
saving here all the tutorials that helped me learn something
280 posts
How Do You Draw Curly Hair
how do you draw curly hair
An important thing is to sketch out the volume of the whole hair before you go into details. You can start putting inside shapes into it once you have the mass volume.

The way I draw Meg’s hair usually varies between these two types of curls (though I think the 2nd one is technically kinky and not curly but don’t hit me if I’m wrong, it’s not like I know hair terminology)

The 3rd drawing is how I’d draw light colored curly hair in a hurry.(TBH that looks less like the girl’s on the bottom and more like it was curled with a curling iron but that’s because I didn’t draw enough small twists. Sorry, I didn’t want to spend my morning drawing hair lol)
If all else fails you can always look at how it’s drawn by someone else and see if you can translate that into your style

Sorry I don’t have that many different examples. Other than Meg’s usual do, I don’t often draw curly hair. Here are three pics where her hair is more curly: (x), (x), (x)
-
aliaa-j liked this · 7 months ago
-
cartoonlover2009 liked this · 9 months ago
-
thepoetjean-makes-stuff liked this · 1 year ago
-
somehelpfulart-tutorials reblogged this · 1 year ago
-
vinililacart liked this · 1 year ago
-
poodle-poet reblogged this · 1 year ago
-
poodle-poet liked this · 1 year ago
-
randomblognumberfuck liked this · 1 year ago
-
shuicoke liked this · 1 year ago
-
captainsaltypear reblogged this · 1 year ago
-
beetle-ze-bub liked this · 1 year ago
-
aroacemisha reblogged this · 1 year ago
-
tails-of-a-dragon-rider liked this · 1 year ago
-
steadypet101 reblogged this · 1 year ago
-
steadypet101 liked this · 1 year ago
-
carouselingcircus liked this · 1 year ago
-
nicks0ck liked this · 1 year ago
-
puppygirlsrituals liked this · 1 year ago
-
mousathe14 liked this · 2 years ago
-
mediumsizetex liked this · 2 years ago
-
heavymetalmutual liked this · 2 years ago
-
artbybai liked this · 2 years ago
-
hornedpineapple-plus reblogged this · 2 years ago
-
hornedpineapple-plus liked this · 2 years ago
-
haruhixtamaki reblogged this · 2 years ago
-
ponies-on-paper liked this · 2 years ago
-
luckyplushy reblogged this · 2 years ago
-
octal--wizard liked this · 2 years ago
-
kd-donuts reblogged this · 2 years ago
-
kd-donuts liked this · 2 years ago
-
far-from-earth-x liked this · 2 years ago
-
discountmichaelmyers reblogged this · 2 years ago
-
capriciousaccordion liked this · 2 years ago
-
qasian-tech-support liked this · 2 years ago
-
of-monsters-and-daydreams liked this · 2 years ago
-
junicane reblogged this · 2 years ago
-
junimain liked this · 2 years ago
-
illudens reblogged this · 2 years ago
-
dori-the-rwby-addict liked this · 2 years ago
-
artrefsandotherstuff reblogged this · 3 years ago
-
reddstardust liked this · 3 years ago
-
mars-is-confusedd liked this · 3 years ago
-
embyreal-byrd liked this · 3 years ago
-
inkbunny-artist liked this · 3 years ago
-
prototype-ten liked this · 3 years ago
More Posts from Somehelpfulart-tutorials
um hi! I recently designed a cyclops nerd for something and I know you draw the raddest cyclopses. Do you have any tips and tricks for doing good cyclops expressions? I feel like I'm flailing a bit and not doing it as well as I could be.
Well I’m not great at tutorials and half the time I don’t know what I’m doing myself, but I can try and offer some pointers! I know that with cyclopes, it can be trickier to make the intended expression clear. Body language, the mouth/cheeks, stretching the face, changing of the iris vs pupil size etc all helps, as it can for any expression, but we’ll focus on the primary obstacle with cyclopses for now: having to work with one eyebrow instead of two.
What tends to work best is to have the intended expression of their eye and brow reading the same direction they are, as if it is that side’s eye if they had two instead of just one. So it doesn’t really matter where they’re looking, if their head itself is facing the viewer’s left, draw the eye like you’d draw a two-eyed character’s left eye. Otherwise, you can end up with a hard-to-read expression, or a perfectly clear but totally different expression than what you meant.

The unibrow thing usually works, but sometimes you have to play it by ear and just stylize the eye to look a little more like a left or right eye just so there’s clarity on what face you’re trying to convey.
![Title card reading: [Storyboarding Basics. Brought to you by NU Animation Club, March 23 2023]. There is a chibi drawing of Feeb drawing on a CINTIQ](https://64.media.tumblr.com/1bb4994121212e48c92ee88de5cbe45d/8f6b9c73271b12ac-28/s500x750/efeaa63ce1f755c3643a35f0973a68f1f1057236.png)







a couple snippets from a presentation i gave at school this past week on storyboarding!!
‼️DISCLAIMER: I am a still a student and have only worked on student and indie projects! This is just stuff that I personally find helpful as an amateur, so feel free to take it with a grain of salt!
Happy boarding, friends! ✍️💕
Tips for writing and drawing Wheelchair using characters: Your character's wheelchair can tell us a lot about them
When you first start learning character design, you'll often be told something to the effect of "use your character's outfit to tell us more about them" - and this same principles can be applied to a disabled character's mobility aids.
Mobility aids like wheelchairs, to many disabled people, are a part of us. They can be an extension to a person's body and chances are, if you're going to be using this piece of equipment every day for the foreseeable future (or at least for a good amount of time for the foreseeable future), it's going to start reflecting some aspects of your personality, your interests, your passions, especially when you remember, a lot of people get their wheelchairs custom built for them.
You can use your character's wheelchair to tell us a lot about them without ever needing to show/describe them directly.
Let me show you two examples:


Take a look at these two wheelchairs. they're similar in shape and build, but still pretty different to each other. Can you make some guesses about their users based only on what's shown here?
intended answers below:
Please note, the following points are all generalisations and the real world is rarely this simple. This is to demonstrate how to use disability aids to contribute to your character's design, not how to make assumptions about real people in real life.
So here are some similarities between the chairs:
Both wheelchairs have ridged frames, this means the wheelchair can't be folded in any way. These kinds of chairs can imply a few different things depending on the person. They are typically lighter, sturdier and more durable, and indicate the person probably will be using the wheelchair for a long time and/or has the money to get something built to last (or lives in a place where cost not an issue due to universal/subsidised access to healthcare). They are also typically better to travel with when flying, as they are less likely to be broken by airport security/staff.
Both wheelchairs also lack anti-tip wheels, which are a third set of wheels that extend from the back of the chair. Them not being present could indicate the person is likely pretty confident in their ability to use the chair without worrying about tipping out. It could also indicate they are in an environment where the anti-tips could be more of a hazard than a help, such as on rough terrain.
So lets look at some specifics for the green wheelchair:
Take a look at the wheels. The front wheels are pretty small and appear to be solid, while the back wheels appear to be quite narrow (compared to the orange chair anyway). This indicates the user likely lives somewhere with decent accessibility like a (well funded) city where they are unlikely to encounter unpaved/dirt roads/grass. Small front wheels and thin back wheels are good for manoeuvrability and a smooth ride over even terrain, but they will get stuck as soon as bumps appear, so this probably isn't an issue for this person.
While its a bit hard to tell unless you have seen other similar wheelchairs, this wheelchair is very long in the front, meaning the footplate and front wheels are further away from the seat than most. There could be a few reasons for this. One either indicates the person has very long legs, or a lack of motion in their knees, making it harder to bend their legs. This is moves the chair's centre of gravity forward by a decent amount, making it harder to tip back, which could indicate the person's legs are very light. You tend to see this most often in the wheelchairs of bilateral leg amputees, who are at a greater risk of tipping backwards due to a lack of weight at the front of the chair (even if they wear their prosthetics).
The colour of the chair is bright. This could simply be the character's favourite colour, or maybe this colour has some significance to them?
There are stickers on the side of the chair relating to the Paralympics. This could indicate the person is a fan, or perhaps had some involvement in the games?
The wheelchair has handles on the back, but they are able to be folded down. This is a popular feature for people who are independent enough to go out on their own, but still want to have the option for some help. folding down the handles also deters random strangers from grabbing at you (an unfortunately common experience for wheelchair users).
There is some mild paint scratching to the front of the wheelchair, but nothing too noticable. This is typical of older chairs and people who are a little rough on their chairs. Maybe they've had a few stacks and falls throughout the years, probably going a decent speed.
Ok, now let's look at the orange chair
This wheelchair has very large, inflatable front wheels, and very thick back wheels. This will make the chair slower and less manoeuvrable on flat/even surfaces, but much, much easier to push on rough terrain. This is supported by the amount of mud on the wheelchair.
The seat on this wheelchair tilts upwards slightly. This is called a bucket (or according to an old basketball teammate of mine, a dump-truck lol). This is a feature you typically see in wheelchairs made for people with spinal injuries who are unable to move their legs and engage their lower bodies or core to help keep them stable.
The back of this chair is very low, indicating that if this wheelchair user has a spinal injury, it's probably pretty low on their spine, likely fairly close to the hips, making the person a low-level paraplegic. Higher-level paraplegics and quadriplegics usually need a higher back to help support them and keep them from flopping over, since all the muscles below their place where their spine broke either doesn't work, or is significantly weaker. Higher backs though can get in the way of pushing and reduce mobility, so people who need less support will likely opt for a lower back rest.
This wheelchair has no handles, which indicates the user is probably very independent and doesn't need a lot of help getting around.
The paint on this wheelchair is very scratched up, showing the person is very tough on their wheelchair and doesn't care to get the paint touched up.
And here are the characters who own these wheelchairs


The owner of the green wheelchair is an amalgamation of a few people I knew from when I played wheelchair basketball. They're a bilateral leg amputee, and judging by their outfit (The Official National Wheelchair Basketball uniform for Australia), they're an elite athlete. This wheelchair is not the one they play sport in, but it still needs to be durable enough to withstand the rough treatment of airport staff when traveling, as well as heavy day-to-day use that comes with being an active person. While it needs to be rough, the person also seemed to want to prioritise speed and manoeuvrability, and likely doesn't need to worry about rough terrain too much, so they probably live in a major city.
The owner of the orange chair was inspired by a family friend of mine. They live on a farm, and need a chair that can handle life in those conditions, rough terrain and all. This comes at the cost of speed and manoeuvrability on smoother terrain, but honestly, anyone who's lived in the country knows you won't find many of those around there anyway, so that's not too big of a sacrifice. They are paraplegic, are very confident in their ability to use their wheelchair, and probably doesn't need help too often, but still benefit from some extra stability support from the raised seat on their chair.
Conclusion
Once again, these are generalisations, and in real life there are always exceptions, but I hope this helped demonstrate what I meant when I said you can use your character's wheelchair to tell us more info about them if you're smart about it.
I originally planned to do a whole series of these, showing a wider variety of wheelchairs and the people who they belong to, but I guess I kind of forgot because they've been sitting, abandoned on my hard drive for the last 2 years 😅. If that's something you folks would be interested in seeing though, let me know, I'd happily revive the series lol.