat while active, but rely on ambient temperature while at rest. They can shiver, but cannot get goosebumps. They cannot sweat, and thus need to cool down via other means or they overheat. Expressions: As mutants, they have far more control over their faces than normal reptiles. Their expressions are very human, made with mammalian muscle groups.

Anatomical studies!

So, there was a line in TMNT’03 when Raph complains about his ribs that got me thinking, isn’t a turtles shell their ribs?

So, I did a little looking into the skeletal structure of turtles and how it might apply to the brothers, particularly the Rise brothers as they’re all different species. Here’s the little chart of common bone and scute patterns, and some speculation on how their reptilian features affects them!

I’ll post my individual skeletal studies after!

[Raph] [Donnie] [Leo] [Mikey] [Splinter]


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9 months ago

comics as an art form make me insane. they’re so difficult to do well. there’s so many different ways to make sequential art work and most of them are deeply unintuitive. onomatopoeia that feels completely ridiculous to put down often reads seamlessly. panels on a page become a fractally nested image composition challenge that’s only possible to lose because if you do a good job no one will notice. you have to direct the readers’ eyes on a specific path across the page but also account for the fact that they won’t follow it. comic time isn’t linear. if the order of events isn’t crystal clear the story becomes incomprehensible. sometimes you need to do this on purpose. all this for a medium almost universally considered less effective than animation and less respectable than plain text. even its own name doesn’t take it seriously


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8 months ago
Raphael Skeletal Anatomy! Click For Better Quality

Raphael skeletal anatomy! Click for better quality

Turtle shells are really funky, and in real life turtles, their shoulders and hips are actually fused to the shell and form immobile shoulder and pelvic girdles. Their scapula (shoulder blades) therefore are pushed almost fully downwards to give turtle arms that elbow up look. Most of their muscles are attached via ligaments to their plastron and limbs, with their large neck muscles reaching back along their spine with very minimal muscles on their sides or back.

Because of how funky their bones are, I tried to find a good middle ground between the brothers’ humanoid shape and mobility vs. their original species limitations. Their shoulders are very human, with their collarbone instead connecting to the top of their plastron rather than a sternum (flat bone in the middle of the ribs) with the addition of their shoulder blades resting much lower than a humans and protecting the open space in the armpit of their shell (rather than being set on their back under their carapace). Their necks can stretch slightly longer than a humans and have some extra mobility, on account of how they usually sit curved and tucked into their shoulders. Their pelvises and lumbar vertebrae (hips and lower back) are not fused to their shell to enable them to twist their torsos some.

As for how flexible the show depicts their shells to be… suspension of disbelief! I like to keep the idea of their shells being turtle like, so even though they’re all bone, I’ll allow cartoon physics to bend them some.

Additional info on Raph: The spikes on his shell are mostly bone. Also (something I didn’t draw because it was only after I finished this that I was able to find a picture of an alligator snapper shell bone without its scutes) there are small gaps between his pleural bone plates (middle of shell) and his peripheral bone plates (edges of shell). The scar on his shell is probably from a bone deep injury, as broken scutes shed away, but because scars don’t grow with a person, the injury is small enough that it probably happened so long ago that Raph can’t even remember it.

This is all just my speculation, so feel free to disagree or expand upon these ideas!

[General][Donnie][Leo][Mikey][Splinter]


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