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Creator/writer of I Need A Miracle, host of Merely Roleplayers. (Those are podcasts.) He/him.
1362 posts
Merelymatt - Merely Matt
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More Posts from Merelymatt
"Woman stressed out at the bottom of the fucking ocean" is an underrated podcast subgenre.
Okay now I'm curious- I try to recommend fewer shows that I think are pretty well known these days, but I wonder if most of them are as well known as I think. Here's my list and my question, remember it's heard of not even necessarily listened to:
The Magnus Archives, The White Vault, Wooden Overcoats, The Bright Sessions, Welcome to Nightvale, The Black Tapes, Wolf 359, Video Palace, I Am In Eskew, Archive 81, Two Princes, Midnight Burger, Brimstone Valley Mall, Woe.Begone, Malevolent, Ars Paradoxica, Eos 10, King Falls AM, The Adventure Zone
Flying Circus
Flying Circus is a game that looks extremely normal on the surface.
Okay, sure, there are biplanes and dragons. But the overall cover aesthetic evokes red box D&D, and there's barely a hint of the wild design choices lurking beneath.
Flying Circus is also a pbta game. This means Powered By The Apocalypse---broadly, a group of ttrpgs that are more narrative-y and story-game-y and collaborative in play.
So the last thing you'd expect here would be pages and pages of highly detailed biplane aviation physics and moves that model the affect of G-strain on the pilot and fuel burning at different rates at different altitudes.
Right?
Flying Circus is a game about running a biplane company in a post-WWI Hayao Miyazaki aesthetic german countryside. And like a Miyazaki movie, it's not non-violent. There's conflict and dragons and and ancient technology and horrifying things beyond comprehension---but there's also rolling hills and swaying grain fields and the overbearing beauty of a world un-industrialized.
Every player plays a pilot, builds their own plane (out of a *lot* of different component parts,) manages their stress levels between sorties, and engages in highly technical, heavily researched biplane combat where altitude is a currency and there's a million ways your plane can stall out, crash, and explode.
To say that Flying Circus is audacious is underselling it.
This is a high crunch game wearing the shell of a zero crunch game like an octopus in a coconut.
But it's tightly built, *very* comprehensive in what it lets you do while flying a plane, and tricky to learn but fun to try and master.
I am not smart enough for it, but I think it might be one of my favorite games I've read this year.
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As usual, my newsletter going out on schedule took me by surprise, and I forgot to tell anyone to sign up beforehand. So I'm letting you know now that you can read the latest issue here, and if a lot of it doesn't make sense that's because it's the latest chapter in a serialised story, and you can start from the beginning of the story if you'd rather, and you can also subscribe to get new chapters in your email every month.
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October's Foggy Outline newsletter is here – if you're subscribed and you haven't seen it yet, please check your junk, or just read it at this link instead! If you're not subscribed, you can also do that at the link.
Foundation was so real for saying that in the far future, glitter art will be considered a form of expression worthy of eternal emperors