Sassay-fox - Random Brainstorms

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More Posts from Sassay-fox
Writing References: World-Building
20 Questions
Basics: World-building β Places β Imagery β Setting
Exploring your Setting β Kinds of Fantasy Worlds
Editing
Setting & Pacing Issues
Writing Notes
Animal Culture β Autopsy
Alchemy β Creating a Magic System
Art: Elements β Principles β Photographs β Watercolour
Creating Fictional Items β Fictional Poisons
Cruise Ships β Dystopian World
Culture β Culture Shock β Ethnocentrism & Cultural Relativism
Food: How to Describe β Word Lists: Part 1 2 3 4 5
Food: Cooking Basics β Herbs & Spices β Sauces β Wine-tasting
Food: Aphrodisiacs β List of Aphrodisiacs
Food: Uncommon Fruits & Vegetables
Greek Vases β Sapphire β Relics
Hate β Love β Kinds of Love
Medieval Art & Architecture: Part 1 β Part 2 β Some Vocabulary
Mystical Items & Objects β Talisman
Moon: Part 1 β Part 2
Seasons: Spring β Summer
Shapes of Symbols β Symbolism
Slang: 1930s
Symbolism: Of Colors Part 1 2 β Of Food β Of Storms
Topics List β Write Room Syndrome
Vocabulary
Agrostology β Architecture β Art Part 1 2 β European Renaissance Art β Fashion β Gemology β Geology Part 1 2 β Greek Art β Law β Literature Part 1 2 β Poetry β Science
Writing References: Plot β Character Development
Principles and Laws of Magic for Fantasy Writers
Fundamental Laws
1. Law of Conservation of Magic- Magic cannot be created or destroyed, only transformed.
3. Law of Equivalent Exchange- To gain something, an equal value must be given.
5. Law of Magical Exhaustion- Using magic drains the userβs energy or life force.
Interaction and Interference
4. Law of Magical Interference- Magic can interfere with other magical effects.
6. Law of Magical Contamination- Magic can have unintended side effects.
8. Law of Magical Inertia- Magical effects continue until stopped by an equal or greater force.
Resonance and Conditions
7. Law of Magical Resonance- Magic resonates with certain materials, places, or times.
9. Law of Magical Secrecy- Magic must be kept secret from the non-magical world.
11. Law of Magical Hierarchy- Different types of magic have different levels of power and difficulty.
Balance and Consequences
10. Law of Magical Balance- Every positive magical effect has a negative consequence.
12. Law of Magical Limitation- Magic has limits and cannot solve every problem.
14. Law of Magical Rebound- Misused magic can backfire on the user.
Special Conditions
13. Law of Magical Conduits- Certain objects or beings can channel magic more effectively.
15. Law of Magical Cycles- Magic may be stronger or weaker depending on cycles (e.g., lunar phases).
17. Law of Magical Awareness- Some beings are more attuned to magic and can sense its presence.
Ethical and Moral Laws
16. Law of Magical Ethics- Magic should be used responsibly and ethically.
18. Law of Magical Consent- Magic should not be used on others without their consent.
20. Law of Magical Oaths- Magical promises or oaths are binding and have severe consequences if broken.
Advanced and Rare Laws
19. Law of Magical Evolution- Magic can evolve and change over time.
20. Law of Magical Singularities- Unique, one-of-a-kind magical phenomena exist and are unpredictable.
Unique and Imaginative Magical Laws
- Law of Temporal Magic- Magic can manipulate time, but with severe consequences. Altering the past can create paradoxes, and using time magic ages the caster rapidly.
- Law of Emotional Resonance- Magic is amplified or diminished by the casterβs emotions. Strong emotions like love or anger can make spells more powerful but harder to control.
- Law of Elemental Harmony- Magic is tied to natural elements (fire, water, earth, air). Using one element excessively can disrupt the balance and cause natural disasters.
- Law of Dream Magic- Magic can be accessed through dreams. Dreamwalkers can enter othersβ dreams, but they risk getting trapped in the dream world.
- Law of Ancestral Magic- Magic is inherited through bloodlines. The strength and type of magic depend on the casterβs ancestry, and ancient family feuds can influence magical abilities.
- Law of Symbiotic Magic- Magic requires a symbiotic relationship with magical creatures. The caster and creature share power, but harming one affects the other.
- Law of Forgotten Magic- Ancient spells and rituals are lost to time. Discovering and using forgotten magic can yield great power but also unknown dangers.
- Law of Magical Echoes- Spells leave behind echoes that can be sensed or traced. Powerful spells create stronger echoes that linger longer.
- Law of Arcane Geometry- Magic follows geometric patterns. Spells must be cast within specific shapes or alignments to work correctly.
- Law of Celestial Magic- Magic is influenced by celestial bodies. Spells are stronger during certain astronomical events like eclipses or planetary alignments.
- Law of Sentient Magic- Magic has a will of its own. It can choose to aid or hinder the caster based on its own mysterious motives.
- Law of Shadow Magic- Magic can manipulate shadows and darkness. Shadowcasters can travel through shadows but are vulnerable to light.
- Law of Sympathetic Magic- Magic works through connections. A spell cast on a representation of a person (like a doll or portrait) affects the actual person.
- Law of Magical Artifacts- Certain objects hold immense magical power. These artifacts can only be used by those deemed worthy or who possess specific traits.
- Law of Arcane Paradoxes- Some spells create paradoxes that defy logic. These paradoxes can have unpredictable and often dangerous outcomes.
- Law of Elemental Fusion- Combining different elemental magics creates new, hybrid spells with unique properties and effects.
- Law of Ethereal Magic- Magic can interact with the spirit world. Ethereal mages can communicate with spirits, but prolonged contact can blur the line between life and death.
- Law of Arcane Symbiosis- Magic can bond with technology, creating magical machines or enchanted devices with extraordinary capabilities.
- Law of Dimensional Magic- Magic can open portals to other dimensions. Dimensional travelers can explore alternate realities but risk getting lost or encountering hostile beings.
- Law of Arcane Sacrifice- Powerful spells require a sacrifice, such as a cherished memory, a personal item, or even a part of the casterβs soul.
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Writing References: Character Development
50 Questions β "Well-Rounded Character" Worksheet
Basics: How to Write a Character β A Story-Worthy Hero
Basics: Character-Building β Character Creation
Key Characters β Literary Characters β Morally Grey Characters
Personality Traits
5 Personality Traits (OCEAN) β 16 Personality Traits (16PF)
600+ Personality Traits
East vs. West Personalities β Trait Theories
Tips/Editing
Character Issues
Character Tropes for Inspiration
Tips from Rick Riordan
Writing Notes
Allegorical Characters
Binge ED
Childhood Bilingualism β Children's Dialogue β On Children
Culture β Culture: Two Views β Culture Shock
Emotional Intelligence β Genius (Giftedness)
Emotions β Anger β Fear β Happiness β Sadness
Facial Expressions
Fantasy Creatures
Happy/Excited Body Language β Laughter & Humor
Hate β Love
Health β Frameworks of Health
Identifying Character Descriptions
Jargon β Logical Fallacies β Memory
Mutism β Shyness
Parenting Styles
Psychological Reactions to Unfair Behavior
Rhetoric β The Rhetorical Triangle
Swearing & Taboo Expressions
Thinking β Thinking Styles β Thought Distortions
Uncommon Words: Body β Emotions
Voice & Accent
Writing References: Plot β World-building



RAFAEL SILVA asΒ CARLOS REYES Bad Call β 911: Lone Star, 2.08

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