
334 posts
Lonely Place Of Longing
Lonely Place of Longing
Warnings: cut, wound, blood, hurt/aftermath, caretaker and whumpee, living weapon whumpee, i guess captivity and restraints?
“Welcome to Organization, Caretaker,” the Chairman said.
“Thank you very much for giving me this opportunity,” Caretaker said enthusiastically. Caretaker had always wanted to make a difference with their life. They knew that Organization—with their unprecedented efforts to keep the world safe—was the best way to do so. Though they had limited military training, and absolutely no background in technology management, somehow Caretaker had managed to get the job.
“Let me take you to your team. You’re going to be assigned to Alpha Team. They’re our most active. I’ll let Team Leader fill you in on your duties. They are your direct superior and you are to report to them.”
“Understood. Thank you, Chairman.” Caretaker hurried along to follow the Chairman.
“There are several teams. But Alpha has the most unusual members. Ah, Team Leader, there you are,” the Chairman stopped in the hallway as they almost collided with a hulking figure. Team Leader easily stood a head taller than Chairman. And a head and a half taller than Caretaker. They looked down at Caretaker with warm, dark eyes.
“You must be my new medic.”
Caretaker nodded vigorously. “Yes! I won’t let you down.”
“I’ll introduce you to the rest of the team. They’re in our portion of Base. What have they told you about our team?” Team Leader walked quickly. Caretaker had to half jog to keep up.
“That you are very active as a team. And that you have…” Caretaker’s voice trailed off. How would Team Leader take to having their team called unusual?
“We have a pretty big team. I’ll introduce you to them all in time. But I have to warn you. We have something assigned to our unit that makes us indispensable. Your job will be to manage and take care of that thing.”
“I won’t let you down. I promise,” Caretaker said eagerly.
“Do you know what a living weapon is, Caretaker?” Team Leader asked, completely ignoring Caretaker’s promises.
Caretaker stopped walking. A living weapon. They had heard of them of course. But never in their wildest dreams did they think they would ever see one, let alone work with one. They were supposedly the most dangerous assets Organization had at their disposal. Their enemies, of course, also had living weapons. A great number of them. Weapons were allegedly easily corruptible. Weapons were typically very, very evil. They had to be kept under lock and key at all times. Caretaker nodded. “They’re a human, well they were human to start with. And they’ve been imbued with…”
“With powers that make them more dangerous than an army of regular soldiers.”
Caretaker swallowed. So it was true. Living weapons really could level a city by themselves.
“We have one. They’re called Whumpee. Your job is simple, Caretaker. Keep Whumpee alive. Patch them up when we bring them back. And keep them in their quarters. They aren’t to be trusted with any freedom. No matter how much they ask, you can never let them out of our quarters unsupervised. Do I make myself clear?” Caretaker nodded.
“And, Caretaker, please remember they are dangerous. They are deadlier than any gun, knife, or projectile you will ever see. Please remember that.”
Caretaker nodded again and continued to follow Team Leader. They half heartedly listened to Team Leader introduce them to Alpha Team. Over a dozen names and faces to memorize. But none of them were the weapon. And Caretaker’s mind kept drifting to the weapon. What were they like? What were their powers? Would they hurt Caretaker? Would they try to escape and hurt the rest of the team?
After what felt like hours of introductions, but Caretaker realized it may have only been half an hour, Team Leader was leading them away from the rest of the team. “Whumpee’s room is down this hall. I hope you don’t mind, it’s where we had to put your room.” Team Leader looked a touch embarrassed. “No one wants to stay down here near them. I’ve put in a work order to repurpose our library into a living quarters. Once that’s nearly ready we can convert your room to the library and then you can move. I’m sorry.”
No one even wanted to sleep near the weapon. How evil were they? “It’s ok. I’m sure it won’t be that bad. Thank you.”
Team Leader knocked loud and hard on a door at the end of the hall. “Whumpee! Open up!” Team Leader called gruffly. “You have a new keeper. Come meet them!”
The door swung open to reveal a small, spartan room. A bed was tucked into a corner, blanket neatly tucked in. A desk was not too far from there, a small stack of books and papers in the center. Caretaker could see a small balcony opposite their door that overlooked Base’s grounds. Caretaker swallowed as they realized the balcony was caged in. The other window had bars. There was no escaping this room.
Team Leader strode into the center of the room and turned to face the door. “Whumpee, meet Caretaker. Caretaker this is Whumpee.” Whumpee leaned against the wall. Their pale blonde hair curled softly at their collar and they watched Caretaker with icy blue eyes. They were tall and lean, though their build didn’t betray the power that lurked beneath. Their clothes were plain—black shirt tucked into black pants, with black boots. The only thing adorning them were the silvery cuffs at their wrists—cuffs that Caretaker knew kept them from accessing their power.
“Nice to meet you, Caretaker,” Whumpee said, their voice surprisingly soft. Caretaker fully expected their voice to be low, grating. They didn’t expect a soft, pleasant sounding voice.
Caretaker swallowed twice before replying. “Nice to meet you, too.”
“I’m going to leave you two to get acquainted. Whumpee you are to give Caretaker a run down of your medical history and what they may need to know to be better than your last keeper. Actually, you can also let them patch up that cut from our mission this morning. It’s a small one, Caretaker. Won’t take you that long. I’ll check back in with you, Caretaker, in,” Team Leader looked at their watch, “an hour. I have a briefing with Delta Team to get to.”
Before Caretaker could protest, Team Leader left. Caretaker stood in the center of the room, their heart in their throat. Team Leader left them alone. With a living weapon. A being so dangerous they were kept in a room that was essentially a cage. And they had their powers suppressed at all times.
“Are you afraid of me?” Whumpee asked quietly. They hadn’t moved. Hadn’t attempted to get closer to Caretaker. Hadn’t tried to run out the door behind Team Leader.
Caretaker licked their suddenly dry lips. “Yes.”
Whumpee nodded. “Good. You should be.” They crossed the room and flopped onto their stomach on the bed. Caretaker could see a long, still bleeding cut, running the length of the weapon’s back from their left shoulder to their right hip.
The weapon propped their head up on their arms. “Don’t worry, I won’t hurt you unless Team Leader tells me to.”
“Do you always do as Team Leader asks?”
The weapon lay their cheek on their arm. “Yes. I am to always listen to Team Leader.” The weapon sighed. “The last one didn’t last long. There’s no shame in quitting. I won’t blame you.”
“What?”
“My last keeper. They quit after three days. It’s ok if you are too scared. You can quit. Everyone does eventually.” The weapon seemed to say the last more to themself than Caretaker.
“Where’s your first aid kit?” If they got to work they could ignore the weapon and their ice cold eyes.
“In my med bay.”
“You have your own?” This unit was much fancier than Caretaker thought. Each member got their own private med bay. Just how large was this space?
The weapon closed their eyes as though they were suddenly very weary. “No one wanted to share with me.”
Caretaker was silent. What do you even say to that? They looked around for the door to the med bay.
“You don’t need to dress it, Caretaker. It will clot soon. Probably.”
“You’ll ruin your sheets.”
“Isn’t the first time. Won’t be the last time.”
Caretaker very much did not want to be alone in the room with the weapon any longer. But they had a job to do. So they crossed the room to a door that they thought might lead to another room. They were right. The med bay was well stocked. They grabbed some gauze and anti septic so they could dress the wound.
Caretaker worked in silence. And the weapon was silent. Caretaker expected them to fill Caretaker in on their medical history while they worked. Expected them to say anything. But the weapon merely lay there and let Caretaker clean and dress the wound. “I don’t think it needs stitches. But I could glue it if—“
“It’s fine, Caretaker.” The weapon pulled their shirt off and over their head. Their back and chest were littered with scars, some older, some newer. “Here’s my medical history. I can’t get sick. I can’t remember if I did before…before I came here.”
Caretaker marveled at the scars. How was the weapon still alive? Some of them were serious, grievous wounds. “Anything else I should know?”
The weapon shook their head. They opened another door to reveal a small closet. They tossed the soiled shirt into a bin. They pulled another shirt from the drawer and put it on. “I am glad to meet you, Caretaker. No matter how long you stay here.”
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More Posts from Mousepaw
My congrats on the follower milestone. For the whump ask thing, perhaps this dialogue?
“My dear Leader, you think you have all the choices right now but really you only have two. You or them? Choose carefully.l
thanks im continuously surprised by how many people put up with my shenanigans <2
cw: creative license was used for this prompt oops, branding, forced to choose, creepy whumper, prisoner whump, team whump, mentions of past torture, implied flogging, restraints and manhandling
Leader had stopped caring. About anything, really. So when the guards chained his hands above him, he let them.
He was past caring. He stared at the tiles with dead eyes. His heart pulsed slowly, each moment dragged out. It was funny, how quickly, everything could fall apart.
Very human fingers brought him out of his mind, grabbing his chin and forcing his face upwards.
Leader stared at Supervillain. Once– it felt long ago, but it couldn’t have been that long– he would have jerked away from the touch. Snarled a curse. But now he simply couldn’t bring himself to care. So, he took it.
Some of that sentiment must have betrayed itself in Leader's expression because Supervillain's grip tightened, nails breaking skin. “Tired, hm?" They dropped the young man's chin and ran a hand through the strands, the touch deceptively soft before tightening. Supervillain yanked Leader's head up by his hair, forcing him to look straight ahead. "Pay attention."
Two guards brought in a cauldron of burning coals, an iron ominously sticking out. Leader again felt its phantom pain, his side throbbing under its memory. He winced. He couldn’t help it. That– that had hurt. For days.
There was a brief flicker of sarcasm.
Been there, done that.
It had been a while since Supervillain had resorted to anything so violently painful.
He could take it.
He’d taken worse.
Still, Leader did not look at the iron. Or the coals. He stared straight ahead and tried to remember how breathing worked.
Supervillain smiled down at him like they knew something he didn't. Once the thought appeared, he couldn’t get rid of it. Something was different. Bile worked its way up his throat.
Something was wrong.
Leader suppressed a shudder.
Before he could take another breath, the other shoe dropped.
A fourth guard carried a bleeding figure into the room. She dropped her burden unceremoniously onto the cold tiles before the cauldron with the branding iron.
The captive's head hit the floor with a sickening thud. They didn’t move.
Supervillain glanced from the new arrival to Leader, wondering idly when he would make the connection.
Leader's eyes widened in horror.
Supervillain's smile lit up the room. "Ah, yes. Took you long enough to put two and two together." They leaned in to whisper in Leader's ear. "I found them...oh so alone. A shame, really."
To Leader, the world was spinning and it wouldn’t stop. His vision blurred.
Surely the captive, with terrible lacerations down their back, barely conscious, visibly shaking– surely, that wasn’t, of all people, Whumpee.
God.
Leader made a strangled noise in his throat– a silent scream– like someone had punched him.
Supervillain stepped back, more than pleased with themself, and beckoned to their guard. They whispered something and the guard nodded.
Leader couldn’t rip his gaze away from the shaking form that was left of Whumpee.
Oh.
Oh god.
Leader hadn’t realized he was crying until the tears blurred his vision. He had failed his team. He had failed at the one job he had.
Leader threw up then. His throat burned. Then again, so did his eyes. “Whumpee?” he whispered, the name barely loud enough to be heard.
No response.
“What did you do to them?” This too, was whispered.
No one answered that, either.
The guard grabbed Whumpee, hauling them to their feet roughly. They cried out when the guard's hands dug into the lashes on their arms.
Leader stiffened. “Let go of them.” Some of the old command worked its way into his voice.
Supervillain lit a cigarette and flipped the lid of their lighter closed with a flick of their wrist. They nodded to the guard, ignoring Leader.
Immediately, two more guards grabbed Whumpee, shoving them to their knees and bending their arms to awkward angles behind their back.
Whumpee flinched, shrinking away from their touch. "Please-- P-please don't---"
And Leader snapped.
That was Whumpee they were manhandling. One of his team. Someone who had stood by him through thick and thin. Someone who had, once, trusted him.
Leader lunged forward. “Don’t touch them! Don’t–” another lunge, the chains digging into his wrists, “Touch them!”
Supervillain exhaled a breath of smoke. “What an unusual display from you,'' Their voice was sharp, “Pull yourself together.”
Leader did not pull himself together. He continued to yank against the restraints, all semblance of aloofness gone. “Supervillain, let them go! I’ll do anything. Please!”
And he meant it.
Supervillain crouched down beside Leader to exhale another breath of smoke. This time, in Leader's face. “My dear Leader, you think you have all the choices right now but really you only have two." They lowered their voice. "You or them?"
Leader paled to the color of bone. “You– you can’t be serious."
"You remember the branding iron, don't you?" Supervillain's smile was shark-like, bright in the darkness. “You know what that’s like.” They pressed a cold hand against Leader's abdomen, their nails digging into the sensitive skin.
The brand’s phantom pain spread through his entire rib cage, lacing around his bones and coating them, again, in fire.
Leader stiffened, blood turning to ice in his veins. Fuck. His mouth went dry as he looked from Whumpee, limp in the guard's grip, to the branding iron, red-white against the coals. Again, the floor dropped out from below him, leaving him spiraling.
It took all of his strength to find his voice. "I'll take it."
Supervillain stood up. They grinned. "You know what? You've managed to fuck up my plans so many times...yes, I think I'd like to watch you fuck up for once."
Leader didn't understand. "W-what?"
Supervillain ruffled his hair, patchy and bloodstained. "You never had a choice, dear."
Leader lunged against the chains. “No!” he shouted. “No! I said I would do it--”
His wrist made a snapping sound even as he threw himself again, and again. His voice gave out, cracking into a sob. "Fuck you--"
The guards chained Whumpee to the wall, tightening them to the point until stones dug into Whumpee's raw back.
Leader cursed every foul name when Supervillain picked up the branding iron. "Don't-- Don't you dare!"
But when Whumpee screamed his name, begging him to make it stop, please, Leader went feral. He struggled frantically-- uselessly. He had never been more useless. The chains did not relent and the hand that held the brand was steady. Crimson blood traced a silky path down his arm, dripping to the tiles.
Whumpee's pleas fell on deaf ears.
There was the horrible smell of burning skin.
And a scream.
Leader would never forget that scream.
Supervillain pulled the brand away, and Whumpee slumped forward, unconscious. Supervillain undid their restraints and let them collapse to the ground, stepping around them with a flicker of disgust.
They ordered the guards to undo Leader's chains. “There’s not much damage he can do in here," they said.
And they left Leader alone with the battered captive, their still form twitching under the curling remnants of agony.
Leader dropped down beside Whumpee, knees hitting the floor with all the force of a guillotine dropping. He worked quickly, taking off his own shirt and ripping it apart– first bandaging the brand and then trying to stem the blood from the flogging. It was a messy job and he did it poorly, with only the expertise of having previously done the same work on himself.
Whumpee's eyes remained closed.
Despair crouched inside Leader and it smiled. It smiled like Supervillain. Leader cried then. Hoarse sobs that ripped his vocal chords to shreds.
Whumpee stirred. They exhaled softly– a small groan escaping their lips. They squeezed their eyes shut like they were still hoping this was some nightmare they could escape.
Leader's voice was gone. He could say nothing. Provide no comfort. No reassurance. It was with hesitant movements that he moved Whumpee's head onto his lap, shielding them with his body as much as he could.
Please tell me you’re alright.
Tell me we’ll be alright.
Whumpee's entire body shook.
Nothing was alright.
Whump Series
Eyes--status complete. 8 parts. TW: kidnapping, self-sacrifice, coma?, blood, weapons, honestly this is magical shit so i have no idea how to tag it, some team elements, but not overt team whump
Roadtrip--status complete. 12 parts. TW: kidnapping, restraints, drugging, sexual assault, rape, non-con, stabbing, blood, hospital, dehumanization, gagging, creepy/intimate whumper, escape attempts (I hope I got all the tags). Has some team elements, but not overt team whump
Annoyed--status complete. 6 parts. TW: captivity, torture, whipping, blood, creepy/intimate whumper, sexual assault, noncon, videotaping, rescue
Fit--status complete. 5 parts. TW: kidnapping, captivity, restraints, muzzle, noncon, sexual assault, physical assault, drowning, collapse, broken bones, implied hurt/comfort/hurt/aftermath/hurt/recovery
Nothing--status complete. 7 parts. TW: emotional manipulation, noncon, dissociation, physical violence, broken bones, bruises, choking, suffocation, emotional whump, caretaker and whumpee
See--status complete. 5 parts. TW: captivity, restraints, torture, blood, rescue, hospital, hurt/comfort, hurt/aftermath, hurt/recovery. Has team elements, but is not team whump
Where--status complete. 4 parts. TW: blood, torture, captivity, emotional whump, hospital, unclear character status at the end
Mutual--status complete. 7 parts. TW: kidnapping, captivity, restraints, whipping, blood, knives, beating, bruises, wounds, suffocation, choking, rescue, explosion, self-sacrifice, video tapes, emotional whump
Prepared --status complete. 3 parts. TW: mcd, blood, emotional whump
Know--status complete. 6 parts. TW: blood, kidnapping, torture, restraints, two whumpers, rescue, hospital
The Gift--status complete. 7 parts. TW: captivity, torture, physical violence, blood, noncon, buried alive, two whumpers, hurt/comfort, hurt/aftermath, hurt/recovery, hospital
Alive--status complete. 5 parts. TW: torture, captivity, restraints, water torture, electrocution, hospital, emotional whump, self sacrifice, hurt/comfort, hurt/recovery, hurt/aftermath, rescue. Has team elements, but is not team whump
How--status complete. 6 parts. TW: captivity, torture, restraints, whipping, blood, wounds, botched escape, actual escape, two whumpers
Take--status complete. 5 parts. TW: captivity, torture, rescue, scars, hurt/comfort, hurt/aftermath, hurt recovery.
Dearest Forsaken--status complete. 10 parts. TW: captivity, torture, restraints, blood, wounds, gore, knives, physical violence, electrocution, drowning, choking, white torture, sensory deprivation, rescue, hurt/comfort, hurt/aftermath, hurt/recovery. Has team elements but is not team whump.
Late--status complete. 2 parts. TW: drowning, kidnapping, cpr; rescue. Has team elements, but is not team whump
Dramatic--status complete. 4 parts. TW: hostage situation, self sacrifice, guns, gunfire, gunshot, blood, mcd. Has team elements, but is not team whump.
Choke--status complete. 5 parts. TW: captivity, choking, strangulation, drowning, passive suicidal ideation, temporary character death, cpr, rescue, hospital, hurt/comfort, hurt/aftermath, hurt/recovery
Rescue--status complete. 5 parts. TW: captivity, failed rescue attempt, torture, blood, wounds, sickness, rescue, hospital. Has team elements, but is not team whump
Bloody Valentine--status complete. 6 parts. TW: mcd, blood, gore, wounds, kidnapping, physical violence, hospital, yandere whumper
Hunger--status complete. 2 parts. TW: captivity, torture, starvation, cruel whumper, fawning, feigned fawning
Ice--status complete. 3 parts. TW: captivity, escape/rescue, drowning, hypothermia, cpr, mcd. Not team whump, but has team elements.
Secrets--status complete. 5 parts. TW: kidnapping, restraints, blood, torture, forced to watch, rescue
Want--status complete. 5 parts. TW: captivity, restraints, kidnapping, yandere whumper, physical violence, drugging, sexual assault, noncon, rescue (x2), MCD, knives
Good Times, Bad Times--status complete. 6 parts. TW: captivity, restraints, torture, noncon, two whumpers, sadistic whumper, creepy/intimate whumper, rescue
52 Weeks--status complete. 8 parts. TW: captivity, restraints, torture, blood, wounds, video tapes, rescue. Not team whump, but has team elements.
In Plain Sight--status complete. 5 parts. TW: captivity, torture, blood, wounds, burns, restraints, medical care, hospital, caretaker and whumpee
Not of This World--status complete. 10 parts. TW: kidnapping, captivity, blood, murder, death (not mcd), noncon, aliens
Say It--status complete. 5 parts. TW: captivity, restraints, knives, blood, wounds, unconsciousness, emotional whump, escape, hospital, hurt/recovery, hurt/aftermath, hurt/comfort, caretaker and whumpee.
Morning --status complete. 5 parts. TW: referenced captivity, referenced torture, hurt/comfort, hurt/aftermath, hurt/recovery, caretaker and whumpee
Reaper at the Gate--status complete. 7 parts. TW: restraints, blood, torture, captivity, botched escape attempt, physical violence, electrocution, drowning, illness, fever, rescue, caretaker and whumpee, unclear character status. Not team whump, but has team elements.
The Sea Inside--status complete. 9 parts. TW: blood, wounds, stabbing, potential drowning, captivity, torture, cruel whumper, hurt/comfort, hurt/aftermath, hurt/recovery, caretaker and whumpee (mostly comfort tbh)
Legends Rise--status complete. 8 parts. TW: public humiliation, whipping, torture, restraints, blood, stabbing, knives, unconsciousness, defiant whumpee, threat of death.
Song of the Siren--status complete. 6 parts. TW: yandere whumper, captivity, magic, soul sucking, manipulation, drowning, implied mcd.
Awake--status complete. 6 parts. TW: head injury, drugging, broken bones, noncon, yandere whumper, unclear character status.
Come On--status complete. 5 parts (including epilogue). TW: captivity, blood, wounds, infection, bandages, drowning, knives, stabbing, mcd, grief, mourning, hurt/no comfort, caretaker and whumpee.
Every Breath--status complete. 5 parts. TW: referenced torture, referenced captivity, sick fic, medical whump, yandere whumper, drugging, creepy/intimate whumper, unclear character status.
Royal Pain--status complete. 6 parts. TW: torture, restraints, bruises, blood, wounds, emotional whump, cruel whumper, self sacrifice, mcd, caretaker and whumpee, hurt/no comfort.
This Means War--status complete. 8 parts. TW: kidnapping, torture, choking, strangulation, restraints, unconsciousness, rescue, caretaker and whumpee, hospital, unclear character status (multiple)
Secret Agent Man--status complete. 7 parts. TW: captivity, torture, restraints, broken bones, bruises, wounds, injury, blood, knives, hospital, hurt/comfort, hurt/aftermath, hurt/recovery, rescue, caretaker and whumpee, two whumpers
On a Limb--status complete. 3 parts. TW: captivity, torture, rescue, broken bones, amputation, hospital, hurt/aftermath, hurt/recovery
Lethal Weapon--status complete. 7 parts. TW: conditioning, manipulation, captivity, hidden injury, gunshot, blood, wounds, unconsciousness, hospital, self sacrifice, hurt/comfort, hurt/recovery, hurt/aftermath. Team elements, but not team whump
The Night We Met--status complete. 4 parts. TW: captivity, torture, restraints, noncon, blood, wounds, drugging, mcd, two whumpers, creepy/intimate whumper, cruel whumper
At Last--status complete. 4 parts. TW: captivity, torture, wounds, blood, bruises, unconsciousness, hospital, escape, hurt/aftermath, hurt/recovery, hurt/comfort, caretaker and whumpee
Words--status complete. 2 parts. TW: emotional whump, threats, torture, captivity, restraints, wounds, blood, stab wounds, mcd, grief, hurt/no comfort, caretaker and whumpee
Once and for All--status complete. 7 parts. TW: kidnapping, restraints, gags, physical violence, torture, blood, bruises, broken bones, noncon, choking, unconsciousness, mcd, two whumpers, hurt/no comfort
Forever--status complete. 5 parts. TW: yandere, drugging, magic, poisoning, unconsciousness, self sacrifice
Stuck On You--status complete. 3 parts. TW: captivity, torture, broken bones, escape, hospital, hurt/recovery, hurt/aftermath, two whumpees
Quake--status complete. 3 parts. TW: earthquake, head injury, blood, unconsciousness, rescue, hurt/aftermath, hurt/recovery, hospital.
Undercover--status complete. 3 parts. TW: blood, gunshot, wounds, hurt/comfort, hurt/aftermath, hurt/recovery, blood, gunshot, mcd, hurt/no comfort
Grateful--status complete. 3 parts. TW: referenced torture, referenced captivity, scars, hurt/comfort, hurt/aftermath, hurt/recovery, caretaker and whumpee
Chatter--status complete. 5 parts. TW: restraints, torture, exposure, hypothermia, unconsciousness, noncon touching, noncon, escape, defiant whumpee, creepy/intimate whumper, hurt/aftermath
Higher Love--status complete. 7 parts including epilogue. TW: captivity, torture, drugging, noncon, sexual assault, rape, hospital, rescue, dissociation, hurt/aftermath, hurt/recovery, hurt/comfort, caretaker and whumpee, yandere whumper, cravings, substance abuse, recovery.
Sweet Nothings--status complete. 2 parts. TW: injury, hospital, unconsciousness, hurt/comfort, hurt/aftermath, hurt/recovery, caretaker and whumpee
Hook, Line, and Sinker--status complete. 8 parts. TW: captivity, restraints, gag, self sacrifice, torture, stabbing, blood, gun, gunshot, mcd, hurt/no comfort, caretaker and whumpee
Touch Them--status complete. 7 parts including alternate ending. TW: captivity, restraints, torture, unconsciousness, blood, head injury, forced to watch, choking, strangulation, suffocation, begging, noncon, rape, broken bones, mcd, caretaker and whumpee, creepy/intimate whumper. Alternate does not have MCD
Are You Scared--status complete. 2 parts. TW: captivity, torture, restraints, buried alive, temporary character death, cpr, rescue, hospital, hurt/comfort, hurt/aftermath, hurt/recovery, caretaker and whumpee
On Three
Thin Ice
Good Things Come To Those Who Wait
Ready, Set, Go
Two Birds, One Bullet
Compass--status complete. 3 parts. TW: captivity, torture, restraints, hunting, cruel sadistic whumper, pursuit, gun shot, unclear character status
Close
Unhand
In Your Arms--status complete. 3 parts. TW: kidnapping, torture, restraints, bruises, beating, rescue, gun fire, gunshot, blood, wounds, bleeding out, unconsciousness, temporary character death, cpr, hospital, bedside vigil, emotional manipulation, self sacrifice, lies, caretaker and whumpee, hurt/aftermath, hurt/recovery
Antidote
Still With Us
Make Me
You're Awake
So Tired
Miss Me?
Strength in Your Bones
Tender is the Night
Again and Again
We've Had a Good Run
Lovely
Shake and Shiver
Silence
Electrify
Frozen Tears
Heavy Burden
What Have You Done?
Walk
Devil's Advocate
Good Things Come to Those Who Wait
Thin Ice--status complete. 3 parts. TW: captivity, torture, brands, burns, restraints, cruel whumper, hurt/no comfort, mcd
You're Doing Great
On Three
Twenty-Three and Me
Strength in Your Bones
So Tired
All Quiet
Let Me Help You
Another catatonia request--TW: referenced torture, referenced captivity, catatonia, caretaker and whumpee, hurt/aftermath, hurt/recovery
Dangerous Game--status complete; 3 parts. TW: captivity, restraints, torture, threat of death, pursuit, escape, stabbing, blood, mcd, hurt/no comfort, failed rescue
Lonely Place of Longing
Electric Feel
😭👍❤️
theatrical/comic relief/otherwise clownpilled whumpee who's last words are "alrighty folks, show's over. go home."
Living Weapon Whumpee that doesn't know what to do when Caretaker rescues them.
They only know fighting, and violence, and even sometimes order people around when their handler allows them, what are they supposed to do if Caretaker doesn't need them?
Caretaker is a good person, and they have a lot of security like guards 24/7 and cameras monitoring their house, why would they need Whumpee?
They say they want to help, to make Whumpee get better; but how is Whumpee supposed to be better when they can be useful?
Caretaker doesn't need them. They are safe, and that's a good thing. Then why do they feel so impotent?
If only Caretaker needed them. Or if they lacked guards, then at least Whumpee could be of some use. But no.
They are useless, and when Caretaker sees that, they are going to get rid of Whumpee.
Writing Challenges
Whumpuary--2023--status complete. 20 days of prompts. 40 prompts/all prompts filled. Various TW. 2024--status complete. Various TW. 15 short writings. All prompts filled.
Febuwhump--2022--status complete. 29 short writings on various prompts with various tw.; 2023--status complete. 28 short writings on various prompts with various tw. 2024--status complete. 29 short writings on various prompts with various tw.
March Trop-a-thon--status complete. 7 prompts filled. Various TW.
Wollemi Whump Event--status complete. 15 prompts filled. Various TW.
Merry Whump of May-- 2023-status complete. 31 prompts filled. Various TW. 2024--status complete. 31 prompts filled. Various TW.
June of Doom--2023--status complete. 30 prompts filled. Various TW. 2024--status complete. 30 prompts filled. Various TW.
Whumpmas in July--2023--status complete. 31 prompts filled. Mix of writing and questions. Various TW. 2024
Whumptober 2022--status complete. 31 short prompts of varying tw. 2023 --status complete. 31 short prompts of varying tw.
Whumpcember--2022--status complete. 31 prompts filled. Various TW. 2023--status complete. All prompts filled. Various TW.
Winter Whumperland--2022--status complete. 12 prompts filled. Various TW. 2023--status complete. 12 prompts filled. Various TW.