just-somehuman - JustSomeHuman
JustSomeHuman

24 hour panic πŸ•ΊπŸ’ƒ || chronically a menace || chaotic neutral || multi-fandom (check introduction) || β™± || minor/below 18

782 posts

An Otome Game But Every Character Is Drawn In A Different Artstyle That Represents How They Are At Surface

An otome game but every character is drawn in a different artstyle that represents how they are at surface level. As the story progresses and their backstory is revealed, their artstyle becomes more misshapen and closer to a rough sketch or scribble to represent their inner struggles. As the game concludes and things start turning out okay, their artstyle turns into one somewhere in between their original artstyle and their misshapen one to represent how the character truly is.

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More Posts from Just-somehuman

2 years ago

In the AMA, the devs announced that Lesson 81 onwards will be released in Nightbringer. Og OM will continue to be updated with events but not with the main story. Dunno how I feel about this πŸ’€

I play tons of otome games that have finished their main story and continue to update it years later, so maybe og OM is safe. Plus it's making a ton of money so-

It seems that the devs had always planned to release Nightbringer. The Ruri Tunes thing is a feature in Nightbringer, so when they released that beta testing, they were seeing how their fanbase was reacting to the rhythm game in preparation for Nightbringer. The release of Mephisto, Raph and Thirteen was also preparation for Nightbringer since they play a big role in it from what we can see in the trailer.

If I remember correctly, the devs were planning on ending og OM at Lesson 20, but they gained so much attention and made so much money that they made the rest of the lessons. Whereabout during that time they decided on creating Nightbringer is unknown, but they definitely had it planned for a very long time. Hell, a few weeks after announcing it, they started the count down till its release πŸ’€

Y'know, since Lesson 81+ will be in Nightbringer, the devs can't actually shut down og OM. That would lead to too many plotholes and half the story missing. I have a couple speculations as to why they made a second game, so here they are:

1. Profit. A sequel game to their biggest money-making game is sure to bring in twice as much profit if the same fanbase starts playing the second game as well. OM currently has 10M players I think, so you can imagine how much money they make.

2. Size. OM was going to end at Lesson 20 (that's why there's that whole dramatic credit scene lmao) so it was never designed to get this big. 80 lessons is a lot of damn data uploaded onto the game, so a second game was created likely because they are planning on releasing a similar amount of content that would have caused issues if loaded on the original game. Too much data can cause bugs and errors and crashing. Too many of these issues and the player count would lessen. To keep the player count rising, the second game was required to ensure the first game doesn't have many errors apart from the usual few that happen every 2 events or so.

3. Advertising/hype. A new game in the already loved Obey Me series would mean that more collaboration opportunities for Nightbringer would open. This means money. Lots of money. So the hype that Nightbringer brings is one of the many benefits for the company.

Okay, I'm done rambling. I don't know why I even rambled like this lmao. Maybe this clarifies some stuff for some people? Idk 😭😭 I'll see you guys in Nightbringer then!


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2 years ago

Wait, so... therapeutic cloning has been successful? THEY SUCCESSFULLY CLONED THE BLOOD-FORMING SYSTEM IN MULTIPLE MICE?


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2 years ago

EXAMS START TODAY YIPPEE :333


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