
no it wasn't me
15 posts
Mistermattie - Mr. Mattie - Tumblr Blog

How i animate eyes! (i always use 8fps!)
Writing Worksheets & Templates
will update this every few weeks/months. alternatively, here are all my tagged Writing Worksheets & Templates
Chapter Outline ⚜ Character- or Plot-Driven Story
Death & Sacrifice ⚜ Magic & Rituals
Tension ⚜ Thought Distortions
Character Development
50 Questions ⚜ Backstory ⚜ Character Creation
Character Creator; Name; Quirks; Flaws; Motivation
Character Profile (by Rick Riordan) ⚜ Character Sheet Template
Story-Worthy Hero ⚜ "Well-Rounded" Character Worksheet
Worldbuilding
20 Questions ⚜ Decisions & Categories ⚜ Worksheet
Setting ⚜ Dystopian World
Writing References: Worldbuilding ⚜ Plot ⚜ Character
all posts are queued. send questions/requests here.
Praise the Lamb!

You can see how I made it here:
God gave me two ears and two hands.
With one hand I browse the internet, with the other I draw. One ear is to listen to a vtuber play minecraft while the other is listening to a video essay about the history of milk.
I got all bases covered
Writing Notes & References
Alchemy ⚜ Antidote to Anxiety ⚜ Attachment ⚜ Autopsy
Art: Elements ⚜ Principles ⚜ Photographs ⚜ Watercolour
Children ⚜ Children's Dialogue ⚜ Childhood Bilingualism
Character Quirks ⚜ Cruise Ships ⚜ Dystopian World
Culture ⚜ Culture Shock ⚜ Ethnocentrism & Cultural Relativism
Emotions: Anger ⚜ Fear ⚜ Happiness ⚜ Sadness
Emotional Intelligence ⚜ Genius (Giftedness)
Facial Expressions ⚜ Laughter & Humour ⚜ Swearing & Taboo
Fantasy Creatures ⚜ Literary & Character Tropes
Fight Scenes Part 1 2 ⚜ Kill Adverbs
Food: Cooking Basics ⚜ Herbs & Spices ⚜ Sauces ⚜ Wine-tasting ⚜ Aphrodisiacs ⚜ List of Aphrodisiacs ⚜ Food History
Genre: Crime ⚜ Horror ⚜ Fantasy ⚜ Speculative Biology
Hate ⚜ Love ⚜ Kinds of Love ⚜ The Physiology of Love
How to Write: Food ⚜ Colours ⚜ Drunkenness
Jargon ⚜ Logical Fallacies ⚜ Memory
Magic: Magic System ⚜ 10 Uncommon ⚜ How to Choose
Moon: Part 1 2 ⚜ Related Words
Mystical Items & Objects ⚜ Talisman ⚜ Relics ⚜ Poison
Realistic Injuries ⚜ Rejection ⚜ Structural Issues ⚜ Villains
Symbolism: Colors ⚜ Food ⚜ Numbers ⚜ Storms
Thinking ⚜ Thinking Styles ⚜ Thought Distortions
Compilations: Plot ⚜ Character ⚜ Worldbuilding
all posts are queued. will update this every few weeks/months. send questions or requests here.
COLOURS in DESCRIPTION
colour is the lifeblood of a scene. here are ways not to over-use it.
Red: cardinal, coral, crimson, flaming, maroon, rose, wine, brick red, burgundy, carmine, cerise, cherry, chestnut, claret, copper, dahlia, fuschia, garnet, geranium, infrared, magenta, puce, ruby, russet, rust, salmon, sanguine, scarlet, tition, vermilion, roseate, rubicund, ruddy, rubescent, florid
Orange: apricot, tangerine, merigold, cider, ginger, bronze, cantaloupe orange, clay, honey, marmalade orange, amber
Yellow: blond, chrome, cream, gold, ivory, lemon, saffron, tawny, xanthous, sandy
Green: grassy, leafy, verdant, emerald, aquamarine, chartreuse, fir, forest green, jade, lime, malachite, mossy, pea green, pine, sage, sea green, verdigris, willow, spinach green, viridian
Blue: azure, beryl, cerulean, cobalt, indigo, navy, royal blue, sapphire, teal, turquoise, ultramarine
Purple: violet, indigo, lavender, lilac, mauve, periwinkle, plum, violet, amethyst, heliotrope, mulberry, orchid, pomegranate purple, wine, amaranthine, perse, violaceous, reddish-blue

My attempt at it, I liked how it ended up but i had so much trouble with the middle bit

that middle part right there i hate how stretched i made the faces.
...at least they are separated objects. Next endeavor is the little razor dagger.
@mistermattie Nightmare topology what can i say

Red Crown Weapon Lineup
yes I'm aware a few of them are missing, the gauntlets i was planning on doing later when i have a character model to work with, and i just couldn't get the blunderbuss to look good.

im currently in the process of rigging them up, and once ive done that ill have to figure out how to join em all into the red crown rig....
i dunno if i should sculpt in battle damage on the hammer, it seems from reference its got a lot of it but sculpting would mean i'd have to reptopologize it and i really don't wanna do that
oh well i'll figure it out.

This took me week and some change it may not seem like it but I did draw everything in the pic, I tried my best to make the cards accurate to the game, I made this a few weeks ago I wasn’t sure if I was gonna share it or not but here it is
Dialogue Responses Masterlist
"Where do we go from here?" (x)
"I miss you." (x)
"It doesn't matter." (x)
"How are you?" (x)
"I need your help." (x)
"What do you need?" (x)
"I have a plan." (x)
"There is something I wanted to tell you…" (x)
"What is wrong with you?" (x)
"Do you feel better now?" (x)
"I feel like I'm losing you." (x)
"What are we?" (x)
"Jealousy doesn't look good on you." (x)
"I think you are in love." (x)
"Can we talk?" (x)
"Are you afraid of me?" (x)
"Have I ever lied to you?" (x)
"I love you." (x)
"I hate you." (x)
"I thought you were dead!" (x)
"I said sorry. What more could you want?" (x)
"Please, come back to me." (x)
"I'm going to kill you!" (x)
"Nothing to be embarrassed about." (x)
"Why are you here?" (x)
"Do you want to be my date?" (x)
"I want to kiss you." (x)
"Are you angry with me?" (x)
If you like my blog and want to support me, you can buy me a coffee or become a member! And check out my Instagram! 🥰

it's so nice to have a husband that helps you get ready for ceremonies
shame he inevitably messes you up for his own amusement immediately after, making the process twice as long
for some reason you never learn
Writing Tips Master Post
Character writing/development:
Character Arcs
Making Character Profiles
Character Development
Comic Relief Arc
Internal Conflict
Character Voices
Creating Distinct Characters
Suicidal Urges/Martyr Complex
Creating Likeable Characters
Writing Strong Female Characters
Writing POC Characters
Building Tension
Plot devices/development:
Intrigue in Storytelling
Enemies to Lovers
Alternatives to Killing Characters
Worldbuilding
Misdirection
Consider Before Killing Characters
Foreshadowing
Narrative:
Emphasising the Stakes
Avoid Info-Dumping
Writing Without Dialogue
1st vs. 2nd vs. 3rd Perspective
Fight Scenes (+ More)
Transitions
Pacing
Writing Prologues
Dialogue Tips
Writing War
Writing Cheating
Worldbuilding:
Worldbuilding: Questions to Consider
Creating Laws/Rules in Fantasy Worlds
Book writing:
Connected vs. Stand-Alone Series
A & B Stories
Writer resources:
Writing YouTube Channels, Podcasts, & Blogs
Online Writing Resources
Outlining/Writing/Editing Software
Writer help:
Losing Passion/Burnout
Overcoming Writer's Block
Fantasy terms:
How To Name Fantasy Races (Step-by-Step)
Naming Elemental Races
Naming Fire-Related Races
How To Name Fantasy Places
Ask games:
Character Ask Game #1
Character Ask Game #2
Character Ask Game #3
Miscellaneous:
1000 Follower Post
2000 Follower Poll
Writing Fantasy




Before and afters(/in progress) of my bell and hat :D! totally not changing stuff right before a contest lol

Count me in
Whats your process for drawing the traditional art?


Yoinking my Shamura drawing for this one. Very brief, but I hope this makes sense 🐌


Tried out modelling one of the little menace's staff weapon, spent my entire night on just the tip on top of the moon, it did not want to cooperate. The rest went surprisingly smoothly.
Worked out tho i think Aym likes it.









Goats and Lambs for you.
Was really fun to check how yours was done, appreciate it lots, and that dude from P2Design is incredible, and one thing in particular i want to try is using his Sword trails tutorial to make that but as a fiery aura around the characters, the best part of the tutorials you find is putting your spin on them!
@mistermattie
here is my rig
since it has no audio ill explain what all the bones in the "target bones" section do, essentially their whole purpose is to keep the pupil in the centre of the eye when stretching. yup, thats it lmao.
so theres an empty vertex parented on the centre vertex of the eye, ive then got a bone named "eye_Centre" using a copy location constraint on the empty.
ive then got that upright bone at the back called "Eye-Parent" which all the pupil bones are parented to, which has a damped track constraint onto the eye_centre bone on the X-axis.
now for the eye / pupil itself ive got that large horizontal bone called "eye_look" which also has a damped track constraint onto the ball looking bone called "look_at"
then ive got a bone called "pupil" that the iris mesh is parented to, which copies the location and rotation of the eye_look bone and copies the scale of the look_at bone
convoluted? yeh kinda lol
i cant even remember how i figured it out i think i was in a frustrated stupor and only snapped out when it worked lmao
Dude this is sick! Thank you for sharing it's giving me a bunch of ideas, I think i'll have my expressions as shape keys indeed as you mentioned before, absolutely stunning job you've done!
The intimidation horns coming out was also super nice ohoho
i cant even remember how i figured it out i think i was in a frustrated stupor and only snapped out when it worked lmao
I feel that, but at least this kinda focuses you or replaces inspiration with spite and that makes it work???
@mistermattie
here is my rig
since it has no audio ill explain what all the bones in the "target bones" section do, essentially their whole purpose is to keep the pupil in the centre of the eye when stretching. yup, thats it lmao.
so theres an empty vertex parented on the centre vertex of the eye, ive then got a bone named "eye_Centre" using a copy location constraint on the empty.
ive then got that upright bone at the back called "Eye-Parent" which all the pupil bones are parented to, which has a damped track constraint onto the eye_centre bone on the X-axis.
now for the eye / pupil itself ive got that large horizontal bone called "eye_look" which also has a damped track constraint onto the ball looking bone called "look_at"
then ive got a bone called "pupil" that the iris mesh is parented to, which copies the location and rotation of the eye_look bone and copies the scale of the look_at bone
convoluted? yeh kinda lol
i cant even remember how i figured it out i think i was in a frustrated stupor and only snapped out when it worked lmao
Oh awesome! Thanks! I'll be trying to make it stretchy later.
The crown has a bit of a thickness to it, using solidify, and I feel i am overusing edge creases but that's a problem for future me!

oh hey tumblr takes videos
@spaceranger13 I've spent the day at work not thinking about work and imagining how i'd solve my issues :D
I did some more tinkering with my project thing, i dont know what i'll do to add bones and drivers to these, but i did put a few constraints, I am going for this flat look.
Decided having the Eye and the pupil as two separated planes, wrapped them and solidified, quite content with it!
oh hey tumblr takes videos
@spaceranger13 I've spent the day at work not thinking about work and imagining how i'd solve my issues :D
I did some more tinkering with my project thing, i dont know what i'll do to add bones and drivers to these, but i did put a few constraints, I am going for this flat look.
Decided having the Eye and the pupil as two separated planes, wrapped them and solidified, quite content with it!
How i made the red crown in blender @mistermattie prt 1
to start with the red crowns shape itself what i did is grab a default cylinder, remove the top and bottom faces to make it a hollow 1 face thick tube and use proportional editing to get that pinchy part of the crown, like this

after that slap a solidify modifier on (make sure its got the offset the right way) and set that to your desired thickness and apply should look like this

now fill in the top (or leave it hollow if you want), id advise that you try and get the mesh looking something like down below. also add a fair few loop cuts down the main body of the crown (not too many).

and thats the basic shape down! i did things a bit differently than this originally but what i changed here should make the later process easier.

now im not sure if its a good idea to put the process of adding the eye here, as in hindsight there are likely a few ways you could do it (i used Booleans, was rather messy) im not sure if you can trace around an object using something like the knife tool? either way it should resemble this somewhat

(this is an older mesh of the original as cutting another eye shape would take a lot of time, the way i did it was slicing a shape using booleans ((making sure that there was a square of mesh around the cut)) and then deleting the surrounding faces and manually reconstructing the shape removing verts that didn't line up, somewhat tedious)
now for the eyeball itself i found the easiest (probs not the best) way of doing it was to add a sphere at the centre of the crown so it looks like this

then select the back panel of the eyehole of the crown, duplicate it and seperate by selection, extrude it along the x axis and use a slice boolean on the sphere to get this

(make sure you recalculate normals while in edit mode by using shift + N)
and then remove the back mesh, remove the verts that arent connected to anything and merge the sharp points so they're perfectly centre and boom

now shove that in the eye socket, make a pupil shaped plane (i just used proportional editing on a circle), make some lines going both horizontally and one down the middle by selecting 2 verts and pressing J, subdivide it, add a shrinkwrap modifier, setting the target as the eye and setting the wrap method as project. set the limit to be something fairly large, probably around 20-40? face cull front set the snap mode above surface and put a very small offset so it isnt intersecting, move the plane behind the eye and it should work!
Note: the subdivision levels severly lag blender if too high, if you notice the shrinkwrap not working so well on the edges of the eye, i'd just scale the eye slightly so it is hidden by the eyelid


and ill end this post here. i wont go over materials or outline as its a bit highly specific but ill give you pointers if ya want. after this is rigging and that'll have to be vague unfortunatly but ill go into detail about the squash and stretch functionality and the eye track (which took me several days to get working)
that should (unless i forgot something) be all of the default stuff. if you have any questions don't be afraid to ask!
cmyk test pages r like angels to me