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Forever brainrotting over various fandoms. oh God I'm already 20
253 posts
I Play Swtor. Aka Star Wars The Old Republic. I Always Try And Over Level As Hell So I Don't Have To
I play swtor. Aka Star Wars the Old Republic. I always try and over level as hell so I don't have to worry about dying and set my companion to Heals. The other two are damage and tank. I finished the main storyline for a none force user. (There are like, 8 classes.) At 10 levels above the normal finishing level. I think I'm doing pretty good on a high-level planet. Then this b**** comes in.
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And wrecks me like all hell. DEAD I try again. DEAD. Ok, third times the charm. DEAD.
I hate this stupid Darth. If anyone has any tips on how to beat this dude PLEASE let me know. Meanwhile, I'll keep flinging myself at him till something works.
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More Posts from Jesuistrefatugie
Quirk Ideas
Will also edit this as more ideas come to me.
Random Quirks I would like to see in action. Some of them I made for my little Bnha/Mha next-gen imagination... Or could be paired well with canon characters. Arranged in no particular order... Though #5 I made for an Oc that is the older sister of Eri.... Also, you are free to use any for your oc or fanfic or whatever, so long as you give me credit. If I find you stealing my ideas, I will call you out or ask for an explanation, it'll be super awkward for me and you, so please don't, just don't. For the love of All Might, please don't.
Persona:
Emotions user feels takes physical form. Emotions like love, admiration, fear, etc take the shape of the person or thing they connect the emotion with. Ex; Arachnophobia, takes the shape of a spider. Romantic love vaguely resembles significant other. Depends if the love is mutual and how open they are about it. Personas MUST be connected to the user or will dissipate. Durability depends on how strong the emotion is, the weakest durability can sustain a broken arm at most, the strongest can sustain a fatal attack for a person at most.
Side effects; If a persona is defeated, the emotion it represents is dulled until a person or event brings it back. Overuse can lead to emotionally numb, internal bleeding, headaches, fainting or if the user chooses to, take the damaged inflicted on the person to themselves.
2. Mirror:
If attacked, the user can reflect the attack back at the opponent without sustaining damage. Or, they can mirror/copy a person's Quirk, fighting style, and behavioral patterns so long as said person is within their sight. The max they can reflect depends on how many they can see, mirror can only hold two at a time. Users' eyes also resemble a mirror, white glossy, and reflect whatever they see. Appearing blind and unblinking.
Side effects; Side effects of any Quirk they copy now affect them as well, "reflect" if overused cam results in blindness, fatigue, and "mirror" if major fatigue, drowsiness, and blindness. Mirror is limited to the field of vision.
3. ???
Making eye contact with the user when they ask a question or state a request forces them to answer/obey. They're mental strength drastically decreases, making them timid, submissive, and complaint. User can also have someone feel false emotions, thoughts, memories, search said memories, and read their minds. The effect ends on command.
Side effects; User must wear special glasses that block the Quirk, or risk eye irritation, dry eye, blindness, or migraines.
4. Flip
User can flip any nonliving surface with their hooked nails. They can create a domino-like effect but like ripples in water, lose momentum after a certain distance. The surface also returns to normal after a set amount of time or on command.
Side effects; Chipped/broken nails, irritated skin, numbness, and fatigue. Hooked nails can also retract like a cat when not in use.
5. Nullify and Enhance.
On physical contact, the user can cancel out or dull a person's quirk/physical strength, or greatly enhance it. Upon nullify, victims limit(how long they can use their Quirk without backlash) shortens as desired, or completely cancel out. However, this risks the death of an individual, as their side effects can potentially be fatal to the now severely weakened body. It does not work on mutation type Quirks. When enhancing, any type of Quirk, the efficiency and limit increase, allowing more powerful attacks, a bigger, stronger transformation or mutation, all with little effort. But like nullification, enhancing can cause a Quirk to become too powerful for the physical body or go out of control, resulting in a heavy backlash that can be fatal. Quirk originates from a horn protruding from the right side of the forehead and can be used on self.
Side effects: Fatigue, nausea, fever, dizziness, fainting, drowsiness, and the more intense enhance/nullify the more the horn grows.
Don't forget the Squirrel.
Yoon: Let’s do a headcount. A couple of dragons, a thunder beast, a princess….and you’ve managed to piss off every one of them.
I feel this at a microscopic level.
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It's okay, I forgot to cause I GOT THE FIRST 2 GOT EATER GAMES
FINALLY, I CAN PLAY
probably going to die but whatever
@meepmonster7 I HAVEN'T FORGOTTEN ABOUT YOU LOVE, I FINALLY stopped cosplaying literally starting on a game right now and searching for the music
I'm sorry 🥺
There's a damn Flashpoint next.
F
I play swtor. Aka Star Wars the Old Republic. I always try and over level as hell so I don't have to worry about dying and set my companion to Heals. The other two are damage and tank. I finished the main storyline for a none force user. (There are like, 8 classes.) At 10 levels above the normal finishing level. I think I'm doing pretty good on a high-level planet. Then this b**** comes in.

And wrecks me like all hell. DEAD I try again. DEAD. Ok, third times the charm. DEAD.
I hate this stupid Darth. If anyone has any tips on how to beat this dude PLEASE let me know. Meanwhile, I'll keep flinging myself at him till something works.