ssshiversss - Do it for the wind.
Do it for the wind.

your favorite stathe/him - 34 - artist & writerfandom refugee

88 posts

Disco Speedpaint

Disco Speedpaint

disco speedpaint

  • neptunited
    neptunited reblogged this · 4 months ago
  • transezual
    transezual reblogged this · 4 months ago
  • serchingthewinterslight
    serchingthewinterslight liked this · 4 months ago
  • neptunited
    neptunited liked this · 4 months ago
  • ragtagravenart
    ragtagravenart liked this · 4 months ago
  • lol-hi02
    lol-hi02 liked this · 5 months ago
  • flamefirenut
    flamefirenut liked this · 5 months ago
  • tchtra
    tchtra liked this · 5 months ago
  • presentablemichael
    presentablemichael reblogged this · 5 months ago
  • disco-everything
    disco-everything reblogged this · 5 months ago
  • whosthought
    whosthought liked this · 5 months ago
  • bornwholocker
    bornwholocker liked this · 5 months ago
  • sabbats
    sabbats liked this · 5 months ago
  • gazingthrough
    gazingthrough liked this · 5 months ago
  • aioo
    aioo reblogged this · 5 months ago
  • blankglassyqueensss
    blankglassyqueensss liked this · 5 months ago
  • peachfolk
    peachfolk liked this · 5 months ago
  • lgbtvideogames
    lgbtvideogames reblogged this · 5 months ago
  • peippodraws
    peippodraws liked this · 5 months ago
  • inspirationalhorror
    inspirationalhorror reblogged this · 5 months ago
  • swimminginyokohamasrivers
    swimminginyokohamasrivers liked this · 5 months ago
  • the-meeps
    the-meeps liked this · 5 months ago
  • somniatory-circus
    somniatory-circus reblogged this · 5 months ago
  • sparkchemy
    sparkchemy liked this · 5 months ago
  • oku--yasu
    oku--yasu liked this · 5 months ago
  • jaded-nova
    jaded-nova liked this · 5 months ago
  • serapheseraphim
    serapheseraphim reblogged this · 5 months ago
  • serapheseraphim
    serapheseraphim liked this · 5 months ago
  • i-dont-give-a-shit-anymore
    i-dont-give-a-shit-anymore liked this · 5 months ago
  • pysoch
    pysoch liked this · 5 months ago
  • simpyshrimp
    simpyshrimp liked this · 5 months ago
  • just-another-average-humanbeing
    just-another-average-humanbeing liked this · 5 months ago
  • distantoftheland
    distantoftheland reblogged this · 5 months ago
  • dyonisian
    dyonisian liked this · 5 months ago
  • eyeballing
    eyeballing liked this · 5 months ago
  • ajagoat
    ajagoat liked this · 5 months ago
  • dokorykun
    dokorykun liked this · 5 months ago
  • allmightyscroll-swag
    allmightyscroll-swag reblogged this · 5 months ago
  • fattcatt1123
    fattcatt1123 liked this · 5 months ago
  • haehaehaehae
    haehaehaehae liked this · 5 months ago
  • ajipao
    ajipao liked this · 5 months ago
  • nkbbnk
    nkbbnk liked this · 5 months ago
  • skeleton-skribbles
    skeleton-skribbles liked this · 5 months ago
  • jocular-claymore
    jocular-claymore liked this · 5 months ago
  • sunderlend
    sunderlend liked this · 5 months ago
  • lilufonwonder
    lilufonwonder liked this · 5 months ago
  • apostatus
    apostatus liked this · 5 months ago
  • spynumber1pookie
    spynumber1pookie liked this · 5 months ago
  • ssshiversss
    ssshiversss reblogged this · 5 months ago

More Posts from Ssshiversss

5 months ago
(pretty Much) All The Character Concept Arts From Tha Art Book. Because Im The Compiler
(pretty Much) All The Character Concept Arts From Tha Art Book. Because Im The Compiler
(pretty Much) All The Character Concept Arts From Tha Art Book. Because Im The Compiler
(pretty Much) All The Character Concept Arts From Tha Art Book. Because Im The Compiler
(pretty Much) All The Character Concept Arts From Tha Art Book. Because Im The Compiler
(pretty Much) All The Character Concept Arts From Tha Art Book. Because Im The Compiler
(pretty Much) All The Character Concept Arts From Tha Art Book. Because Im The Compiler
(pretty Much) All The Character Concept Arts From Tha Art Book. Because Im The Compiler
(pretty Much) All The Character Concept Arts From Tha Art Book. Because Im The Compiler
(pretty Much) All The Character Concept Arts From Tha Art Book. Because Im The Compiler
(pretty Much) All The Character Concept Arts From Tha Art Book. Because Im The Compiler
(pretty Much) All The Character Concept Arts From Tha Art Book. Because Im The Compiler
(pretty Much) All The Character Concept Arts From Tha Art Book. Because Im The Compiler

(pretty much) all the character concept arts from tha art book. because im the compiler


Tags :
5 months ago
Depressed French Man Save Me..

depressed french man save me..


Tags :
5 months ago

Andrus Laansalu talked about making Disco Elysium at EKA (Estonian Academy of Arts)

Andrus Laansalu Talked About Making Disco Elysium At EKA (Estonian Academy Of Arts)

"Initially, the church wasn't a focal point. There were certain characters that needed to visit this location, and I asked, "Seriously, what do we have in our church?" The others replied, "Nothing at all. Our church is completely bare—just a wheel, really. It's quite basic."

That's when I decided to unleash my creativity in the design. For example, they chose to install a glass structure at the top of the church to create a reflective surface. It was like placing an optical clock up there. Therefore, one of the most crucial aspects of designing the church was ensuring the lighting was just right to create the desired atmosphere."

Andrus Laansalu Talked About Making Disco Elysium At EKA (Estonian Academy Of Arts)
Andrus Laansalu Talked About Making Disco Elysium At EKA (Estonian Academy Of Arts)

"Let me show you an example of Baroque architecture, which is rich in detail. We're also designing the interior of the church based on large cathedrals. However, the foundation you use might not yield the expected results, because the church itself doesn't require such intricate details. Sometimes, it's about simplifying the design."

Andrus Laansalu Talked About Making Disco Elysium At EKA (Estonian Academy Of Arts)
Andrus Laansalu Talked About Making Disco Elysium At EKA (Estonian Academy Of Arts)

"I used Articy for the initial scriptwriting of Disco Elysium. The image only represents a tiny fraction of the text and choice variables involved. This system was also the reason I eventually abandoned the project after a year of outlining the script and shifted my focus to becoming a sound designer. My mind struggled to keep up with the dynamic graphic rules, but fortunately, a more talented writer took over afterward."

Andrus Laansalu Talked About Making Disco Elysium At EKA (Estonian Academy Of Arts)

"In terms of sound design, it's essential to develop different layers to bring out the charm of the church as a cohesive space. Although this represents only a small portion of the overall design, each layer actually requires a significant amount of time to compose the whole....... Whenever there's a shift or a change due to the dialogue itself, you need to adjust the background sounds. Each time you modify the details in the dialogue, I have to refine the background audio, ensuring that these elements build upon each other like an intricate layer of work."

Andrus Laansalu Talked About Making Disco Elysium At EKA (Estonian Academy Of Arts)
Andrus Laansalu Talked About Making Disco Elysium At EKA (Estonian Academy Of Arts)

"It's funny how many scenes involve characters getting smacked in the face. My job was to recreate those, so I locked myself in the bathroom with a recorder and hit my forehead until it turned red.

As a sound designer, I really dig those unsettling, drill-like sounds. So, I mixed in creepy lectures, metal scraping, moans, and cries of pain—because I just love that stuff! (laughs)

Players will be moving through all kinds of areas, so it's super important to make the sound transitions feel natural, trying to create a more immersive vibe in certain spaces.

With all the scenes featuring big cranes, you can hear them from far away, and I wanted to capture that eerie ringing in your ears. That's going to be a thing throughout most of the game. I've found ways to really mess with players while they're playing!"

Andrus Laansalu Talked About Making Disco Elysium At EKA (Estonian Academy Of Arts)
Andrus Laansalu Talked About Making Disco Elysium At EKA (Estonian Academy Of Arts)

"I've come across a lot of old objects (like phones and radios) that I needed to perfectly replicate the sounds. I started to become a bit of a hoarder, buying up different models of old phones whenever I found one to add to my collection. The sound effects I can simulate from them are really impressive."

Andrus Laansalu Talked About Making Disco Elysium At EKA (Estonian Academy Of Arts)
Andrus Laansalu Talked About Making Disco Elysium At EKA (Estonian Academy Of Arts)

"Some of the devices don't actually exist in real life—just a mix of architecture and tech. When I need to create sound effects, I first look for something similar that exists in our world, then I try to simulate what the sound and appearance of that thing might have been like a century ago.

Towards the end of the game, there's a character carrying a fuel canister. We needed the sound of the canister, so we dug one up from our garage—it had been sitting there since it was five! I realized this would make the sound perfect. So, it had been there for 50 years, and after 40 years, it finally found its purpose.

In some places, I needed unique sound waves, and recreating them was a real headache until one day I happened to walk by a swimming pool and stumbled upon an old wartime torpedo. You can rotate the torpedo's probe, and it slowly rises up, like a proud zombie head. The sounds it made were exactly what I needed!"

Andrus Laansalu Talked About Making Disco Elysium At EKA (Estonian Academy Of Arts)

🙋How did you manage to get funding?

"Well, since we're in Estonia, you just need to know a wealthy person. You don't need five people—just two who can network, hang out together, and convince them to keep investing! (laughs) Back then, we constantly ran out of money and would tell them, 'Oops, looks like we spent it all! Can you invest a bit more?' That's how we made it through!"

🙋How did you all come together to make the game?

"Luck. It usually doesn't happen this way, and that's the key difference. It has to be. If not, you couldn't create a game of this scale - well, I mean in terms of budget. But creatively, Estonia definitely has writers and artists who can pull it off. With such a small population, there are a lot of quirky folks who are good friends. We were really lucky, though - lots of fortunate circumstances came together. It brought the right people together, allowing those talented fools to collaborate with us. They had experience but hadn't tackled projects of this magnitude before. So yeah, luck is pretty important!"

Lecture experience shared by 白兔YIYANG SUN on 小红书, reposted & translated by me with her permission.


Tags :
5 months ago

he is desperate and i understand him


Tags :