"There is no right lesson learned alone." Formerly Itheliaapologist.

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Exploring Elder Scrolls Lore Is A Lot Like Playing Historian And Theologian. Its Interesting, Complex,

exploring elder scrolls lore is a lot like playing historian and theologian. its interesting, complex, and contradictory in ways many media tries and fails to create realism. it is told primarily through unreliable narrators, in game texts that contradict each other as much as they agree, with varying opinions and perspectives you are tasks to sort through and come to your own conclusion on often enough. sure, skyrim drops the ball sending you on infinite annoying fetch quests and plots that feel like they dont even effect the world around you and killing a god has about the same weight as getting a cool sword, but there is still some meat behind the bland surface they couldn’t quite scrape out despite their best efforts.

the problem with it i find, like most fantasy stories and epic tales, is that is male focused.

“but brave” people cry “female characters do things all the time!” this is true, we do actually have more substantial female characters in the elder scrolls who are just as important as their male counterparts. sure their male counterparts are usually not important at all, but there is equality in there. and you can be bi presumably because bethesda couldnt figure out how to code any other sexuality in the game. but what i mean by “male focused” is that most of the lore and mythos we get concerns male heroes, battles, and war. there are politics sure, but mostly things like religion and battles. the importance of textiles is never considered, different cuisines are afterthoughts, fashion is relegated mostly to armor and cheap trinkets for you to enchant. if it does not exist to further grand tales of combat, is largely ignored, and this is increasingly more and more the norm in the elder scrolls.

it isnt entirely non-existent. if you go looking you can find bits and pieces. but most things presumed to be “women’s work” are largely ignored despite making up most of daily life. weaving isn’t a skill you can learn when historically we do see people wear armor made of linen, but you can sure mine and melt down metal, something also mundane and usually boring, because blacksmithing and mining are seen as a traditionally masculine jobs. so saying “ugh no one wants to spin thread” doesn’t exactly hold up when its equally as boring to make dozens of iron ingots and iron daggers to level up smithing.

it’s also just a shame because (and this is touched upon more in older games at least) what clothes people wear can tell a lot about their culture, background, and class. it could be used for stealth, for blending in, and if you are dressed incorrectly you look like and are treated like an outsider. how food varies region by region shows what food they have available to them, what they produce, what goods are more expensive, and also can talk about background and class. riften and solitude should not be eating largely the same food just with different mead. nor should they be mostly dressed the same. these things add richness and complexity to a world that is now largely ignored because who gives a shit just pick up a weapon and fight that’s all that really matters.

skyrim in lore has sheep. of course it does, because they live in a cold climate with a limited growing season, they have devote more time for crops to feed their people and not on textile crops like you might see in warmer climates with longer growing seasons. yet you dont see any sheep, just goats. you don’t see shepherds, or hear about them. you dont see piles of wool, or women spinning thread by the fire or weaving. you don’t see them dyeing yarn or fabric or sewing clothes. even if you don’t want to make your player do it as a game mechanic you could have it be present in the world as a logical part of the setting just as you have npcs working in fields. instead clothes just magically appear in chests and other loot cabinets and are relatively worthless except to enchant despite fabric being a very expensive, labor intensive product to make. it just pops into existence anonymously, largely unimportant and uninteresting. they always say very little, and mean nothing unless you want to play dress up or enchant for a spell caster.

it’s not like the designers have never had to think about these things before. they have, at least subconsciously. fabric is still very clearly heavy and wool. it contains classic pop culture “viking” imagery (including some that are uhhhh very not historically accurate like men wearing women’s broaches), but that’s about it. why they dress like this is unanswered. how their ancestors dressed isn’t really important. how they vary from location to location is also not important, because large swaths of land obvious wear and eat the exact same thing, that’s why there is no regional food or styles of dress across all of europe /sarcasm

anyways throw a dog a fucking bone every now and then i am tired of constantly looking for lore that isnt about fighting and killing and breaking shit. what did they wear and why, how did jewelry evolve, what dyes do they have accessible to them and how rare are they, fabric weaving, gossiping, give me it back so the world feels slightly more alive. 

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