sorastar0 - Cora
Cora

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Sorastar0 - Cora

sorastar0 - Cora
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More Posts from Sorastar0

9 months ago
 Canon X OC

⚠️ Canon x OC

⬇️ with dialogue

 Canon X OC

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9 months ago

Updated: September 12, 2024

Reworked Character #8: Clark Still

POTENTIAL TRIGGER WARNING: Viewer discretion is advised due to references to death and human experimentation.

Real name: Clarkeston Vince Stillwater

Esper title: Avatar of Vegetation, Swift Wind, Life Energy, and Physical Adaptability

Alias: Hard-Boiled Assassin and Coolness in the Strong

Occupation: Lieutenant Colonel of the Ikari Warriors and tactical spy for the S.P.A.R.R.O.W.S. (formerly)

Retirement plans: Live in a cabin near a lake abundant with fish and become a professional photographer

Special skills: Survival mastery in many kinds of rough terrain, proficiency in wrestling and grappling, gathering information for missions, sniping with lightweight firearms, and ichthyology

Esper abilities: His go-to esper ability is the Argentine Backbreaker, which enables him to effortlessly lift and throw a wide range of targets, including humans, Martians, smaller Invaders, smaller mutants, zombies, mummies, Sasquatches, medium-sized to larger tanks, and larger helicopters, before slamming them into the ground. He’s invincible to weak physical attacks, bullets, and smaller missiles, and can cut through almost anything by generating telekinetic soundwaves with swift hand movements. When activating his infrared x-ray vision, he can see through walls and perceive the heat signatures of people. He has three frilly fish gills located underneath the area of his lungs, allowing him to adapt to an underwater environment. He possesses the cunning predatory instincts of a fox, the acute hearing of a deer, and the swift running speed of a rabbit.

He possesses the ability to manipulate the motion and intensity of wind as well as control the growth, decay, and movement of flowers and vines. He possesses an additional pair of lung-like organs situated on his upper back, between his spine, connected to a pouch located directly behind the pharynx and pointing towards the opening of his mouth. This pouch is sealed by two wrinkled skin flaps covered in mucousal hairs. It can be opened to release a purplish-green breath that contains a deadly poison, causing brain hemorrhaging and organ dysfunction. Clark is immune to the poison contained within his specialised lungs, but occasionally, he inadvertently inhales air into that specific organ. It triggers a cough due to the irritating sensations and causing him to release a small amount of his toxic breath.

His skin contains four types of microscopic pigments: xanthophores, iridophores, melanophores, and leucophores. Unlike other animals, he possesses exceptional control over these specialised colour-changing pigments, enabling him to seamlessly blend into his surroundings. Additionally, he can temporarily render objects and people invisible by scratching or spitting on them. Clark can open the small, closed holes located slightly below the centre of his palms, revealing a seven-petaled flower-like structure. From this, he can extend cartilage pipes covered in spikes with a metallic bronze sheen and a blunt, tri-holed tip from which flame-coloured veins are released. He uses the pipes to pierce the hearts or brains of individuals, utilising the emitted veins to syphon their life energy, thereby healing his wounds, revitalising his physical strength, and preventing his own demise.

Hobbies: Reading books on interesting subjects such as the biology of fish and the history of secret societies, collecting guns, playing casino games, photography, and fishing

Likes: Rugby, his sunglasses, reading gun catalogs, successful fishing expeditions (especially when he catches rare fish), and sharing a couple of drinks with Ralf

Dislikes: The awkward movement and gimmicky controls of the Slugs, being woken up by loud construction noises, people doing obviously stupid things, betrayal of trust, and arson

Favourite food: Oatmeal, vegan pizza, and caramel and cheese popcorn

Sexuality: Heteroromantic asexual

Gender: Male

Age: 23 (in 2022), 29 (in 2028), 31 (in 2030), 33 (in 2032), 35 (in 2034), 42 (in 2041), 44 (in 2043), 45 (in 2044), and 48 (in 2047)

Blood type: A-

Weight: 231 lbs. (104 kg)

Design: He’s a 6’ 3” (190.5 cm) Canadian mesomorph with an inhumanly imposing build, robust musculature, and semi-sloping shoulders. He has pale purple eyes with flecks of magenta, warm beige skin, and a rose gold quiff with subtle curls (it was once a honey blonde). A large patch of burned flesh extends from his left cheek, across his deltoid and shoulder, to the back of his trapezius. He bears a series of small scattered cut marks and a few stab wounds on his arms and torso. Additionally, he has two gunshot wounds, one located above his right kidney and the other near the left side of his navel. He has a long jagged scar on his right cheek, running from the underside of his ear to the centre of his upper lip. The skin on his arms and legs is a charred bluish-black and has a few stitches, and it can be a tad stiff at times, so he often asks Fio to give his limbs a well-kneaded massage.

Clark’s military gear consists of a light cyan tank top, a Bondi blue headband, and purplish-black elbow and knee pads. He always wears a cobalt blue cap with an embroidered Canada jay with outstretched wings, holding an olive branch in its talons. He wears purple-tinted sunglasses to hide a scar on his glabella, caused by Ralf's careless handling of his combat knife. He wears a cobalt blue waterproof vest adorned with the Ikari Warriors logo on the back and lined with grey fox fur. A white magnolia flower is pinned on the left side, just above his deltoid muscle. The vest contains two hidden strapped compartments, each capable of holding two firearms, but one is often occupied by a shotgun or flame shot.

He wears a fallow brown wristband with black spikes on his right hand and a blue-green glove with a silver eye surrounded by rays of light embroidered on the palm of his left. He has cargo pants with an army green, brown, and silver-grey camouflage pattern, tucked into his Persian indigo jungle boots. Clark wears a fallow brown belt with six black pouches for bullets and a holster for his handgun. He also carries a Japanese violet waist pack that holds bandages, a small package of cotton swabs, a bottle of rubbing alcohol, and four rechargeable batteries for his camera. He wears two black drop leg holsters, each featuring two pointed silvery stripes that form a triangular pattern, holding his combat knife on the right and an electrical baton on the left.

Over his tank top, he wears a Soldier Plate Carrier System (SPCS) with a MultiCam pattern, carrying his walkie-talkie and ammo for other firearms. He wears two dark brown bandoliers, crossed in an X-shape, with the left one holding throwing knives and the right one holding ammunition for his handgun. Clark carries a fallow brown load-bearing backpack containing camping equipment, tactical explosives, portable ammo boxes, a canteen full of water, and a bluish-black digital camera. He also carries a comprehensive fishing kit, complete with various baits and lures, hooks, a rod, floats, monofilament lines, braided lines, fluorocarbon lines, and spincast, baitcasting, spinning, and fly reels. Additionally, he treasures a photo album filled with pictures he's taken from his teenage years to the present, holding it dear as a cherished keepsake. He wears a pair of small silver hoop earrings and conceals a portable, jagged piece of Sol Dae Rokker's red gem in the left pocket of his cargo pants. The red gem appears to be powerless except when reacting to the presence of other deities or individuals with divine DNA.

Thanks to Tarma, he owns a key to access his periwinkle-coloured Velocette MAC motorcycle, which has dark cyan outlining.

Super Devil form: He’s a 16 ft (487.68 cm) wolpertinger-like entity with a slender build, disproportionately muscular arms, and a body encased in iridescent blue-grey scales. Clark boasts a feline head with the left side of his face gruesomely rotted, distinguished by rose gold fur, a silver-grey snout, and fallow brown eye patches. It has majestic Persian indigo elk antlers, elegantly adorned with white magnolia flowers and delicate patches of hanging moss. The head features two jutting fangs and luminous pale purple eyes, accented with magenta flecks and blue-green pupils. He boasts a majestic mane of fluffy light grey clouds and razor-sharp black claws that seem to be forged from a resilient, crystalline material. He wraps himself in a shawl of rippling bluish mist, surrounded by a light scattering of purple leaves that flutter around him, circling his head like a halo.

His fingers are adorned with light cyan webbing, while his back features six prominent vertical cobalt blue streaks. He possesses four majestic 17 ft (518.16 cm) Canada jay wings and an additional pair of arms situated on his inguinal regions. Clark’s lower half is that of a grey fox, featuring silver claws and twelve symmetrically arranged purplish-black eyes along both sides of its back, extending to the base of its tail. His Smith's bush squirrel tail is entwined with a spiky, verdant vine, while the grey fox body's hind legs are replaced by fleshy, charred tree roots that twitch spasmodically and subtly ripple.

Personality: He's a wise, introspective, hard-boiled, self-disciplined, and self-reliant pescatarian with a stoic demeanour, rarely showing emotion and possessing a taciturn personality. Initially shy and reserved around strangers, he gradually opens up and becomes more talkative and less aloof once he gets to know them. He exudes an unsettling calmness, intensely focused on his professional duties and the safety of others. While watchful and serious, he's not above showing a more playful side, engaging in witty banter and dark, dry humour. Clark frequently uses sarcasm to tease Ralf about his stubborn and rowdy nature, yet harbours a deep affection for him as his closest ally. He genuinely worries about Ralf's well-being and will go to great lengths to ensure his happiness, offering comfort and support during difficult times. He frequently enjoys joking around with Ralf, while also keeping a watchful eye to prevent his friend from getting into trouble or engaging in destructive behaviours.

He’s fiercely loyal to Ralf, his comrades, and friends, and will only consider betraying those close to him if presented with compelling reasons. He adores his pets, Sparky, a rambunctious and playful young charcoal Bengal cat with white “goggle” markings and black rosettes, and Mr. Kibleton, a grumpy but affectionate older chocolate smoke Exotic Shorthair cat. He’s devoted to giving them a happy and fulfilling life, providing attentive care and showering them with love and affection. He has a strong aversion to obstinate stubbornness and betrayal of trust, finding them frustrating and inconsiderate.

Notably, aside from Ralf, he shows unexpected support and empathy towards those he genuinely cares about, offering a helping hand when they need it most. Clark is kind-hearted but brutally honest, harbouring a strong disdain for dishonesty, exploitation, and showboating. He has a low tolerance for liars, cheaters, and those who try to take advantage of him or his loved ones. With a keen eye for deceit, he isn't afraid to confront and expose wrongdoers, often calling them out in a blunt and uncompromising manner. He demonstrates significant respect for war veterans, elders, individuals he values, and authority figures who uphold moral justice.

He personally believes that everyone has the capacity to act in accordance with their own moral compass and make decisions based on their unique needs and values. Furthermore, he holds that every individual has an inherent and inalienable right to freedom and personal autonomy, and that suppressing this right is a violation of basic human dignity. It takes a lot for him to get angry, and when it happens, he appears menacing and difficult to approach. Clark gets easily annoyed when people do something he considers stupid or utterly absurd.

He has a melancholic streak and sometimes relies on instinct rather than strategy in battle. Like Ralf, he enjoys diving headfirst into combat, using everything at his disposal, revealing his occasional impulsiveness and craving for adrenaline. He wouldn't hesitate to fiercely confront and verbally or physically shred anyone who tries to harm a child or one of his friends and comrades. He has some trauma that he's slowly coming to terms with, and a deep-seated fear of medical needles and laboratories, which causes him to panic when in their presence.

Backstory: Clarkeston Vince Stillwater was born on May 7, 1999 in Twillingate, Newfoundland and Labrador, Canada. He was born into a loving family that deeply valued the great outdoors, individual freedom, and their diverse expertise. His father, Kenrick Stillwater (commonly referred to as Kent), was a fisherman and a well-respected private detective, and his mother was a successful commercial photographer. He spent countless hours on fishing trips with his dad, Kent, who taught him the ins and outs of fishing, including which hooks and baits to use for each species. Kent also ignited his fascination with the criminal justice system and the complex psychology of criminals. Meanwhile, his mother nurtured his creative side, gifting him a digital camera and photo album on his sixth birthday. She guided him in taking professional-quality photographs, developing Polaroids, and exploring various photography genres.

At the age of 8, he tried out rugby and discovered a passion for the sport, although he only plays when he feels like it. He showed a natural talent for rugby, particularly when playing fullback during pickup games with friends in Crow Head at Sea Breeze Park. By the time he turned 11, he began regularly visiting a new library that had been built near his community two years earlier. He cherished the library's vast collection of intriguing books and the peaceful atmosphere, where patrons were genuinely quiet and respectful. His reading interests spanned various subjects, including criminology, military history, and the occult. He also enjoyed reading about secret societies, undercover operations, philosophical explorations of freedom, and ichthyology.

Before turning 12, he started experiencing symptoms such as persistent fatigue, chest pain, dizziness, recurring headaches, shortness of breath, and pulsatile tinnitus. As his condition worsened, he was forced to discontinue playing rugby altogether. This prompted concern from his parents, who quickly arranged a doctor's visit. Following a medical evaluation, he and his parents learned that he had been diagnosed with anemia, a blood disorder that runs in his father's family. The news disheartened him, but his parents did everything they could to keep him healthy, ensuring he received the best care for his condition. They encouraged him to continue pursuing his hobbies, focusing on those that were less physically taxing, such as reading and photography.

Despite his health complications, his life had been running smoothly, and he was doing alright in school, but this stability was short-lived. Just four months after his 14th birthday party, disaster struck. While he was asleep, his family home was engulfed in flames, set deliberately by unknown assailants seeking revenge against his father's refusal to comply with local criminal demands regarding fishing quotas. As the fire alarm blared, Clark caught a whiff of smoke and sprang out of bed, panic setting in as he heard the faint sound of firefighting sirens in the distance. In that harrowing moment, with smoke filling his lungs and fear gripping his heart, he experienced a sudden surge of energy coursing through his body.

Clark quickly ran out of his bedroom with his digital camera and photo album, desperately searching for his parents. But what he found was his mother, burning alive. Overcome with horror, he tried to exit the building, but the flames nearly trapped him. In a split second, he subconsciously summoned a harsh gust of wind, dissipating the flames and allowing him to escape. As he stumbled out, he saw Kent's lifeless body lying near the front porch, his throat slit and his face brutally stabbed multiple times. He broke down in tears, consumed by grief, cradling his father’s body in his arms. When the firefighters and police arrived, they were met with the devastating scene. One kind-hearted officer took Clark in, providing temporary shelter. Unbeknownst to him, the officer had also contacted the Regular Army. The next day, the Regular Army adopted him, providing shelter, food, clothes, and a new sense of purpose.

A few days after the incident, he received a revelation dream that unveiled his esper title and the key to unlocking his Super Devil form and harnessing his newfound abilities. However, the dream's cryptic nature left him struggling to fully grasp its meaning, hindering his ability to effectively wield his esper powers. Furthermore, he was physically weak due to his anemia, which made his esper training even more challenging and arduous. The Regular Army higher-ups took notice of his struggles and ordered the Amadeus Syndicate scientists to conduct experiments on him, aiming to enhance his abilities and overcome his limitations.

He doesn't recall much of this period in his life because he was constantly kept in a drowsy state. However, he recalls being injected with mysterious drugs that altered and reconstructed his muscles and brain chemistry, miraculously curing his anemia in the process. The experiments were agonising and left lasting scars, including charred bluish-black skin and stitches on his limbs. He also experienced terrifying hallucinations, such as seeing blood pouring down the walls and hearing whispering voices that sang incoherent lullabies. The traumatic experiences left him with a deep-seated fear of needles and laboratories as well as a profound mistrust of the Amadeus Syndicate.

During his basic training to become a peacekeeping scout for the Regular Army, he learned valuable lessons in discipline and camaraderie. However, he struggled to come to terms with intense feelings of abandonment and anger stemming from his parents' deaths. Tequila, noticing Clark's aloofness and difficulty connecting with others due to his timidity and unresolved trauma, approached him with kindness. He invited him to a trip to Yr Wyddfa in the Snowdonia region of North Wales, which Clark quietly accepted. The trip proved to be a turning point, as Tequila shared wise words on coping with his emotions and managing his past. From that day forward, Tequila became Clark's mentor, offering guidance and invaluable insights into the ways of a Regular Army soldier and Intelligence Agency agent.

After completing his training and successfully executing several missions as a tactical spy for the S.P.A.R.R.O.W.S. of the Intelligence Agency, Clark discovered a thriving mercenary group, the Ikari Warriors, was gaining popularity. He then attempted to resign from his position in the Regular Army, but initially faced resistance. However, following repeated requests, his superiors eventually accepted his resignation, recognizing that his unique expertise could be valuable in supporting the Ikari Warriors' missions by gathering crucial intelligence. He joined the Ikari Warriors after demonstrating his skills as a spy and esper by chasing down a disguised terrorist who had infiltrated the biennial tournament. He expressed his commitment to preserving global peace, earning his place among the team.

Upon joining, he befriended Leland and Eikichi, who were fascinated by his esper status and drawn to his kind and mellow demeanour. He also befriended Byron, bonding over their shared love of fishing. Clark’s heroics in single-handedly saving General Kawasaki's and Second Lieutenant Cook's mercenaries from a surprise counterattack by a powerful Mafia organisation earned him their respect. Later, he befriended Ralf, another esper, and they quickly became close friends after collaborating on a mission to take down a corrupt politician.

He frequently partnered with Ralf on numerous missions for the Ikari Warriors, including rescuing Elise, the U.S. President's daughter, from a criminal organisation and dismantling the Serapion Fellowship that was harming Latin America. For his heroism in saving the President's daughter, he received the Medal of Honor, but he prefers to keep it private, as he dislikes drawing attention to himself. His unwavering loyalty and impressive successes as a fighter and spy earned him a promotion to Lieutenant Colonel.

However, he and Ralf suffered a series of devastating losses, including the deaths of General Kawasaki, Second Lieutenant Cook, Eikichi, Leland, and Byron in separate incidents, each of which was difficult to bear. During General Kawasaki's funeral, he remembered Tequila's words that the white magnolia symbolises deep, unspoken trust. He incorporated the flower into his attire as a reminder of his loyalty to those he cares about, both living and deceased. It's commonly believed that after Ralf saved the United States from being taken over, Clark played a crucial role in grabbing the Regular Army's attention and convincing them to establish a mercenary branch by forming an alliance with the Ikari Warriors.

9 months ago

Our little flames

Our Little Flames

The twins’ birth

9 months ago

Reworked Group #4: S.P.A.R.R.O.W.S.

Overview

Tequila and Red Eye successfully dismantled a rogue military organisation engaged in illicit human trafficking and arms dealing, which had also planned to launch a global bioterrorist attack in collaboration with the Keribhalum Army. The plot involved spreading a zombie plague to control the population, transforming numerous innocent civilians into violent Man Eaters as a means to create a twisted form of super-soldier. Impressed by Tequila and Red Eye's exceptional performance as highly capable spies, the Intelligence Agency and the Regular Army jointly established a covert operations branch, S.P.A.R.R.O.W.S., through a mutual agreement.

The S.P.A.R.R.O.W.S. is responsible for gathering intelligence and managing information to prevent public panic and global hysteria. They provide their members with specialised training in high-risk covert operations that surpass the scope of regular Intelligence Agency agents, which are all conducted with utmost discretion and situational awareness. Some of these special covert operation missions involve precision targeting of high-priority threats and strategic disruption of complex criminal schemes.

Insignia

It features a cerulean square Iberian shield, rimmed with a spiky teal vine that’s outlined in bronze. Above the shield, the words "S.P.A.R.R.O.W.S." are inscribed in bluish-white, surmounting a stylized pair of bronze eyes with a yellowish-white star at their centre. The shield is flanked by a stylized peregrine falcon holding a gilded blade on the right side and a male house sparrow clutching an olive branch on the left side.

S.P.A.R.R.O.W.S. Base

The Intelligence Division is tactically positioned adjacent to the Joint Military Police Headquarters, deeply entrenched within a dense and remote forest in Northern Russia. The rectangular military compound features a forest-inspired camouflage colour scheme, a secure warehouse for military vehicles, multiple surveillance cameras, and several elevators leading to a subterranean base. They have a rooftop array of parabolic antennas that enables real-time surveillance, threat detection, and situational awareness, preventing surprise attacks and informing strategic decision-making. The base features comprehensive protection through an advanced security system and a defensive magnetic field, which automatically activates in response to potential threats, safeguarding against enemy attacks.

The subterranean base features a state-of-the-art command and surveillance centre, equipped with cutting-edge technological systems to orchestrate and execute operations. Additional facilities include:

An armoury housing the group’s most cutting-edge, high-clearance weaponry and specialised ordnance.

A high-tech meeting room with a high-resolution, encrypted display screen and multi-axis, AI-enhanced holographic projection system.

A state-of-the-art gymnasium for maintaining elite physical readiness, featuring biometric monitoring systems and AI-driven training programs.

A fully equipped, high-tech medical bay with regenerative treatment capabilities and telemedicine connectivity for remote expert consultation.

A secure dining area serving optimised, nutrient-rich rations for peak performance.

A high-security quarters with biometrically locked storage for personal gear and AI-monitored, secure communication arrays.

A Combat Academy, led by Margaret Southwood, featuring a heavily fortified training area with advanced combat simulation zones, tactical obstacle courses, stealth and surveillance training areas, and high-tech weapons testing ranges.

Extra Information

S.P.A.R.R.O.W.S. stands for Special Pursuit Agents and Rapid Response Operations Worldwide Strikeforce.

Members of the S.P.A.R.R.O.W.S. are commonly known as "Sparrowers" or "Following Falconers", reflecting their affiliation with the unit and their close relationship with the P.F. Squad.

Despite being part of an elite covert operations branch, Sparrowers face a significant pay disparity: males earn a quarter of the average government agent's salary, while females earn about a third. Additionally, underperforming Sparrowers, both male and female, experience further financial hardship due to delayed salary payments, often waiting between one to two months to receive their overdue compensation.

The S.P.A.R.R.O.W.S. conduct their covert operations in collaboration with the Peregrine Falcons Squad who provide primary firepower and protection for their agents.

9 months ago

Reworked Group #3: Peregrine Falcons Squad

Overview

Shortly after the establishment of the Regular Army, the Joint Military Police Headquarters assisted the Regular Army in dismantling a transnational drug trafficking organisation led by a corrupt North American politician. Recognizing the benefits of a strategic partnership, the Chief of the Regular Army and the Joint Military Police Headquarters formed an agreement to establish an elite task force. This specialised unit would handle high-risk situations requiring indirect or covert intervention, beyond the scope of conventional military operations. The newly founded elite task force branch would be called the Peregrine Falcons Squad and became the Regular Army's first special forces unit.

As part of their affiliation with the Joint Military Police Headquarters, they serve as highly trained soldiers supporting global law enforcement. They assist police officers from various countries with transnational criminal issues and global security threats. They also aid in preventing global terrorist threats and combating warfare waged by highly dangerous groups.

Insignia

It features a two-engrailed shield outlined in gold, divided into three columns: saffron-yellow on the right side, emerald green in the centre, and crimson on the left side. The initials "P.F." are rendered in dark silver, separated by a gold bullet, and surmounted by a downward-facing sword with a ruddy blue hilt, positioned behind the shield. A circular wreath of laurel leaves encircles the shield, evoking the image of the sun rising over the horizon. Two stylized peregrine falcons with ruddy blue eyes stand guard on either side of the shield, adopting a heraldic pose.

P.F. Squad Base

The Joint Military Police Headquarters is situated adjacent to the S.P.A.R.R.O.W.S. base, nestled deep within a dense forest in Northern Russia. It’s a high-security, hexagonal-shaped facility equipped with an advanced camouflage system that can adapt and change its exterior appearance to blend seamlessly with its surroundings, mimicking rocky, snowy, and greenery hues. he compound is reinforced with multiple surveillance posts, each manned by expertly trained snipers. Additionally, it features security cameras integrated with non-lethal deterrents and advanced perimeter defence systems, equipped with intrusion detection and rapid response capabilities. Within the compound lies the following facilities:

A Defence Department that serves as a centralised hub for strategic planning, operational command, and tactical control.

A well-maintained barracks for military personnel, providing a safe and functional living environment.

A Combat Academy, led by Sophia Greenville, featuring advanced combat training centre, a simulated warfare environment, a tactical operations centre, a physical conditioning gym, and a medical and recovery wing.

A secure storage facility for firearms, ammunition, and tactical gear with strict access control and inventory management.

A maintenance and storage facility for military vehicles, ensuring readiness and operational capability.

A secure conference facility for senior leaders to conduct high-level briefings, financial planning, and strategic sessions.

A restricted briefing area for P.F. Squad commanders and elite operatives to plan missions, share intelligence, and coordinate tactical operations.

A self-sustaining military city, fully equipped and trained to respond to emerging threats with rapid deployment capability.

Marco’s Base

It's worth noting that the P.F. Squad operates multiple bases worldwide, all of which are named after birds of prey, such as Condor Operations Base, Hierofalcon Operations Base, or Goshawk Operations Base.

Owned by the P.F. Squad, the Sparrowhawk Operations Base, hidden in a forested mountain in an unoccupied area of Britain, serves as the residence for Marco, Eri and her team of rebel Ptolemaic troops, Tarma, Fio, Trevor, Nadia, Ralf, Clark, Tequila, Gimlet, and Red Eye. It’s camouflaged to blend seamlessly into its surroundings, serving as the nerve centre for their operations. They have a nearby landing pad, camouflaged by a thicket of trees, allowing aircraft to land undetected. The base features multiple facilities:

A large, circular room equipped with eighteen business chairs, a holographic display table, a large cork board for investigative purposes, and multiple maps for various missions, serving as a central hub for tactical planning and military briefings.

A private workspace for Marco and the others, which is equipped with a mini fridge, work computers, twenty file cabinets, sixteen rosewood desks, secure communication devices, a business phone to call friends, family, and other military personnel, and a vast library of military strategies and historical texts.

A heavily fortified room storing an arsenal of firearms, ammunition, and tactical explosives.

A well-stocked storage room containing uniforms and tactical gear.

A laundry room equipped with two washing machines and two dryers where they can wash and dry their dirty clothing.

A spacious dormitory features numerous comfortable beds and a secure safe for storing the soldiers' phones and wallets, each labelled with its owner's name. In a cozy nook perfectly suited for Perifa, Sparky, and Mr. Kibleton, their feline-friendly setup awaits, complete with a cat tower, three plush beds, a variety of toys, three food bowls, and a filtered water dish.

Three clean and well-maintained bathrooms with showers, toilets, and sinks.

A secure, climate-controlled garage houses their primary vehicle, the SV-001, maintenance equipment, a couple of motorcycles, and a small oakwood table for Tarma’s boombox and assortment of alternative and metal rock tapes.

A kitchen equipped with a dishwasher, a sink, a marble top counter, a cabinet full of plates and cups, and a built-in breakfast bar and eight stools for quick meals and planning sessions. The kitchen features a refrigerator with a freezer, a secure, locked pantry, a discreetly hidden coffee maker, and modern, high-efficiency appliances with advanced features like automated meal prep and cooking A large, sturdy table made of smooth oak wood serves as a central hub for meal planning, tactical discussions, and mission briefings. Additionally, the kitchen includes hidden compartments and drawers for storing snacks and energy bars.

A cozy recreational space with a plush couch, coffee table, wall-mounted wide-screen television, cabinet full of board games, dartboard, and nostalgic decor featuring posters of 80s action movies and 90s anime. For entertainment and stress relief, the room is also equipped with four classic arcade machines (CarnEvil, Shinobi, Contra: Hard Corps, and Dance Dance Revolution).

Extra Information

Members of the P.F. Squad are commonly known by the monikers "Peregriners" or "Falconists", distinguishing themselves from other Regular Army soldiers and special forces units.

Despite being an elite task force, Peregriners, regardless of gender, receive only half the salary of an average police officer. Furthermore, underperforming Peregriners face additional financial strain, as they often experience delayed salary payments, waiting anywhere from two to four weeks to receive their compensation.

The P.F. Squad is frequently joined by the Intelligence Agency's special forces unit, S.P.A.R.R.O.W.S., in situations that the Regular Army requires them to handle.

They possess a remote archipelago in the South Pacific, which serves as the final training ground for P.F. Squad cadets. This culminating mission challenges cadets to survive in a hostile environment with scarce resources and limited weaponry, fostering reliance on teamwork, independence, and adaptability. In accordance with a mutual agreement, the P.F. Squad has granted the Regular Army permission to utilise the remote archipelago as a training ground for cadets interested in joining the special forces as regular soldiers.