ndandplayingdnd - ND & Playing DnD
ND & Playing DnD

Personal collection of dnd resources for inspiration // Picrew by @deerinspotlight on twt

81 posts

Cant Read The Image, Well? Open It In The Homebrewery!

Cant Read The Image, Well? Open It In The Homebrewery!
Cant Read The Image, Well? Open It In The Homebrewery!

Can’t read the image, well? Open it in The Homebrewery!

“A stone pitcher sits before you. It looks innocent enough, on its own. The inky black tonic poured from it is anything but. It smells of the lower planes, of ash and blood.”

The long-awaited companion to the Tonic of Undiluted Chaos! Havic is back at it again with the outrageous potions. This time, we’re taking a break from Chaos and diving into the lower planes for some Evil. And yes, this potion is made with Yugoloth blood. So there’s that going for it.

Edit: Note that if you roll an 100 and then something, the effects can be removed using Greater Restoration. And in the case of the Polymorphs, those still end if you die.

  • savageontheside
    savageontheside liked this · 10 months ago
  • cooooooooookie
    cooooooooookie liked this · 10 months ago
  • worldbuilding-ijya-enid
    worldbuilding-ijya-enid reblogged this · 10 months ago
  • cataradical
    cataradical liked this · 1 year ago
  • pinkdetectivegardener
    pinkdetectivegardener liked this · 1 year ago
  • megucahistorianofficial
    megucahistorianofficial liked this · 1 year ago
  • paladinofprocrastination
    paladinofprocrastination reblogged this · 1 year ago
  • starsharks
    starsharks liked this · 1 year ago
  • bumblebee-otch
    bumblebee-otch liked this · 1 year ago
  • frigidfries
    frigidfries liked this · 1 year ago
  • ruruowl
    ruruowl liked this · 1 year ago
  • scolecitedragon
    scolecitedragon liked this · 1 year ago
  • wormsurgeon
    wormsurgeon liked this · 2 years ago
  • songs-that-get-stuck-in-ur-head
    songs-that-get-stuck-in-ur-head liked this · 2 years ago
  • cigarettexarms
    cigarettexarms liked this · 2 years ago
  • saltyfirebananabakery
    saltyfirebananabakery liked this · 2 years ago
  • no-revolutions-here
    no-revolutions-here reblogged this · 2 years ago
  • granddaughterofsorakell
    granddaughterofsorakell reblogged this · 2 years ago
  • error-icantbefound
    error-icantbefound liked this · 2 years ago
  • dndcollector
    dndcollector reblogged this · 2 years ago
  • dnd-ummy
    dnd-ummy reblogged this · 2 years ago
  • elven-pianist
    elven-pianist liked this · 2 years ago
  • catmischief
    catmischief reblogged this · 2 years ago
  • gray-v
    gray-v liked this · 2 years ago
  • emeraldwhale
    emeraldwhale reblogged this · 2 years ago
  • emeraldwhale
    emeraldwhale liked this · 2 years ago
  • silver-ace-of-spades
    silver-ace-of-spades reblogged this · 2 years ago
  • ndandplayingdnd
    ndandplayingdnd reblogged this · 3 years ago

More Posts from Ndandplayingdnd

3 years ago
Resource: 1d100 Random Mysterious Objects
Resource: 1d100 Random Mysterious Objects

Resource: 1d100 Random Mysterious Objects

Have you ever wanted to give your players something weird but not powerful, just to leave them scratching their heads? Or maybe your campaign starts with a rat-infested cellar, where the players find something strange that kickstarts their adventure to become legendary heroes. Want to introduce a mystery, plot hook, original loot, or a clue for a puzzle? These rolling tables should help!

This resource provides a d100 rolling table of random mundane or magical objects that leave your players wondering. Where did it come from? What's its purpose? Who made it? The other two tables provide you with options for the object's original purpose, and its current or original owner or creator! Maybe the BBEG demilich uses that portrait of a lost companion to draw power from, or that strange copper cube is actually a complicated key that opens the tomb of a long-dead legendary hero. The possibilities are endless!

For better, full-page high quality imagery, take a look at “1d100 Random Mysterious Objects” at the Homebrewery here!


Tags :
3 years ago

How do you make your content look so much like actual oficial content?

Asking so I can make some myself

I use the Homebrewery for my content (https://homebrewery.naturalcrit.com/). You can click "New" in the top right corner of the screen to make a new homebrew, and I recommend an account so you can save and share your brews! If you choose "Monster Stat Block" under "PHB" (on the left hand side of the screen) it will generate a random stat block in the style of the 5e creatures. The stat blocks aren't always complete with saving throws, skills, etc., and you need to learn a bit of HTML coding to know how to use it properly, but it's relatively easy. If there is interest, I can share my stat block coding here so you can just copy and paste it for your own creatures! The Homebrewery also has tables, spells, spell list and class tables pregenerated, all in the style of 5e D&D.

I can also recommend the Homebrewery's Reddit page (https://www.reddit.com/r/homebrewery/) for a bunch of resources, including watercolor stains, fonts, and a bunch of other resources.

Hope this answers your question!


Tags :
3 years ago
Even A Simple Looking Vial Can Be A Great Asset To A Young Adventurer.

Even a simple looking vial can be a great asset to a young adventurer.


Tags :
3 years ago

Something this anon has wanted to explore many a time- an adventure wherein traditionally 'evil' creatures go through a reverse dungeon crawl- escaping the fortress in order to desert the Dark Lord's armies!

https://www.artstation.com/artwork/8l1JAR

Campaign Starter: From Under the Shadow

No where to go but up

Setup:  More than a mere underdark fortress, Ykandri’s Shackle is a marvel of engineering and hubris that only the Duergar could have managed. Filled with visions of industry and conquest, the architects tasked with building a simple lift through a miles long fissure through the world below let their ambitions sprawl, becoming a make-work project for their subterranean empire and a monument to the pride of their succession of dour and powermad rulers. 

Like any expansionist Military power, the Duergar of the “Great-Chain” conscript their defeated foes and societal rejects to do the worst of the labor, toiling away to expand the warrens supporting the Shackle or fending off the beasts of he dark vastness that infest the surrounding caverns. This is where we find our party, the lowest of the low, captives bound together by their mutual desire for escape. 

 Adventure Hooks: 

While freedom is their primary goal, the party must keep up appearances and thier first mission will be a crawl through an mine and adjoining excavation site that has recently become infested with underdark pests. This will give them a chance to show off their characters and you an opportunity to hammer home just how miserable life on the Shackle really is. What’s more, having them return victorious and then being forced to hand over their gear and trophies under threat of lashes will set up great minor taskmaster/guards villains that they can avenge themselves against on the way out. 

Have them plan their escape like a heist, rolling out a hastily drawn sketch of the Shackle standing between them and nearby underdark portals. Lay out what sidetasks they may need to perform or challenges they’ll need to overcome to get the resources they’ll need for their escape.  

While preparing for their great escape, the party hear whisperings of  some tumult among the upper ranks of the Clan’s hierarchy, something to do with a prisoner and the overreach of the notoriously wicked spymaster. Leadership may shuffle from time to time but the lot of those captive in the Shackle never does. “ Different Boot, Same Neck” goes the saying... at least it does until a blinding burst of divine light suffuses the fissure and a band of high-level heroes from the surface world come to rescue that prisoner and bring the Tyrants of the Great Chain down in the process. Pull this trigger before your party is fully ready to escape, or just as things go righteously wrong after they’ve decided to attempt a more risky escape.  It’ll be clear they need to get out while the getting’s good, now having to sprint through a warzone rather than sneak through a prison. 

Portals in the underdark are tricky things, leading an escaping party to all manner of potential locales ( that they may might not know ahead of time unless they stole the right information). Maybe they’ll end up in a disused mine on the outskirts of a city of new beginnings, a far cavern trading post with fortunes waiting to be made,    a friendly settlement of exiles and make their reputation while defending its swampy borders. Perhaps somewhere even more strange? 

Operation of the Shackle:   The Shackle was built to ferry supplies, thralls, and soldiers en-mass across the great altitudes of the fissure, a task that could otherwise take days of marching or carting and be equivalent to descending a tall mountain. Instead, cargo is loaded from one level into an adjoining  fortified platform attached to the great chain, which is raised as the other side decends, until it comes level with another  platform. Cargo from one is loaded into the other, and then the mechanism reverses, sending the first platform down while the second platform ascends the way it came. By this way are the Shackle’s contents moved where they need to go by way of an overly elaborate, two way bucket chain, a process important to know should the party seek to escape their current level, or later should they wish to return to the site of their imprisonment and raid its ruins. 

Future Adventures: 

During the hatching of their escape plan, the party are slipped a few vital supplies by a drider merchant who did a little black market business on the shackle and took a shine to them in the process. Delighted to find the party no worse for ware ( despite possibly hopping dimensions) and that they’re now in a position to afford his more exclusive stock, the drider will be happy to send them on missions to fill their pockets then sell them things to empty them again. 

The Party and their favorite spider boy aren't the only survivors of the Shackle, as one of the mercenary captains hired to keep order in the prison fortress has made it out with a newly formed legion of followers, and is interested in carving out a new territory for himself that just so happens to include the party’s new home.  

It’s inevitable that the party left unfinished business on the Shackle, and some time into their adventures they may feel the call to return to their one time prison/home. Thoroughly in shambles after the heroes hit it with everything they had, the seat of empire has now become a patchwork of warlords fighting over the remnants of power, with vast stretches inhabited by the beasts of underdark attracted by the slaughter. Bonus points if the party runs into the pests they first fended off in the mines, grown in size, threat and swarming number without their population being culled. 


Tags :
3 years ago
Bigger Man Kraken Thing Here Enjoy

Bigger man kraken thing here enjoy


Tags :