ARE YOU NOT ENTERTAINED!?!?!? Gladius Part 3!
ARE YOU NOT ENTERTAINED!?!?!? Gladius Part 3!
Hey everyone, made some more progress here, and some actual plot progress as well! So let’s get into it!
Okay, so I didn’t realize I needed to beat the ice arena too and thought I only needed to beat Mordare to be done with the Nordagh region. Luckily this was only a matter of taking longer and not being much harder. Once that was done, it was back to our home tourney to dominate and become the regional champs.
Afterward, we finally get to see Ursula and Urlan’s father! And he praises them and everything before asking to speak to Urlan in private. By private, we mean in the exact same place while Usus and Ursula walk about ten feet to the side so...yeah. King Orin basically say’s he’s disappointed that Ursula has an interest in the games and is worried about the witch’s discovering her. Ultimately, Urlan convinces him to let her travel away from their region and the witches since they are going to hunt her either way.
Ursula magically hear’s none of this so...whatever. Anyway, we head to our next region, Imperia, which is where our Mentor Usus is from so he can guide us and all of that jazz (note, there is no jazz in this games soundtrack). 6 tournaments in this region to beat so got to get to work! We run into some asshole who thinks we can’t fight because we are savages and all that. Dunno, savagery has been working pretty well for me with the massive axes, and the bear and the wolf but what do I know?
Anyway, Ursula runs into a downtrodden looking young man who doesn’t reveal his name (but is clearly the other main character, Valens) and the two talk for a bit. Ursula offers her support and a chance for him to join our school (he declines) and they totally awkwardly flirt for a bit. He runs off while Usus insists we go to some shoreline arena, which has Ursula excited.
After an initial challenge, we go outside to see two dark magic people demanding Ursula comes with them. Obviously this isn’t going to happen so a fight breaks out on the street. Valens comes to our aid and assists in the fight before offering our place to stay at his gladiator school. Usus is excited to do this when he realizes Valens is the son of his old friend.
Of course this takes a sad turn when it’s revealed that Valen’s father is dead, but it does prove to be a catalyst for him joining our team. And thus team beast mode has their third human onboard...booooooo.
One of the arena’s is one where the opponents are almost exclusively beasts, which I obviously find very enjoyable and some nice teasers for future party members hopefully. I recruited a Mongrel (Goff) here as well and while I’ve only used him once, I expect him to round out the team nicely. Also one arena hypes up Channelers as some big bad tough opponent but I’m not seeing it, they’ve fallen pretty easily so far and are really slow and more annoying then anything. Also ran into an arena where lava can hit you soooo, that’s fun : p
So yeah, gonna leave party member summaries and updates under a read more. Til next time people!
Ursula (Level 7) No big updates here. Has some new equipment that’s helped her pick up the offense and has a second combo now. Gotten better at timing her combo as well so that’s made her more effective.
Urlan (Level 7) New weapons, more boom, still goes down easily when ganged up on.
Zod (Level 7) The undeniable badass and leader of this team. Just shrugs off most hits while countering for about triple the damage they do to him. I don’t expect him to remain this badass throughout the run but for now he’s the creature I can send into any situation and expect him to come out on top.
Bestia (Level 7) Has a counter attack when she dodges now and has a second combo. Still more about speed then power but is certainly becoming more reliable as time goes on.
SIm (Level 7) For some reason, the Satyr is easily my quickest member. Has picked up Jug Bonk, which is for some reason the most satisfying move to pull off. If you time it correctly, Sim hit’s them over the head with his jug, doing heavy damage and stunning them. Still very fragile but his offensive capabilities have definitely improved
Valens (Level 7) Pretty much Ursula without the shiny magic and some additional sword skills. Nothing too special but he can buff himself just like her, making him very capable of bringing the pain.
Goff (Level 7) Our new Mongrel friend. Still haven’t quite figured out everything there is to no about him, but he seems quick, not the weakest on the offensive end and with some buffing capabilities (can increase his defense) so we’ll have to see how he develops.
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The Valkyria Chronicles...Chronicle Part 2!
Hello again everyone! In this edition, we go to a party and guess what, THINGS DO GO WRONG!
So we start with Welkin, his boss (Varrot), his old friend who's also in the militia (Faldio) and reporter lady (Ellet?) getting ready to attend a banquet where the princess will be there! Comrades argue about why Gallia would possibly sign a treaty with the federation after they have always taken a stance of neutrality. Did it ever occur to them that even with a wonder kid main character powered lieutenant on their side it's still probably a terrible idea to take on a nation ten times bigger then them on their own?
Anyway, Princess has the personality of a sleeping zombie and obvious political shadiness is going on. Once we exit the party, Welkin and Varrot run into the princess and Welkin speaks ridiculously frankly to his countries royalty. All seems to end well, but wait.
SHE GETS KIDNAPPED! 10/10! TWIST OF THE YEAR!
Anyway, mission is you need to stop the armored car that has the princess from getting to the bay and going to who the hell knows where. It's night out and you get a limited amount of squad members to take with you (Rosie, Alicia, Nancy, Dorothy and Karl were the five I choose to take). You need to shoot out the car's battery in order to stop it and can't use heavy weapons otherwise you'll blow up the entire thing.
I...may have done that on the first go around...kind of felt good though!
Anyway, execution is actually fairly easy. You block off the route with the tank causing the car to have to take a detour. On the second go, I already knew where it was going so I was able to have an ambush ready to completely annihilate the car with no issues and earn a B rank in the process.
Afterwards everyone essentially tells the princess to toughen up and she eats cinnamon rolls...so that's good.
Also shiny medals, those are niceeeeeeee.
So yeah, mission complete! Til next time! Party members and levels will be below the read more.
Next Time: Blowing up a giant train? Blowing up a giant train!
Scouts (GOTTA GO FAST) Level 8 Alicia Ted (Replaces Hermes) Nancy Susie Fresia
Stormtroopers (BAM BAM) Level 9 Rosie Lynn (Replaces Alex) Salinas Dorothy Jane Nina
Lancers (FUCK TANKS) Level 9 Largo Yoko Elysse Nils (Replaces Walter)
Engineers (FIX TANKS) Level 8 Karl Nadine
Snipers (EAGLE EYES) Level 8 Cezary Marina Catherine
Deceased
Wavy (Chapter 8)
Going Digital! Digimon World Dawn Part 3
Progress has been made, Digivolutions have been had and plots have been developed! Let’s get going!
Our quest for information continues as we are told to head to the Palette Amazon. When we arrive, we see Gideon speaking to a bunch of our fellow Light Fangs, announcing that we don’t want to fight any Night Crow members should we run into them. The two shit heads who run off at the start of the game make jokes and promptly get told to shove it. Gideon seems to have his head on straight though and knows something isn’t right about all this...don’t like his idea of keeping all the information amongst ourselves before consulting with Glare but whatever.
After everyone else leaves, Gideon talks to use that he thinks something is up with Ophanimon and Glare and that we should be careful. Duly noted! Anyway, Palette Amazon is...really boring honestly, not challenging and doesn’t really have a selection of digimon that I am particularly fond of.
When we arrive at the end, we are greeted by a Spinomon that has been apparently kicking our seniors asses. He’s also revealed that he is accomplices with Waruseadramon so he’s already A-Ok in my book. Doesn’t stop my team from kicking his ass though : p
Anyway, a little while later, we get called back into our office by Litton, who’s second in command along with Anubismon (who has a nifty design). He reveals to use that the chief and Ophanimon have gone missing and has designated us to go to Thriller Ruins and investigate.
This...is where I pulled a little bit of a dumb. I brought along my...C team, assuming that would be good enough since I had been cruising through the game since Loop Swamp. Anyway, we arrive in the back of the area to see some symbol pop up before 4 Tsukiamon ambush us. We handle them easy enough but then Gaiomon pop’s up, asking if we are the tamer that has been interfering with his plan. Of course it wasn’t us! *shifty eyes*
Except then Waruseadramon shows up and totally calls us out...fair enough. Spinomon shows up and it appears like we are going to be triple teamed before Sayo shows up and...mocks us? Yet Gaiomon get’s pissed and sends the minion after her? Okay...guessing a translation error here but we’ll roll with it.
Anyway, Gaiomon is reasonably tough and because I brought a weak team, I lost the first time (Despite a strong effort from my PIximon) so we come back with the A team and demolish him. Unfortunatley, this all proves to be for naught as we can no substantial information from this.
Eventually, our group get’s tired of waiting around and we call a group meeting at my place to try to get to the bottom of this. Eventually, we decide to invite Sayo over to see if she’s heard anything in Darkmoon City. She shows up almost immediatley and reveals that everyone is acting weird and she pretty much hasn’t been back to town because of it.
She gives us the password to Access Glacier and we head off to scout it out. apparently, it leads to Macro Sea through some Mario esque pipes and then back again. We eventually running into Sayo confronting a Grimmmon, who we fought early in the game in Limit Valley. In the background, we can see several of our guilds members, including Glare and Ophanimon who have fallen under the effects of the brainwashing.
Sayo attempts to stand up to him but is put under the same spell. We rush in to save the day...only to fall into the same trap. But what’s this? It doesn’t effect us for some reason! Grimmmon is exasperated but decides to flee and let someone else do the dirty work, resulting in us having to fight a brainwashed Ophanimon.
She is actually surprisingly tough, dishing out decent damage and taking very little from our own offense. Still, we eventually prevail and she, Sayo and Glare snap out of it and the others are taken to be treated.
When we return to base, Glare thanks of for being one of the few that can actually get shit done. He then entrusts us to take care of Sayo while her city isn’t safe and that is where we leave off!
You know the drill, Current mons under the read more
Current Squad
Divermon: L1 Jijimon: L1 Flymon: L29 Impmon: L22 Kotemon: L11 Lopmon: L24
Island Digimon
Cyberdramon: L42 Quilnmon: L42 Dorugreymon: L41 Guardramon: L 25 Flaremon: L41 Tortomon: L38 Extyrannomon: L22 Garudamon: L12 Triceramon: L9 Grizzmon: L36 Datamon: L10
Going Digital! Digimon World Dawn Part 1
Hey, guess who’s got a new game? DID YOU GUESS ME?!?! BECAUSE IT’S TOTALLY ME!
Ahem, so yeah, my copy of Digimon World Dawn for the DS showed up yesterday and I got to start playing it today. I have a pretty long history with the Digimon games, playing all five of the playstation games and beating all but Digimon World 2. It’s very much a love hate relationship, as in I love them and then they try to tear apart my heart and soul with murderous, monotonous gameplay over and over again.
Anyway...we start our quest by selecting the Japanese pack, which consisted of Coronamon, Reppamon and Karatenmon. Apparently we are part of the light fang organization and all are running late for some kind of important battle. We’re in a hole, down 2 matches to none and need me to win three in a row...pressures on!
Except not really because everyone on our team is incompetent as hell and we wreck our three opponents in a row. This puts us in the final as we face off against another member of...Night Crow, I think it was? That battle is actually kind of difficult but nonetheless our team prevails! Partying and drinks all around!
However, this is short lived as some freaky dark energy egg that can’t stop cackling breaks in and dedigivoles pretty much everyone and crashes several parts of the city. Even our team is effected even though we are home, which forces Reppamon and Karatenmon to dedigivolve to Kudamon and Biyomon.
Anyway, our guild leader is completely at the mercy of the nightmare egg when we show up. It seemed like this would be a hopeless boss fight but it was actually very easy...quite the plot/gameplay segregation there. Anyway, rebuilding time and three members of Light Fang are not satisfied with this, so they run off into login mountain and completely ignore orders...I’m sure that won’t bite them in the ass.
Inevitably, we have to save their asses from a pissed/brainwashed Aquilamon (one of my favorites so I would have been perfectly okay with him murdering them, but alas) which was a relatively tough fight but not too bad. Our team mates are punished with doing the rest of the work themselves...serves those losers right.
Anyway, we are introduced to to the concepts of quests after this and our helpful Digimon at our home, Gatomon, apparently really loves tea...so yeah, that’s a thing. Rest of the time was basically just spent recruiting more Digimon and starting out my farm so I can raise my team to be the best it can be! There are a lot of mechanics in this game, so hopefully I can keep up with it all.
Anyway, enjoying the game so far and eager to see how it develops! Also, I’ll be playing this along with Gladius and not replacing that game (in fact i’m about to play that some more after I post this) so...no worries for anyone who was enjoying that playthrough.
Anyway, current Digimon will be posted after a read more...see ya everyone!
Current squad
Biyomon: L17 Terriermon: L7 Kudamon: L18 Hawkmon: L17 Lopmon: L1 Coronamon: L24
Farm Digimon
Monodramon: L16 Kokuwamon: L12 Palmon: L7 Demidevimon: L6
The Valkyria Chronicles...Chronicle! Part 1
Hey everyone, for now think I'm gonna use this blog to share my experiences playing games and other stuff, because let's face it, it can be fun to read about someone's first experience with something! So regardless if you have no idea what I'm playing, have mastered it, or are just looking for something entertaining to read, hopefully you can find something to enjoy here.
So yeah, as you may have been able to guess from the title, I am currently playing Valkyria Chronicles for the PS3. Valkyria Chronicles is a turn based strategy RPG with perma death features similar to Fire Emblem, though it's a little more forgiving on that note. Your characters die if you can't get another character to them in three rounds or before an enemy unit approaches them. As a note, I will try to keep spoilers to a relative minimum or at least not go into details much, but I can't promise there won't be ANY so...just be aware of that I guess.
I'm already on Chapter 8 of the game so I'm gonna do kind of a quick TLDR for what's happened so far in the game to kind of catch you up or at least give you a bit of a gist as to what's happening.
YOU LIVE IN GALLIA TINY COUNTRY ATTACKED BY BIG COUNTRY WAR TIME, JOIN MILITIA MAGICALLY BECOME LEADER OF YOUR OWN UNIT FIND ENEMY COMMANDER AND BRAWL WITH HIM GET SEPARATED FROM REST OF YOUR SQUAD
And that's the important stuff : p So anyway, the start of Chapter 8 has you as the main two characters (Welkin and Alicia) trying to sneak past enemy grounds at night to get to safety. The gimmick here, is that Alicia has a bum ankle and the enemy is firing Mortar shots at you every turn while you try to work your way through. There are also search lights that if you run into will cause a mortar to be targeted toward your current location.
So this level I actually game overed on several times before finally succeeding. The mission doesn't seem that hard overall and most of the game overs were stupidity on my part (Leaving Alicia in range of the Mortar without even thinking for one) and since you only have two main characters, either of them dying is a game over. Biggest hurdle was a section with a scout (Speedsters) and a Shocktrooper (Heavy Hitter) and I tried to face them outright instead of dashing right by to the pathway by them (Didn't see it at first). The first time I did that I completed the level so...failure by making things overly complicated : p
Following that, a couple of cutscenes happen, including Welkin and Alicia backstory, seeing how the rest of the team you are separated from is doing and a encounter with the opposing army. After all of that, it's time for the second part of the chapter, which you start on the opposite side of the map from your team and have to make your way back to the tank and operate it while the rest of your team defends it until you get there.
So you want to talk stupidity, that was how I lost this mission about 3 different times. There are a bunch of mines in the path of Welkin and Alicia as they make their way to the rest of the group and I was apparently blind and ran into pretty much every single one.
The mission becomes pretty simply once you get into the tank and can begin to really mount a counter offensive. That being said, I unfortunately did lose my first party member before that could happen by the name of Wavy. Put him up at a little outlook thing and I thought he was safe up there. He was not and got knocked down from there right next to an enemy sniper, who quickly ran over to him and assured my first casualty of the run.
But yeah, tanks. Bam bam, your dead. That was pretty much the rest of the mission.
So yeah, this was a fun little first edition of this. Hope you enjoyed reading this, I will probably keep doing it as long as I find it enjoyable. I'll put the current party and stats under a read more.
NEXT TIME: MEETING THE PRINCESS! I BET THINGS GO WRONG
Current team and levels
Scouts (GOTTA GO FAST) Level 8 Alicia Hermes Nancy Susie Fresia
Shocktroopers (BAM BAM) Level 7 Rosie Alex Salinas Nina Dorothy Jane
Lancers (FUCK TANKS) Level 7 Largo Walter Yoko Elysse
Engineers (FIX TANKS) Level 8 Karl Nadine
Snipers (EAGLE EYES) Level 8 Cezary Marina Catherine
guys have you ever seen how you weigh a baby giraffe