
28 posts
Katie Definitely Does All The Post Game Stuff Girly Had SHADOW VENOCT IN HER CLOSET
Katie definitely does all the post game stuff girly had SHADOW VENOCT IN HER CLOSET





Katie will always be my canon protagonist
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More Posts from Strawberry-slices
linus takes a trip to the nether. birthday gift to my sister
This audio plagued me for days
Fiona!!! (Next Harmeowny <3)





Playing tag with Fiona and the rest of the girls was NOT on my Yo-Kai Watch 3 checklist
class of 09 textpost (just one)
to torment my mutuals. this is incredibly out of character (some of these girls would not be caught DEAD on tumblr) but i think i'm funny









psssst... if you wanna spam the original tylenol post further please do seeing the reblog vs like ratio should not be this funny
Here鈥檚 a breakdown of my animation.
Once I created the cave set in 3D, I retextured all of the blocks to be a wireframe so I could more easily keep the proportions correct as the camera moved through the scene. I began with a simple box person body. Not only did this help me make sure the proportions were correct but the different angles and sides of the character helped me eventually keep the characters features in the right places later. It鈥檚 very rough, but it was a good indication that I was on the right track.
Then began the tedious process of refining the animation. I did a new pass over the original animation with all the features of the character. It鈥檚 more detailed, but it鈥檚 just as rough in a lot of ways. I wasn鈥檛 trying to ensure elements were consistent frame to frame, so you can see a lot of the linework is very wobbly and inconsistent.
Once that was done I went back and did a cleanup phase. This helped smooth out all those inconsistencies and I worked on making sure the animation was smooth and flowed nicely. This became the basis for the final inks and color.
When I鈥檇 gotten far enough into working on the scene I went back to the 3D model and rendered it out in multiple passes. I did a flat lighting pass which you see here, and then a shadow pass. I combined the two in Premiere, added some color adjustments and then rendered it out to be used as the background for the final product.
I imported the finished rendered background into Procreate Dreams and began the final coloring. I鈥檇 already previously decided on the desaturated colors that would make them fit in this cave environment, so coloring was actually a breeze.
The final two elements that really brought it all together was a shadow layer and a glow layer for the torch. The shadow layer was tricky, but it definitely helps make it seem like the character is interacting with the environment.
As previously mentioned I thought I was going to import this into Procreate and animate it there since I like the Animation Assist tool in Procreate more than I do with how Dreams works. But ultimately because so much of this animation was tied to the movement of the camera I ended up animating ALL of this in Procreate Dream.
I鈥檓 really proud of my work here. If there鈥檚 anything you wanna learn more about how I worked or anything please feel free to ask, I鈥檇 be more than happy to talk about the process more!