Sneaky Kitty
Sneaky kitty
-
motel-babilonia liked this · 9 months ago
-
prunel liked this · 9 months ago
-
melimelo85 reblogged this · 9 months ago
-
nogi-nogitsune liked this · 9 months ago
-
cheeseburger-and-vine liked this · 9 months ago
-
fa-queue-very-much liked this · 9 months ago
-
thehighercommonsense reblogged this · 9 months ago
-
ultrajohndoe71 liked this · 9 months ago
-
kemoshi liked this · 9 months ago
-
suitthehellhounds reblogged this · 9 months ago
-
brocantevintage liked this · 9 months ago
-
uncleseb liked this · 9 months ago
-
20january liked this · 9 months ago
-
j-bucky-barnes-anon liked this · 9 months ago
-
neilyneilneil liked this · 9 months ago
-
rob4141 liked this · 9 months ago
-
me-and-only-me712 liked this · 9 months ago
-
kellyjeanbean reblogged this · 9 months ago
-
kellyjeanbean liked this · 9 months ago
-
kingnanook liked this · 9 months ago
-
wild-puffball reblogged this · 9 months ago
-
sophia-savchenko reblogged this · 9 months ago
-
sophia-savchenko liked this · 9 months ago
-
thespoofwithasord liked this · 9 months ago
-
my-favorite-fics-and-imagines reblogged this · 9 months ago
-
my-favorite-fics-and-imagines liked this · 9 months ago
-
catingcats liked this · 9 months ago
-
these-are-my-heartbreakers liked this · 9 months ago
-
dayoldtofu liked this · 9 months ago
-
thatsjustdandy liked this · 9 months ago
-
rosa-lilisrandomness liked this · 9 months ago
-
tooloose-lautrec reblogged this · 9 months ago
-
wolfbratprince liked this · 9 months ago
-
honeymon8 liked this · 9 months ago
-
faygrog liked this · 9 months ago
-
comrade-omnidroid liked this · 9 months ago
-
calmfury3892 liked this · 9 months ago
-
calmfury3892 reblogged this · 9 months ago
-
makakay liked this · 9 months ago
-
ballsincorporatedceo liked this · 9 months ago
-
hi-mf liked this · 9 months ago
-
dirtyjoesboobroundup liked this · 9 months ago
-
llilobnuy liked this · 9 months ago
-
quias17 liked this · 9 months ago
-
cassiocantdrink liked this · 9 months ago
-
wolythewiseoldwolf liked this · 9 months ago
-
san2024sworld reblogged this · 9 months ago
-
bladerunner1958 liked this · 9 months ago
-
multi-fandom-life reblogged this · 9 months ago
More Posts from Skitarii-alpha-c6-555
Horse

MISS HITO!!! You can read more about her on her ToyHouse :3





The Ballad of Dark Homer
KC Green of Gunshow http://gunshowcomic.com/
familiarity, the lack thereof, and the only way it could have ended.
the thing is, ultrakill is a very diegetic game. near everything, from the style meter to the bottomless arsenal to the shitass graphics themselves, are explained in some way by some in-universe fact.
so, what with violence and the implication that V1 was designed to counter earthmovers
what with 7-4 and the fact that it is a culmination of this implication
i wonder. when V1 looked up at that earthmover, did it know, with whatever passes for instinct in a machine, exactly what to do? and if it did, then, how is this conveyed to the player?
diegetic as the game is, how does it engineer a situation in which the player, themselves, knows exactly what they have to do?
the biggest factor, i think, is the fact that the earthmover's health bar appears the moment you lay eyes (or camera, or whatever) on it, and it does not leave until you have finally killed this colossus.
but this factor is much more subtle than it appears at first glance. yes, big honkin' boss healthbar on screen for the entire level, what more to it. there's a good deal more, it turns out.
first off- this is the shortest leadup by far to any bossfight in the game. you slide through a single vent, and you are greeted with benjamin right out in the open. even P-1, devoid of any other hazards as it is, gives you a long trek down the spinal staircase before you reach the flesh prison. 7-4 has none of it. you enter the level, you enter the stage, and there you have it. you know exactly what you are up against right from the outset, and it's not quite a feeling of familiarity but it tells you exactly what you have to do. which is the point of this all, isn't it?
7-4 is also... not a bossfight! it is a full level! it is a full level framed as a bossfight. the health bar frames this full complete level as a bossfight.
and on one hand, this is not new news. on the other hand, i think this is the crux of it. the thing is, most bossfights are near-to-entirely new. you do not know how the boss acts. you do not know their attack patterns. you do not know their capabilities. you are learning something new. levels, though, you have done a thousand times over and so the player knows how they need to play through this bossfight in a way that is not quite present with any other boss in the game.
the content of the level is new, of course, because that's how it goes. but you know the motions. you have done this for two acts prior, you know the motions. you know exactly what to do.
also! this level does not exist in a vacuum. what i am saying is this: the rest of violence layer shifts its storytelling and its tone and even its graphics. it is something completely new in contrast to the rest of the game. 7-4, though, returns to environments and graphics more akin to what you have experienced before, bringing you back to familiarity and again knowing what to do here in a way the rest of violence hasn't let the player experience.
one more thing about this level: it plays directly into expectations. which is something that the rest of the game actually does not tend to do.
the game, at base, is just not a typical FPS. it gives you movement like a roguelite or a platformer, it takes guns you expect to know the mechanics of and goes utterly wild with how far the archetype can be changed.
in a smaller scope, here is a comparison of the earthmover and the corpse of king minos as two separate colossal bosses foreshadowed in similar ways. and i mean, minos's bossfight isn't unprecedented in other works. but i think the thing that matters here is that you are not, in fact, the underdog as is the case with so many other bosses of its ilk. riven of many voices, destiny 2, similar bossfight similar scale. you are hiding from her you are a fireteam of many you are triumphing over a dragon larger than life. project gestalt, madness project nexus, you are pulling out every stop you can to take down something so far over your head (both literally and metaphorically). corpse of king minos- V1 looks up, stands its ground, and parries his god damn fist.
and the thing is, the earthmover plays into a different expectation, but it's playing into an expectation nonetheless. you look at this thing and you climb it and you dismantle it from within, like you have done in many games prior. you know what your goal is from the moment you see that healthbar and you hook onto the conspicuously placed hookpoints that tell you- you will climb this machine; you will fight your way up to whatever its core is and you will kill it. you play through the entire level with this expectation and you get exactly this expectation. you destroy its core and it begins a countdown, and so very many games have countdowns before the collapse of whatever level you have just beaten, and you know exactly what you have to do.
i don't know. i love diegetic storytelling. i love this level.
it's just familiarity, i think. this level runs off familiarity. it gives you, the player, things and tropes and designs you are familiar with. it signals to you that you should know what to do, and it lets you do exactly what you expect to do.
if i were any more cheesy i could absolutely end this by restating something about the only way it could've ended, but uh. i am not that cheesy. this time.
aw crud now i don't know how to end this oh well goodbye then
….wait does coffee/caffeine count as an abusable substance?