Creator/writer of I Need A Miracle, host of Merely Roleplayers. (Those are podcasts.) He/him.
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Yes! And A Horror Borealis' Keeper Alex Flanigan Wrote A Micro-RPG Called WONDERS Which We're Playing
Yes! And A Horror Borealis' Keeper Alex Flanigan wrote a micro-RPG called WONDERS which we're playing on @merelyroleplayers next week!
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More Posts from Merelymatt
the humble "like" is oft mocked despite what it does for us. "like, three people" is a vastly different statement from "three people". "and i was like 'what the fuck'" is vastly different from "and i said 'what the fuck'". i love you "like" and anyone who says you make people sound stupid will be killed on sight
podcast character body pillow
MORE IMAGE PACKS NOW ON PATREON
Do you want to see how muscle engagement varies when using bows of different weights? Or draw an archer running, seated, crouching or leaping? More image packs from my collaboration with @null-entity are now up on Patreon! P.S. give @null-entity a follow for more excellent image references
I do love the Unsleeping City but the grit in the oyster for me is the umbral arcana - because what exactly is the governing principle behind what it does and doesn't hide?
So in @merelyroleplayers: Vigil I did my own version called the omission effect, which
a) doesn't stop anyone seeing anything, just makes you incapable of transferring certain events, beings and phenomena from short- to long-term memory
b) was recently revealed as being governed by a repressed Regency-era lady, who sits in a dead end dimension reading transcripts of reality written by abducted and brainwashed clairvoyant stenographers and censoring anything she considers improper
I think the reason folks get confused about whether tabletop RPGs like Dread (i.e., the survival-horror RPG where you determine whether your character dies by making pulls from a Jenga tower) should be considered "diceless" or not is because they're thinking of conflict resolution in RPGs as a binary between "rolling dice (or performing other random-outcome-outputting procedures)" and "non-randomised resource management", when tying conflict resolution to the player's ability to successfully execute a particular skill is actually a third thing. Functionally, games like Dread belongs to the same category of RPGs as boffer LARPs; trying to classify an RPG where conflicts are resolved by having the players get up and hit each other with sticks as diceless or diceful is committing a category error.