mournthestarsandhope - They Call
mournthestarsandhope
They Call

Hi I’m Lee/ RonanThey/themI like to cryptically paint sometimesFind me on instagram I guesshttps://www.instagram.com/mournthestars?igsh=MW1mZ2xzcjVqdXBjbg%3D%3D&utm_source=qr

100 posts

Mournthestarsandhope - They Call - Tumblr Blog

mournthestarsandhope
10 months ago

"Uhp-uhp-bup-bup." Danny says loudly, cutting off the crime lord bleeding all over his living room. He presses a finger to his lips, despite knowing that Red couldn't see it, and stifles his rage behind a playful smile.

He's lucky he's facing the kitchen, his back turned to Hood. He can see the fury green of his eyes reflecting back at him in the chrome of the sink, he's threatening to crush the rag in his hands. His vision is futzing out in the corners of eyes.

"We don't speak the 'J' name in this household." He says in almost a sing-song, because if he doesn't, then the Gotham oil sitting, boiling, behind his teeth and coating his tongue will spittle out and Danny's already haunting his apartment just by his mere presence. He doesn't want to haunt it more.

He can hear the whine of the lightbulbs, threatening to burst like a popped balloon. He turns the water off and and rings the rag out tighter than he perhaps should.

"You don't like the clown?" Hood asks him, and Danny's not sure if he's mocking him for it. There's a knowing lilt in his voice that throws back Danny to their first meeting on that balcony. If he were anyone else, Danny might've just punched him.

His heel turns sharply towards him, a tight smile on his face and an even tighter look around his eyes. At least he knows that the green has faded because the pounding behind his eyes are gone, his grief-born, death-made rage sizzling back beneath his veins. "I think you already know why, Ridin' Hood."

A grief like this don't stay buried, after all.


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mournthestarsandhope
10 months ago

On another topic altogether: what if most ghosts have casual, short answers that they usually give to people who ask how they died?

Like, a lot of fics (DPxDC in particular) have ghosts instantly losing their minds when someone asks about their death. It's not just normal rude, it's Magical Rude. But realistically, people usually have a way of dealing with frequent invasive questions. (See: amputees and people with obvious scarring.) Not to say those questions should be asked, don't fucking @ me, but they have a way of dealing with them.

So Box Ghost throws his arms up and says, "OSHA VIOLATIONS!" and then leaves.

Desiree snorts and says, "Men."

Johnny says up front, "Got in a motorcycle accident. Always wear a helmet, kid." Kitty just gestures to Johnny. They died together.

Walker explains the exact prison riot he died during, how two convicts overpowered a guard and then took over the armory. Doesn't say exactly what happened to him.

Danny, he says "It was a lab accident." (Though Danny may be more used to explaining his death in detail, since there's no way to explain what he is except exactly, in graphic detail, what happened to him.)

Ember likes to share the details. It makes people sorry they asked.

Some won't talk about it at all, of course. Lunch Lady (who starved during the Depression) doesn't. Technus (heart attack) shrugs the question off. Spectra (domestic violence) laughs in your face. Youngblood (Oregon Trail bullshit) makes things up. Vlad will actually punch you right away, but he's no shining beacon of mental stability.

But for the most part, you get one tense pass.

It's when you press for details that you're asking to get got.


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mournthestarsandhope
10 months ago

one-sided platonic feelings always hit me so hard. like. i want you to love me like a son, but to you i’m not much more than a servant. i swore our oath of brotherhood out of real devotion, and you swore it out of convenience. i want to go to the ends of the earth and the depths of hell for you and follow you until the end of time, and in your mind that’s no more than what i owe you


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mournthestarsandhope
10 months ago

11 Underexplored settings of post-apocalyptic worlds

Inspired once again by my recent binge of abandoned explorations.

The greatest hits of the sprawling city scapes and farmland that feature in everything from post-alien invasions to zombie takeovers to just worlds gone by in a not-so-distant future tend to be:

Generic office buildings

Churches

Schools

Water parks

Suburbs

Famous monuments

Cruise ships

It’s come to my attention though just how many architectural abnormalities there are, in their own current post-apocalyptic states, that would absolutely befuddle archaeologists centuries from now trying to figure out their purposes.

So whether you want to go hard into “this new world has completely forgotten what came before it” or your very own and unique road trip through desolation, here’s some suggestions for cool and/or practical settings!

1. Disney/Iconic Theme Parks

2000 years from now after X disaster strikes, survivors completely removed from historical context stumble upon…. Disney World. They presume Mickey really was a giant mutant mouse, or a mouse-shaped deity worshiped by the local populace (and I mean… are they wrong?). People who might have never left the local area without planes and feasible transport, or knowledge that land across the ocean even exists, might be astounded by the buildings of Epcot’s World Showcase, or any of Disney’s themed resorts.

Water parks are done to death, but not enough emphasis is put onto how bizarre these places would look without context, even to a younger generation that has no idea what it used to be.

Orlando has a hotel with its own rainforest in a massive atrium, with ponds and boats and boardwalks inside. But, you know, I guess strolling through Chicago or New York City is cooler. It may be unfilmable, but it’s not unwritable.

2. The foundations of unfinished construction projects

The remains of an office building that never was, a veritable modern Stonehenge with how little would survive an apocalypse. Inexplicable areas of land with massive pits for unbuilt parking garages, or sprawling swimming pools and lazy rivers.

Or massive, skeletal towers that would have been the monument to a much larger estate that just lost funding. Buildings still surrounded by scaffolding, only half-complete with their windows.

3. Survivor’s encampment landmarked by a monument/hotel/theme park that was never built

In one of those abandoned videos, a company in China was trying to build a discount Disneyland and all that remains is an unfinished Cinderella Castle with steel shells of the gables… behind a modern shopping mall.

Any structure that would have been deeply out of place either in the country it’s built in, or the newer buildings that surround it, immediately looks more creative than just ‘generic strip mall’ or ‘generic high school’. And it’s also realistic, as projects like this fall through constantly, as a unique piece of your worldbuilding. Or, it did have its run as whatever the strange building was part of, and through bankruptcy and selling the land around it, it ends up being the only structure that remains.

4. Hotels that are made up as if the staff vanished instantaneously

Or, many, many Covid victims. Having your characters scrounge for resources through a hotel with beds still made, coffee cups on the breakfast tables, serving spoons and plates ready to go by the buffet. Halloween, Christmas, or Valentine’s decorations still on display.

The schedules for the final week of business still hanging in the offices, unopened mail, packages for guests still in the mail room, pallets of new soaps and supplies still in the delivery bay from the distribution center, linens still in the industrial dryers. I worked in a hotel scheduled for eventual demolition and the disrepair the interior fell into because, what’s the point of managing mold and bed bugs when it’s all getting gutted anyway, makes it super creepy knowing guests are completely clueless on the other side.

Places that have been completely ransacked and destroyed are creepy, sure, but places that are almost frozen in time despite the decay around them are both eerie, and rather dark. Cruise ships/confined spaces like ships tend to be used more for horror, but these, too, as if they’re frozen in time.

5. Cargo ships/shipping yards

An easy-ish one to film in. Looters breaking open shipping containers, or building entire communities and homes out of those containers either on land, or on the barges and ships. A community that can weigh anchor and move once resources and scavenging dries up, or another violent group moves in on the land.

Or, in the case of a viral apocalypse, a community relatively spared from the violence out on the open ocean.

6. IKEA/Furniture Warehouses and DC’s

Warehouses especially have few entries and fewer windows to secure, but as their contents (except the showroom floor) are in mint condition at the time of the world ending and probably stored in plastic and crates, they’d be relatively spared from the elements as a good base camp.

Furniture is also too heavy to loot in a panic and absconding with a brand new mattress probably wouldn’t be at the top of people’s minds as doomsday approaches.

Your little community each having their own lavish living spaces with whatever eclectic furniture they either liked or could now get their hands on for free would just be cool to read about.

7. Penthouse suites

Climbing those stairs would suck and depending on the build quality, the safety of the structure over time would degrade, but maybe your community has manual cranks for the elevators. There might be one way down, but there’s also only one way up, and you can see invaders and catastrophe coming for miles.

These places tend to be dripping in luxury your characters might otherwise have never experienced and they could either make a base there, or have a grand old time trashing the place up because the rich are dead and gone.

8. Historical forts

They lasted this long, why not a few centuries more? The fort that comes to mind is the Castillo de San Marcos in St. Augustine, Florida, right on the beach with a built-in defense wall and a huge courtyard for your community of plucky survivors.

Castles, too, though they’d likely be prime real estate for all manner of interested parties. Aging, famous forts are just never in these types of stories, unless it’s a picture of where the military used to be, now overrun or destroyed.

9. Ski resorts

Similar to the made-up hotels and theme parks, this one comes with presumably multiple buildings, potential use of the slopes and ski transports, isolation via elevation and remoteness from major cities, and the threat of bitter winters and blizzards.

Never been to one myself in winter, but remote locations for a post-apocalypse story tends to just be shorthand for “generic farm or small town,” which isn’t super immersive.

10. Luxury malls

Seen in The Last of US, it gives you a microcosm of so many different environments all slapped together and there’s no limit on what kinds of stores you could include, or all the kiosks, all the mini attractions like trampolines, kiddie parks, massage tables, and even VR flight simulators.

Maybe it has a theater tacked onto it, or a double-story book store, one of those rental spaces dedicated to fancy cars or candy stores. Great for the main setting or even just passing through, especially as they’re already a dying breed you can go ham with. ‘Luxury’ and designer items collecting dust right across from the discount store with everything for under &14.99 could strike a powerful message about social constructs.

11. Science museums

Sure you can make some poignant message about priceless artwork being left to rot, or. When I was a kid, I went to a science center with natural disaster simulators like house fires and tornadoes and a whole-ass IMAX theater where I saw Night at the Museum, the only movie I’ve ever seen in a proper IMAX dome.

There was a whole kids section with a ropes course, area for exploring the human body, a NASA-sponsored mock up space module, mock up grocery store, and little exhibits here and there about optical illusions and the physics behind laying on a bed of nails and how it doesn’t kill you. It’s just something unique and fun that your characters can interact with and gives them plenty to play off and give little anecdotes to make them feel more human.

Point is, your post-apocalypse doesn’t have to be limited to the usual suspects. We’ve all seen the strip malls and Walmarts and suburban homes and farms. There is no special effects budget or filming restraint in a book and I’d love to read more stories set in unique and descriptive places, or just fresh takes on your standard survival camp that isn’t just “build a wall around a section of neighborhood”.

It’s the apocalypse. All real estate becomes free real estate.


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mournthestarsandhope
10 months ago

Worldbuilding Checklist (STILL UPDATING)

This is basically a bunch of worldbuilding checklists crammed together. Use what works for you, leave the rest. This is fantasy orientated and I will continue to update it regularly so reblog or comment something you think should be added.

History:

How far back does recorded history go?

How does history interact with myth and folklore?

How did the current system of governance come into power?

What are some notable figures of history?

Is your world's history broken down into eras?

What events have been twisted and changed as they've been passed down through the generations?

Geography:

What is the climate of this area?

What are the common plants of this area? Are there any fictional plants?

What are the common animals of this area? Are there any fictional animals?

Are there continents? Islands?

How much of this area is inhabited?

What area is known?

Country borders?

What are the major geographical landmarks i.e. rivers, mountains?

Where are the major trade routs?

What are the seasons like in this area?

Magic System:

How is magic practiced? Using wands, staffs, runes, etc?

How is magic learned?

Can magic be taken?

What can't magic do? What are its limitations?

What is the first thing a person learns when learning magic?

How are magic users perceived by others?

What are the laws regarding magic?

How does magic link to religion?

How has magic influenced history?

Politics and Law:

What style of leadership rules the area i.e. theocrasy (ruled by religion), monarchy (ruled by a royal family)?

How are laws created?

What is the process from the conception of a law to the point where it passed?

How is the law enforced?

What is the judicial system of this place?

Is there a death penalty?

Society and Culture:

How many major cultures are there?

What is their global population?

Where are they located geographically within your world?

Is there a social hierarchy / a division between the classes?

What are the major pieces of art in this world?

What does its music sound like? What instruments are used?

Are there well know folk songs?

What food is eaten by each group of society?

What are the treat foods of this area?

What are the foods saved for special occasions?

What holidays / special occasions are there?

Religion:

What are the major religions in this area? Do they get on with each other?

How are these religions viewed by their worshippers? By those who worship other religions? By those who worship no one at all?

How much does religion influence politics and the laws passed?

What do these religions believe in?

Are there divisions within these religions between groups who believe slightly different things?

How old are these religion? Which came first?

Which religion has the biggest influence on the world?

What are their opinions towards the government?

What are their opinions regarding the poor and the rich? Do they differ?

What are their opinions towards magic and technology?

Commerce and Industry:

What is the major industry?

Main imports / exports?

How wealthy is this country / area?

What valuable resources does this country / area have?

What are the common crops / livestock in this area?

Is this area coastal? Is there a fishing / trade industry?

Is this area forested? Logging and timber?

Technology:

What are the transport option available? For the poor? For the rich?


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mournthestarsandhope
10 months ago

Creative misfortunes for characters

Identity Crisis: Have your character lose their memory, forcing them to rediscover their true self and past.

Betrayal by a Loved One: A close friend or family member betrays the character's trust, leading to emotional turmoil and inner conflict.

Physical Transformation: Give your character a physical ailment or transformation that they must come to terms with, such as sudden blindness, a debilitating illness, or turning into a different species.

Unrequited Love: Make your character fall deeply in love with someone who doesn't reciprocate their feelings, causing heartache and a quest for self-discovery.

Financial Ruin: Strip your character of their wealth and privilege, forcing them to adapt to a life of poverty and face the harsh realities of the world.

False Accusation: Have your character falsely accused of a crime they didn't commit, leading to a desperate quest to clear their name.

Natural Disaster: Place your character in the path of a devastating natural disaster, such as a hurricane, earthquake, or tsunami, and force them to survive and rebuild.

Loss of a Sense: Take away one of your character's senses (e.g., sight, hearing, taste) and explore how they adapt and cope with this profound change.

Forced Isolation: Trap your character in a remote location, like a deserted island, and make them confront their inner demons while struggling to survive.

Haunted Past: Reveal a dark secret from your character's past that comes back to haunt them, threatening their relationships and well-being.

Time Travel Consequences: Send your character back in time, but make them inadvertently change a crucial event in history, leading to unintended consequences in the present.

Psychological Breakdown: Push your character to the brink of a mental breakdown, exploring the complexities of their psyche and their journey towards recovery.

Unwanted Prophecy: Have your character be the subject of a prophecy they want no part of, as it places them in grave danger or disrupts their life.

Loss of a Loved One: Kill off a beloved character or make your protagonist witness the death of someone close to them, igniting a quest for revenge or justice.

Incurable Curse or Disease: Curse your character with an incurable ailment or supernatural curse, and follow their journey to find a cure or accept their fate.

Sudden Disappearance: Make a character disappear mysteriously, leaving the others to search for them and uncover the truth.

Betrayal of Morals: Force your character into a situation where they must compromise their ethical values for a greater cause, leading to moral dilemmas and internal conflict.

Loss of a Precious Object: Have your character lose a cherished possession or artifact that holds sentimental or magical significance, setting them on a quest to recover it.

Political Intrigue: Place your character in a position of power or influence, then subject them to political intrigue, manipulation, and power struggles.

Existential Crisis: Make your character question the meaning of life, their purpose, and their place in the universe, leading to a philosophical journey of self-discovery.

Remember that misfortunes should serve a purpose in your story, driving character growth, plot development, and thematic exploration.

Creative Misfortunes For Characters

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mournthestarsandhope
10 months ago

Principles and Laws of Magic for Fantasy Writers

Fundamental Laws

1. Law of Conservation of Magic- Magic cannot be created or destroyed, only transformed.

3. Law of Equivalent Exchange- To gain something, an equal value must be given.

5. Law of Magical Exhaustion- Using magic drains the user’s energy or life force.

Interaction and Interference

4. Law of Magical Interference- Magic can interfere with other magical effects.

6. Law of Magical Contamination- Magic can have unintended side effects.

8. Law of Magical Inertia- Magical effects continue until stopped by an equal or greater force.

Resonance and Conditions

7. Law of Magical Resonance- Magic resonates with certain materials, places, or times.

9. Law of Magical Secrecy- Magic must be kept secret from the non-magical world.

11. Law of Magical Hierarchy- Different types of magic have different levels of power and difficulty.

Balance and Consequences

10. Law of Magical Balance- Every positive magical effect has a negative consequence.

12. Law of Magical Limitation- Magic has limits and cannot solve every problem.

14. Law of Magical Rebound- Misused magic can backfire on the user.

Special Conditions

13. Law of Magical Conduits- Certain objects or beings can channel magic more effectively.

15. Law of Magical Cycles- Magic may be stronger or weaker depending on cycles (e.g., lunar phases).

17. Law of Magical Awareness- Some beings are more attuned to magic and can sense its presence.

Ethical and Moral Laws

16. Law of Magical Ethics- Magic should be used responsibly and ethically.

18. Law of Magical Consent- Magic should not be used on others without their consent.

20. Law of Magical Oaths- Magical promises or oaths are binding and have severe consequences if broken.

Advanced and Rare Laws

19. Law of Magical Evolution- Magic can evolve and change over time.

20. Law of Magical Singularities- Unique, one-of-a-kind magical phenomena exist and are unpredictable.

Unique and Imaginative Magical Laws

- Law of Temporal Magic- Magic can manipulate time, but with severe consequences. Altering the past can create paradoxes, and using time magic ages the caster rapidly.

- Law of Emotional Resonance- Magic is amplified or diminished by the caster’s emotions. Strong emotions like love or anger can make spells more powerful but harder to control.

- Law of Elemental Harmony- Magic is tied to natural elements (fire, water, earth, air). Using one element excessively can disrupt the balance and cause natural disasters.

- Law of Dream Magic- Magic can be accessed through dreams. Dreamwalkers can enter others’ dreams, but they risk getting trapped in the dream world.

- Law of Ancestral Magic- Magic is inherited through bloodlines. The strength and type of magic depend on the caster’s ancestry, and ancient family feuds can influence magical abilities.

- Law of Symbiotic Magic- Magic requires a symbiotic relationship with magical creatures. The caster and creature share power, but harming one affects the other.

- Law of Forgotten Magic- Ancient spells and rituals are lost to time. Discovering and using forgotten magic can yield great power but also unknown dangers.

- Law of Magical Echoes- Spells leave behind echoes that can be sensed or traced. Powerful spells create stronger echoes that linger longer.

- Law of Arcane Geometry- Magic follows geometric patterns. Spells must be cast within specific shapes or alignments to work correctly.

- Law of Celestial Magic- Magic is influenced by celestial bodies. Spells are stronger during certain astronomical events like eclipses or planetary alignments.

- Law of Sentient Magic- Magic has a will of its own. It can choose to aid or hinder the caster based on its own mysterious motives.

- Law of Shadow Magic- Magic can manipulate shadows and darkness. Shadowcasters can travel through shadows but are vulnerable to light.

- Law of Sympathetic Magic- Magic works through connections. A spell cast on a representation of a person (like a doll or portrait) affects the actual person.

- Law of Magical Artifacts- Certain objects hold immense magical power. These artifacts can only be used by those deemed worthy or who possess specific traits.

- Law of Arcane Paradoxes- Some spells create paradoxes that defy logic. These paradoxes can have unpredictable and often dangerous outcomes.

- Law of Elemental Fusion- Combining different elemental magics creates new, hybrid spells with unique properties and effects.

- Law of Ethereal Magic- Magic can interact with the spirit world. Ethereal mages can communicate with spirits, but prolonged contact can blur the line between life and death.

- Law of Arcane Symbiosis- Magic can bond with technology, creating magical machines or enchanted devices with extraordinary capabilities.

- Law of Dimensional Magic- Magic can open portals to other dimensions. Dimensional travelers can explore alternate realities but risk getting lost or encountering hostile beings.

- Law of Arcane Sacrifice- Powerful spells require a sacrifice, such as a cherished memory, a personal item, or even a part of the caster’s soul.

---

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Principles And Laws Of Magic For Fantasy Writers
Principles And Laws Of Magic For Fantasy Writers
Principles And Laws Of Magic For Fantasy Writers
Principles And Laws Of Magic For Fantasy Writers
Principles And Laws Of Magic For Fantasy Writers
Principles And Laws Of Magic For Fantasy Writers
Principles And Laws Of Magic For Fantasy Writers
theplotmage.etsy.com
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mournthestarsandhope
10 months ago

a list of 100+ buildings to put in your fantasy town

academy

adventurer's guild

alchemist

apiary

apothecary

aquarium

armory

art gallery

bakery

bank

barber

barracks

bathhouse

blacksmith

boathouse

book store

bookbinder

botanical garden

brothel

butcher

carpenter

cartographer

casino

castle

cobbler

coffee shop

council chamber

court house

crypt for the noble family

dentist

distillery

docks

dovecot

dyer

embassy

farmer's market

fighting pit

fishmonger

fortune teller

gallows

gatehouse

general store

graveyard

greenhouses

guard post

guildhall

gymnasium

haberdashery

haunted house

hedge maze

herbalist

hospice

hospital

house for sale

inn

jail

jeweller

kindergarten

leatherworker

library

locksmith

mail courier

manor house

market

mayor's house

monastery

morgue

museum

music shop

observatory

orchard

orphanage

outhouse

paper maker

pawnshop

pet shop

potion shop

potter

printmaker

quest board

residence

restricted zone

sawmill

school

scribe

sewer entrance

sheriff's office

shrine

silversmith

spa

speakeasy

spice merchant

sports stadium

stables

street market

tailor

tannery

tavern

tax collector

tea house

temple

textile shop

theatre

thieves guild

thrift store

tinker's workshop

town crier post

town square

townhall

toy store

trinket shop

warehouse

watchtower

water mill

weaver

well

windmill

wishing well

wizard tower


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mournthestarsandhope
10 months ago

guys I just read a post that writing horny things in the tags of tumblr posts is actually wrong and that we need to have some decorum so poll time

rb for sample size, do your thing in the tags idc

mournthestarsandhope
10 months ago
mournthestarsandhope
10 months ago
Said It A Year Ago And Ill Say It Again.

Said it a year ago and I’ll say it again.

Pirate all your favorite shows, movies and games while you still have the chance.

Oh, and never stop supporting physical media.

mournthestarsandhope
10 months ago

Hey, don’t cry. Free online database of Japanese folk lore


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mournthestarsandhope
10 months ago

"I am forever your most devoted believer."


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mournthestarsandhope
10 months ago

Something about the whole "Eming is born of Hua Cheng's desire to live and Rouye is born of Xie Lian's desire to die," and then how Xie Lian wears funeral colours and Hua Cheng wears wedding colours. God oriented towards death and stillness and self-denial. Ghost oriented towards life and hope and happiness.


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mournthestarsandhope
10 months ago
Another Panel From My Comic About Hua Cheng The Star Of Misfortune

Another panel from my comic about Hua Cheng «The Star of Misfortune» 🥰

The translation to english is done! I'm planning to open orders soon🫡❤️


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mournthestarsandhope
10 months ago
Pls Assume I'm Thinking About This Moment 24/7 All Week Every Week

pls assume i'm thinking about this moment 24/7 all week every week


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mournthestarsandhope
10 months ago
Hc: Thank You, Dianxia, For This Blessing...xl: San Lang, Why Are You Praying, I'm Right Here?
Hc: Thank You, Dianxia, For This Blessing...xl: San Lang, Why Are You Praying, I'm Right Here?
Hc: Thank You, Dianxia, For This Blessing...xl: San Lang, Why Are You Praying, I'm Right Here?
Hc: Thank You, Dianxia, For This Blessing...xl: San Lang, Why Are You Praying, I'm Right Here?

hc: thank you, dianxia, for this blessing... xl: san lang, why are you praying, i'm right here?


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mournthestarsandhope
10 months ago
mournthestarsandhope - They Call
mournthestarsandhope - They Call

🤍❤️


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mournthestarsandhope
10 months ago
The Crown Prince Who Pleased The Gods

the crown prince who pleased the gods 🗡️🪷✨

mournthestarsandhope
10 months ago

Still Phantom planet

Still Phantom Planet
mournthestarsandhope
10 months ago
mournthestarsandhope - They Call
mournthestarsandhope
10 months ago
A Small Collaboration With Ibraheem, Whose Campaign Is Still Going!!
A Small Collaboration With Ibraheem, Whose Campaign Is Still Going!!
A Small Collaboration With Ibraheem, Whose Campaign Is Still Going!!
A Small Collaboration With Ibraheem, Whose Campaign Is Still Going!!
A Small Collaboration With Ibraheem, Whose Campaign Is Still Going!!
A Small Collaboration With Ibraheem, Whose Campaign Is Still Going!!
A Small Collaboration With Ibraheem, Whose Campaign Is Still Going!!

A small collaboration with Ibraheem, whose campaign is still going!!

So if you have the money to spare I implore you to donate:

Donate to Help me and my family to evacuate from Gaza, organized by Devlin Downs
gofundme.com
Title: "Urgent Relief: Support Ibrahim's Family in Gaza Amidst Devastation" … Devlin Downs needs your support for Help me and my family to
mournthestarsandhope
10 months ago
A DEER CLIMBS THE ALTAR AND SLITS HER OWN THROAT. WE HAVE WORDS FOR THIS BUT DONT SPEAK THEM.
A DEER CLIMBS THE ALTAR AND SLITS HER OWN THROAT. WE HAVE WORDS FOR THIS BUT DONT SPEAK THEM.
A DEER CLIMBS THE ALTAR AND SLITS HER OWN THROAT. WE HAVE WORDS FOR THIS BUT DONT SPEAK THEM.

A DEER CLIMBS THE ALTAR AND SLITS HER OWN THROAT. WE HAVE WORDS FOR THIS BUT DON’T SPEAK THEM. 

WE CAN’T DECIDE: PULL IT OUT, OR LEAVE IT IN? 

BLEED TO DEATH, OR LIVE WITH IT?

– Yves Olade, “Iphigenia at Aulis” from Bloodsport


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mournthestarsandhope
10 months ago

WHAT THE FUCK IS THIS

WHAT THE FUCK IS THIS

WHO IS USING THIS

AN APP??? THEY HAVE A FUNCTIONING WEBSITE

THE LAST FUNCTIONING WEBSITE