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Quality Of Life Things I Have Noticed From What We Have Been Shown So Far Of The Remaster (via Capcom
Quality of life things I have noticed from what we have been shown so far of the remaster (via Capcom Next and some other materials from today).
Will probably update this if I discover something I didn't see before.
● You can run around while first-person aiming now.
● A fastforward option has been added to the timer?
● Autosaving! I believe the original already autosaved after completing main story missions, but now we will get autosaves more often.
● Large items can essentially be used as shields now? Footage shown in Next showed the player fighting Carlito 1, carrying a barrel while approaching him, and the barrel was taking Carlito's bullets instead of Frank. This unsurprisingly will break the item much like it would from using it normally, as this gameplay shows the barrel being damaged.
● The survivor recruitment limit may have been increased, if not removed entirely. A screenshot appears to show Frank with a group of *ten* survivors rather than the original maximum of eight.
• I am not sure if this means the limit of survivors that can be alive inside the mall at once has been increased, though I would assume so logically. So All Bosses speedrunners may not need to purge survivors anymore (in the original, bosses with survivors tied to them will straight up just not appear until there's enough "slots" for their hostages to spawn too). • ...That same screenshot shows earlier-game survivors, as early as *fucking Jeff and Natalie*, in the group around the same time as much later survivors like Susan? I recall Susan being a Day 3 survivor (pretty sure she appears around the time that Paul is active, for reference). That means the player in the screenshot has Jeff and Natalie with them during late-game...? Does that mean it's easier to bring survivors all the way to the end, or perhaps there's even a way to grab survivors from the safehouse like DR3? Either way would be another QoL change, I feel. And Jeff Rising is now canon.
● That fucking ledge on the roof by the vents, that it's a notorious pain in the ass to get multiple survivors on top of at once in the original, now has steps on both the left and right of it to make things much easier. That means you can also carry carriable survivors right up instead of setting them down and coaxing them to climb.
● Speaking of survivors: They seem to have suggested that the survivor AI will be smarter than it was in the original? YO.
● Survivors seem to be able to give you random advice now? A screenshot (that I don't have on me right now, I'll have to find it), in Japanese, shows Natalie talking to Frank inside the mall (aka *after* she has already been recruited). Apparently, translating the text to English shows that she is telling Frank how to heat up the frying pans for extra damage.
● WEAPONS HAVE DURABILITY METERS NOW! The item flashing red in the UI is no longer the only indicator of how much more you can use a weapon that doesn't have an ammo count.
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More Posts from Solstic13
Its Paul!!
this took me so long, but im super happy with how it came out!!
theyre talking to klavier (reupload)
\> No Fear
\> The remaster potentially introducing people to the franchise probably means an influx of new people misinterpreting Paul as an incel.
\> One Fear
My new year resolution is to start posting again, and I’m kicking it off with my piece from @destinationunownzine! I’m so proud to be featured alongside so many other talented artists, one last thanks to the mods for putting it all together