![skylinx2o - ~✨🍈Random thoughts from my chaotic head🍈✨~](https://64.media.tumblr.com/2d04eba0ab2bc50de8501d49656bd7ae/509fb29c52a8d992-2b/s128x128u_c1/1f7a0ac793eb54eb2bfb1ba8c9ba8ae603e9d376.png)
Sky || 21 || she/he/they || I honestly have no idea what i'm doing 😶🧋
706 posts
Designed The Logo For The Monkie Kid Fan Comic I'm Working On! Starring No Other Than My Melon Monkey
![Designed The Logo For The Monkie Kid Fan Comic I'm Working On! Starring No Other Than My Melon Monkey](https://64.media.tumblr.com/0bfb083afcbd4b40863e8e8022b9d250/1bb487a421ad256e-0f/s500x750/bb304c5d0d3f5735775d660393abcee538681aa0.png)
Designed the logo for the Monkie Kid fan comic i'm working on! Starring no other than my melon monkey boy Mel U wU
The name is just a combination of words melon 🍈 and lemonade 🍋...
The comic is just going to be simple adventures of Mel. Ehem, definitely not going to traumatize my boy later down the line 😅
Anyway, hope people will be interested. I have high hopes for this project 💚
-
en0laa liked this · 4 months ago
-
themagicthing liked this · 5 months ago
-
itsalice3940 liked this · 6 months ago
-
ekukovsblog liked this · 6 months ago
-
moon0816 liked this · 1 year ago
-
monsterartt liked this · 1 year ago
-
ekukov liked this · 1 year ago
-
manonim liked this · 1 year ago
-
percy-eats-souls liked this · 1 year ago
-
fancytigercupcake liked this · 1 year ago
-
starrbee liked this · 1 year ago
-
generally-idiotic liked this · 1 year ago
-
elly1233luv liked this · 1 year ago
-
acmkvhd reblogged this · 1 year ago
-
acmkvhd liked this · 1 year ago
-
jesterflower liked this · 1 year ago
-
lycorisketch liked this · 1 year ago
-
brave-little-rat-girl liked this · 1 year ago
-
mythicalmagical-monkeyman liked this · 1 year ago
More Posts from Skylinx2o
LOOK AT THIS!!! The paw boots, i can't 😭 I love the design you made for my shadow monkey 🥹💖❤️✨💕 Words can't describe how much i love it!!!!
It's finished (┛✧Д✧))┛彡┻━┻
![It's Finished ())](https://64.media.tumblr.com/d1ad4ff987171985c81dbdca03a4b64c/940f10bc419e800f-a0/s500x750/0d0817a1edbaa8b4127d8187255c28c1bdf646d7.png)
@starberr 's oc Liàng Xīng :D
![It's Finished ())](https://64.media.tumblr.com/878c5742b7ce257c36a452159bca300a/940f10bc419e800f-61/s500x750/a2a3959ce35a9b47ac1b7f786b516ccfd73d07e1.png)
@skylinx2o 's oc Li Bai
my brother in christ it took me forever to get ur name in here omg-
[warning, blood in the drawings]
I have many interests, and they tend to cycle around from every few months, to every few weeks. And well, lately I got really into Vampire the Masquerade. So I made a vampire oc, since I have no one to play the actual RPG with, and I have to make do with just that.
![[warning, Blood In The Drawings]](https://64.media.tumblr.com/9d5ad10a1389995194dacd6e029dd95d/8767a607ac1976e3-c6/s500x750/d4db290c4865f6dd352f141fa11a0ec1ffb9c703.png)
![[warning, Blood In The Drawings]](https://64.media.tumblr.com/5a791e3945a2c8776ae7cbd6b0f0b2da/8767a607ac1976e3-6e/s500x750/a4b39fc842e5f96a6db8001cb6350862d22096d8.png)
![[warning, Blood In The Drawings]](https://64.media.tumblr.com/b12f3dfcd7ad84a12f833293613f8090/8767a607ac1976e3-83/s500x750/cbf50f10e2ebc7abfa6e88d8ae2615cbf93b420a.png)
![[warning, Blood In The Drawings]](https://64.media.tumblr.com/514bd06d89fb6b541063394255fe5acf/8767a607ac1976e3-f3/s500x750/a6d01d3cc8b1ef01b11d48432968580444b80823.png)
So, a few words about this oc: Annabeth was a struggling college student when they were turned into a vampire. She didn't have much problem adjusting to the vampire lifestyle. She was considered missing by all those who were close to them, because she just got up and abandoned her old life. Now she's mostly focused on climbing the vampire hierarchy, and she earns money by doing freelance on the internet, be it drawing or programming. Also, for some reason, she loves to pick fights with other vampires...
Yeah, I guess that's all. Enjoy the drawing :)
I acknowledge that Bionicle Hatsune Miku is a niche thing someone could be interested in, so I'm content on creating a drawing of her with the 13 notes this post got. I would have posted the drawing sooner, but university hates when you have any free time for yourself. Just be aware that I'm working on it lol
Time for more of my cursed ideas!
I’ve been thinking about this trend where people draw Hatsune Miku as if she were a character from their oc’s world….
And it just so happened that I was also thinking about Bionicle… Can you see where this is going???
Hatsune Miku would be a toa of sonics. Can’t change my mind, and you all have to live with what my mind conjured up too.
If for some reason people want to see me draw toa Hatsune Miku then I will do it lol Depends on how much attention this post gets
I read this in the middle of the night, and had to go to sleep because I didn't even know what to think.... Damn, this sounds like hell
For people who decided to work on a game about a bunch of heroes who will protect those weaker than them, they surely don't know how to act decently... Do they even know what Bionicle was about???
Why do people choose to be like this when they get the slightest taste of fame? Well, they are indie devs, so I guess a little disorganization would be alright, but they never stopped to think what other people are feeling???
Well, I was excited for the game, but now I won't play it...
What is it with everyone turning out to be horrible these days???
I'm sorry for you, hope you will be able to work on what you love and not be treated like this...
"One Sec Lol"
I worked on the fan game Bionicle Masks of Power for nearly 2 years. I worked really hard on it, learned many things, used a lot of programs I'd never done before, actually worked up the nerve to use a mic for the first time, etc. Over time I got promoted to the head of two departments, 3d art and level design, basically because I was around a lot and kept things organised.
Then one day, with a "One sec lol" I was completely demoted, in a dehumanising, buzzword filled message. It called working on the game a "Journey". Now the reason I was demoted I won't really dispute, I was under a lot of stress, and sometimes I'd get upset, but these things don't happen in a vacuum, I don't get stressed for no reason.
The team was for the most part a bunch of really good, talented people that I enjoyed working with immensely, but there were some who were more focused on the glory (of making a free fan game for a 20 year old dead toy line... look, getting 200k views on the teaser went to their heads) so there was this constant push to get things...not done, because that wasn't really their concern, it was get things in a state where they could be shown off. And not a "here's a work in progress asset" sort of shown off, a "2 Paragraphs of fluff about the game, talking like it's already done, not actually mentioning the assets we're meant to be showing off" sort of thing.
!["One Sec Lol"](https://64.media.tumblr.com/d535eb6fe7555f2a8d2ddc5d0b0100b7/72c43b4588df4d58-c4/s500x750/07d427a46125ed977b5dd4a265f0312458a08a5a.png)
The image in this tweet was meant to show off the newly (semi) completed UI, you know, that thing on the edge you can't see?
The 80/20 rule seemed foreign to them, where 80% of the work takes 20% of the time, and the final 20% of the work takes 80%, so someone would get a quick rough draft of an asset done in like a day, and they'd start pushing us to get it complete so we could show off, even though it would normally be months for something to get there.
!["One Sec Lol"](https://64.media.tumblr.com/2d4c0338688e0d1f27e7b4cd7c835b14/72c43b4588df4d58-47/s500x750/70e3104718dafa14dd4259bd991bfc29d8c85ae0.png)
This image here, of Pohatu in the desert. Do you know what it was supposed to show off? If you guessed the desert, no! That whole scene was thrown together by one person in like a day, it's completely fake, no work had been done on the desert at all. It was supposed to show off the Toa, as we'd just reached a pretty big milestone of completing and texturing all the parts and most importantly the masks. You know, that tiny thing that's facing away from the screen?
Originally the idea was to just show off the Toa in all their glory in their biome, but it mutated in to that...thing. There was work on a second one, but everyone finally realised that it was just looking bad so it was cancelled, thankfully.
!["One Sec Lol"](https://64.media.tumblr.com/4ebda4e92a187872a6df40ca9cb385fa/72c43b4588df4d58-75/s500x750/bafa1c1ba37e25923aed3413a93966a26c1f7858.png)
This constant push to get things done to show off was so pervasive, and always seemed to fall on my shoulders, being the 3d art and level design lead, even though the real bottle neck was programming. We only had 3-4 programmers of very limited availability. When I first joined the team as a 3d artist I was basically given makework tasks to do, things of no real consequence, most of which got thrown out. (why make random set dressing objects for Ta-Koro, a place that hasn't even been roughly sketched out yet, for example)
This only got worse when I was put in charge of level design. The levels themselves are the prime thing to show off things in, so there was this constant push to get the levels finished, which I always pushed back against because, and I need to really stress this, the game was in a suuuper early state, and still is. If you've played the stand alone game Trials of the Great Spirit, that area was initially supposed to be the intro to BMOP proper, but the gameplay evolved so much that it became unplayable. At one point there was even the suggestion of keeping the TOGS area with the old player movement. As this was supposed to be the player movement tutorial this was dire and shows the danger of putting work in to making a level look nice too early, you run in to the sunk cost fallacy. Making a level look nice takes a lot of work, it's very fiddly, moving around little decorative objects and getting textures right, and you don't want to have to redo it a lot, which is why most games are blocked out first, meaning that the basic level geometry is created with basic shapes, and once everything is refined then they move on to actually making it look nice. As level design lead I insisted that we do this, because most previous attempts at making levels had spent way too much time worrying about the looks.
One of the first things I was tasked with as a 3d artist was to make a series of modular tree bits:
I was given nothing but a pair of images as guides of what they wanted.
!["One Sec Lol"](https://64.media.tumblr.com/5e913a2bfc3d65c35c878420d7918932/72c43b4588df4d58-54/s500x750/ab3753a51741a76c008425f5853fdcfe125b1a8b.png)
So I worked really hard to try and make a modular system that would allow some interesting level layouts. Once I made the rough version pictured do you know what I was asked to do? Texture it. Make them in to final assets. No testing at all, no time to see if they'd work for the levels they wanted, nothing. Just rough>final for platforming assets immediately.
Well I knew that if I did that it would just end up getting tossed out eventually so I refused, and guess what? These were made before the movement refactoring so they're completely useless now!
So now you see why making sure everything was finalized before doing final art was so important, which is why I would always fight against moving on to set dressing in the demo, because the demo wasn't and still isn't done, not even close. Having been put in that situation where I was told to work on something that would inevitably be tossed out later, I didn't want to put anyone in the teams I was responsible for in that situation, it's not like there wasn't a shortage of things to work on anyway.
Basically I was put in the situation where I had to constantly say no to all these, I'll call them what they were, marketing ideas, due to the game not actually being in the state it was being presented as. The video released on 8/10 this year was cobbled together from a bunch of unfished assets, barely functioning in an area that was designed just as a goal for set dressing to reach in a real level. It took the poor dev who had a computer good enough to run it hundreds of playthroughs until they got one good enough to show off, avoiding most of the bugs. And now seeing all this, know that I had to spend literal DAYS trying to convince everyone we should have that tiny disclaimer on the screen (every one else was worried about the aesthetics).
!["One Sec Lol"](https://64.media.tumblr.com/5a5c8fd51a8b318d1cdef6ff5ba46006/72c43b4588df4d58-86/s500x750/c8ee41832f5c8e899b80e7753e216888a5e944bc.png)
So this was the source of most of my stress, trying to focus on making a game while fighting against those that wanted instead to act like we had made a game. That's what lead to my stress and occasional outbursts, and me just in general getting fed up with working on the game.
After I was demoted, for the next week or so I was miserable. The way it was done just completely destroyed any sort of comfort I had in the team. I'm very shy and introverted, it takes me a long time to warm up to people or a place, and when something like that happens, it's all gone in an instant.
I didn't feel comfortable in the chats anymore so I left, I tried to explain myself to the person who demoted me and they just ignored me for several days at a time, leaving it to all spiral out of control in my head, another person said conflicting things that just made it worse. "It's not a punitive measure" "We appreciate your work" "You should be thanking me you didn't just get kicked off entirely" forcing me to grovel at their feet etc. It was all so much.
The final straw, and what got me kicked off, was do do with a document I had spent 9 months creating, that outlined a possible way of structuring the whole game. Before I started trying to get some structure in to it, the game design just seemed to be a big question mark. 6 playable characters needing to collect 11 upgrades, it's quite a complex thing that doesn't really track to any other game I've seen. The first version, Legacy, was simply a fully open map with the masks scattered about, but that wouldn't do with the level of detail and gameplay complexity we were aiming for. I eventually worked out something I thought would work, using a system of context sensitive gates, and I wrote and did many diagrams on the subject.
After I was kicked out of the leads, not a week later they announced big sweeping changes that were basically what I had been pushing for for months. There was something I was unclear on, a sort of gate for Kopaka involving wind, and I asked what it was. The new level design lead, the person who I had explained the concept of gates too, then proceeded to tell me what a gate was.
This was it. I was done. A week after I get kicked off the lead team and I'm treated like I didn't do anything. Then later I was confronted by another lead, and forced to post PROOF that I'd actually posted this document I'd spent 9 months publicly working on, that we'd had a whole meeting about with the story team, the document that got me promoted to level design lead.
This was too much for me, with everything going on with the game project and stuff in my personal life being stressful at the time, I genuinely didn't want to be around anymore, it was too much for me, I wanted to disappear. I tried to tell one of the leads this, and was ignored, I tried to speak openly to the team about it, I was censored, probated, then the next day, before I'd even woke up, kicked off the team. For being "negative". I was then told that if I didn't want things I'd made to be used I could ask them, but the only things they listed were the makuta totems and some jungle assets which I didn't even know what they meant.
!["One Sec Lol"](https://64.media.tumblr.com/30d922f61a24f371e46fd8b9d4de67ab/72c43b4588df4d58-9e/s500x750/8f11389638efcfcaee8fe2e3b6d2b406425b5ecd.png)
So 2 years of work, and all I'd done for them by their account was a noodle and some wood.
Just keep working like a good little drone, no matter how much disrespect we throw at you. This is Team Kanohi.
I wanted to put this all behind me, but someone on the team had the gall to request the very document I was accused of pretending to have made (I mean who ever asked for it on the team, not who asked me personally, just to be clear) , so I'm just so fed up with them. I was paying to host the bulk of the parts and 3d assets out of my own pocket, and it took them like a month to bother moving things, by which time I got charged.
Here's a quick overview of some of the things I worked on, it's not comprehensive at all, it barely mentions the atlas system, but I'm so emotionally drained that I don't really want to bother with all that. It's also not just a noodle and some bits of wood though.
I want to reiterate that I genuinely enjoyed working with most of the people on the team, and I wish them well.
![Drawing Of @chuitu 's Oc Yeva~ She Is Beauty, She Is Grace!](https://64.media.tumblr.com/3637c35b26b5015268d3281b0ea23dff/718f8e1bce588fe7-cb/s500x750/1a4808a20851100c2d88a5c6892c9dcd0420fb06.webp)
Drawing of @chuitu 's oc Yeva~ She is beauty, she is grace! 🥹
Art trading with you was a wonderful experience! 💕✨