skysometric - Sky's Journal
Sky's Journal

trans christian, any pronouns. artist at heart, programmer by trade. this is my journal of sketches, project notes, and assorted thoughts – spanning games, technology, creativity, neurodiversity, and more!

970 posts

Dev Commentary Time! This Is One Of The First Levels I Made For Retrush, And Featured In The Very First

dev commentary time! this is one of the first levels i made for Retrush, and featured in the very first demo nine years ago. pretty much everyone has cited this stage as a favorite since day 1! so it's only had very minimal changes over the years.

Dev Commentary Time! This Is One Of The First Levels I Made For Retrush, And Featured In The Very First

this level was made before wrap-around vertical levels existed in Mari0, but it kind of mimics the effect with portals. i considered making it a proper wrap-around stage just before release, but the level has too much asymmetry – and honestly, i think it's better that way!

Dev Commentary Time! This Is One Of The First Levels I Made For Retrush, And Featured In The Very First

as far as symmetry goes, i love the big setpiece at the end, where you're going straight up but there's so much to look at along the sides as the pipes zig-zag around. definitely a highlight of my early levels! younger me wasn't too bad at this whole "level design" thing…

Dev Commentary Time! This Is One Of The First Levels I Made For Retrush, And Featured In The Very First
Dev Commentary Time! This Is One Of The First Levels I Made For Retrush, And Featured In The Very First

possibly the biggest update was changing some of the platforms to be more readable; it can be hard to tell the difference between the thin, jump-through bridges and the thick, solid bridges. players would get confused which way to go when there were multiple waterfalls… so i changed some of the thick bridges to pipes instead, which makes the intended path much more obvious.

Dev Commentary Time! This Is One Of The First Levels I Made For Retrush, And Featured In The Very First

i forgot to change this one though, and a few players tried to go up the wrong side here. oops! luckily, there's more than enough time for the player to course correct.

Dev Commentary Time! This Is One Of The First Levels I Made For Retrush, And Featured In The Very First

before there were stars in retrush, most levels had mushrooms and fire flowers; this is a level where the mushrooms felt especially superfluous, so stars make it feel more cohesive. besides, the timer keeps counting down during the power-up animation!

to round off today's commentary, here's a weird version discrepancy: i had to move some of the checkpoints around, because older versions of Mari0 handled checkpoints better than the latest version, due to a case of convergent evolution that's too complicated to explain here.

long story short, in new versions of Mari0, two checkpoints cannot be on the same vertical column. so i had to puzzle out which checkpoints should move to which columns! one checkpoint in particular was tossed clear to the other side (left is old, right is new)

Dev Commentary Time! This Is One Of The First Levels I Made For Retrush, And Featured In The Very First
Dev Commentary Time! This Is One Of The First Levels I Made For Retrush, And Featured In The Very First

anyway i love this level to bits and i'm happy everyone else seems to as well! it's equal parts abstract and grounded, open and directed, busy and readable. definitely one of the best levels from early in development, and a big motivator for me to finish the whole pack 💙

Pineapple Pipeline (2-2) | Retrush

Swim up the waterfalls to the top of this filtration plant! Watch your ascent, as there's plenty of enemies overhead. The open-air layout hides speedy shortcuts and strategies in plain sight...

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More Posts from Skysometric

1 year ago

Dijon Dunes (1-3) | Retrush

This one's a technical, tricky trek across the desert and its ruins. The enemies here have a bone to pick with you – but if you get the drop on them first, the bounce will carry you over the sandy steps!


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1 year ago

Oregano Oak (3-3) | Retrush

A classic athletic style level with a fresh coat of paint! The flying enemies provide lots of opportunities for bouncing to shortcuts on higher platforms... and with good timing, some of the falling enemies do too!


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1 year ago

Toffee Tracks (2-1) | Retrush

A race to the caboose! Find the right keys to get in and out of each train car. Once you find the key, use portals to skip the trek back to the door! Just don't disturb the passengers along the way...


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1 year ago

Fillet Fjords (3-1) | Retrush #Mari0

A freezing, flooded furrow of fish! The tiered terrain tests your jump control, with water to back you up if you fall. There's more enemies than usual, but you've learned a lot so far – you can keep your cool, right?


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1 year ago

Pineapple Pipeline (2-2) | Retrush

Swim up the waterfalls to the top of this filtration plant! Watch your ascent, as there's plenty of enemies overhead. The open-air layout hides speedy shortcuts and strategies in plain sight...


Tags :