tiffers. 35. demisexual. dog lover. geek. perfectionist.
186 posts
When You Both Want To Be A Witch And A Fairy, Respectively. Happy Simblreen From The Free Spirits + Novella!
When you both want to be a witch and a fairy, respectively. Happy simblreen from the free spirits + novella!
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More Posts from Sunnydayzes
NOT SO HUMAN CHALLENGE
Here's a short gameplay challenge for Spooky Season đ
It's a challenge for just one generation, but they have a lot to complete and explore!
General rules
start with a single YA Sim
your starting Sim can be any gender and sexuality
they can have preexisting relationships and an additional backstory
all mods/cc are allowed
try not to use money cheats
Generation rules
Ever since you were born, spirits have always found their way to you. You donât know why, but they were always thereâwatching you, guiding you. It never really bothered you, however, your family disagreed. They never believed you, they thought you were making it up. But it still made them uncomfortable. Hearing you talk about something so unnatural made them feel uneasy. When you became a young adult, they wanted you out of their home. Fine, you never felt welcome anyway. After some wandering around you found an abandoned house. It might need a lot of fixing up, but you donât have much of a choice. At least now youâll have peace to focus on finding out what these spirits want, where they came from⊠You decided to dedicate your life to learning about all occult beings and everything their worlds have to offer. Maybe you will finally feel accepted and free in one of themâŠ?
traits: gloomy, loner, erratic aspiration: your choice career: paranormal investigator (optional)
Requirements
skills to max: medium, mischief, organ collections to complete: crystals, sugar skulls
live in a haunted house
unlock the Coffee Fanatic lifestyle
become best friends with the Grim Reaper - extra challenge: don't use the phone to invite him over, get creative with summoning him...
become 2 different occults, but find a way to become human again
have babies with 3 different occults (vampire, werewolf, Father Winter, Patchy, Servo, plant Sim - a lot of things count as occults!)
host occult parties every weekend
write 5 books about your life
become a ghost
All of these rules are just suggestions, all that matters is that you have fun! I tried to limit the amount of packs needed for the challenge but feel free to skip things you can't do if you don't have the pack or replace any rule with something else fitting from another pack!
The name of the challenge is, of course, inspired by/a play on the Not so Berry challenge!
If you decide to play this challenge, please remember to credit me and tag me, I'd love to see it đ»
Family Dynamics Challenge 2.0
henlooo, so the family dynamics challenge is originally by pastellapixels and standingsimmer and all the credit goes to them! However I just changed it here and there because it's been so long since the challenge was updated and there are a few new additions to the game, career and aspiration wise. if you guys have any suggestions, or if you wanna correct me on some stuff please do let me know!
General Rules
Begin with a single sim
No cheats or mods that serve to enhance gameplay over other simmers (MC Command Center is permitted for baby gender/number control and risky woohoo only)
May use âfreerealestate onâ when starting the first generation ONLY
Custom saves are allowed, and encouraged, to add an infusion of new gameplay opportunities
Each career and aspiration must be completed unless expressly stated otherwise (if a career branch is not specified, then the choice is completely up to you!)
Have fun! Donât let the rules of this challenge confine you and inhibit your creativity. Unless the rules explicitly direct you, we encourage you to make the gameplay your own
Generation One: âWhite picket fenceâ
From the time that you strike out on your own as a young adult, you dream of cultivating loving familial relationships as rich and unique as the dishes you love to create. You marry younger than some of your friends, raise a bundle of children, and enjoy gardening and entertaining in your spare time. Yet, you still devote a portion of your life to your hidden dream of becoming a master chef.
Traits: Outgoing, Foodie, Family-Oriented
Aspiration: Successful Lineage
Career: Culinary (Master Chef branch)*
Rules:
Complete at least five (5) gold-level dinner parties
Master cooking skill and gourmet cooking skill
Marry as a YA and stay happily married until âdeath do us partâ
Have 3-4 children
Maintain a garden and take up canning as a hobby
Simple living should always be on
Complete at least Ÿ levels of aspiration
*Upon completing level 5 of the Culinary career, you may also choose to leave the career and open a restaurant instead. (optional because we know that Dine Out suuuuuuuuuuuuuuuuucks)
Generation Two: âWhy ever leave?â
You were raised to believe that âhome is where the heart is.â And because of this, you rarely venture into the outside world unless given a really good reason to do so. You choose not to leave your parentsâ home to pursue your own path at the same time that a lot of others do. Video games and programming became your passion while holed up in your basement bedroom, and thankfully your career of choice doesnât require a lot of socialization. Leftover pizza, anyone?
Traits: Lazy, Slob, Geek
Aspiration: Computer Whiz
Career as Teen: Streamer
Career as YA: Tech Guru (eSport Gamer branch)
Rules:
Win a GeekCon competition while cosplaying
Master programming and video gaming skills
Play the guitar as a hobby (no skill requirement)
Order a pizza delivery or something on Zoomers every night of the week
Never move out of childhood home until parents have died
Generation Three: âTop of the Worldâ
Being raised by a parent with an affinity for keeping close to home never quelled your sense of adventure and love for the outdoors when growing up. After a trip to Komorebi with a few friends during your highschool you find that there is more to the world other than your hometown and thereâs more people to meet along the way. Being made a single parent at a young age only helped to build the desire within you to remain free of the clutches of a conventional job or relationship. And so, you devote your heart to reaching the peak of Komorebi and sharing to the world your process of getting there.
Traits: Cheerful, Unflirty, Adventurous
Aspiration: Extreme Sports Enthusiast
Career: Self-employed (Vlogger, with Get famous use the drone to create videos and upload them through the video station)
Rules:
Have a two-night stay at a rental in Mt. Komorebi as a teen with friends and explore the town
Become a single parent as a young adult
Master rock climbing and snowboarding skills (snowboarding is optional)
Totally optional but you can compete the simmies collection
Reach the peak of Mt. Komorebi
Get the Adrenaline seeker lifestyle
Generation Four: âWork away the painâ
Letâs be honest: you had a pretty good upbringing. Even though there were some rough patches, you know that your parent did the best they could to raise you alone. But, deep down, being alone is the very thing you fear more than anything. So, you cover it up with work. You work 10x harder than anyone else in your family probably. But deep down you still crave stability and so as a desperate attempt to fill the emptiness that drives you, you marry a close friend only to find later that your spouse hasnât been faithful. Eventually, you break down and take things lightly with the help of your family. They teach you how to have a healthier outlet for your frustrations. Who knew flower arranging was so relaxing?
Traits: Insider, Romantic, Perfectionist
Aspiration: Academic
Career: Lawyer (Private Attorney branch)
Rules:
Master Research and Debate Skill and Charisma Skill
Earn a degree of Language and Literature from Britechester University (you can stop aging while in University)
Reach level 5 of the flower arranging skill, start when youâre an adult
Marry first GF/BF as a YA
Turn blind eye to spouseâs cheating
Eventually divorce spouse; never remarry
Get the workaholic lifestyle and try to lose it later in life
Generation Five: âStruggling in Los Simgelesâ
You come from a broken home. Growing up, you witnessed first-hand the havoc that infidelity can bring on a family. You determine from a young age that you will pour your soul into forging close relationships with your spouse and children. The city draws you, and it is there that you decide to make your home. However, despite your best efforts as an actress later in life, tragedy claims one of your children long before their time. You wear a shroud of sadness from then on, but find that the love of your remaining child(ren) and your ability to immerse yourself into your roles might just pull you through in the end.
Traits: Gloomy, High maintenance, Vegetarian
Aspiration: Super Parent
Career: Actress
Rules:
Master acting skills
Reach level 10 acting career
Live in Del Sol Valley from YA
Have twins
Get nominated for your works (I would add winning just as an option here because we know the game is kinda dumb)
Lose one child to death
Visit childâs grave at least once per week; leave their bedroom untouched
Generation Six: âLiving with a broken heartâ
You lost a sibling at a very young age and witnessed your parentsâ grief while still trying to process it yourself. Rather than trying to pick up the pieces, you let the sadness consume you. And at the same time you have this whole 'This bloodline ends with me' thing going on because of what you've went through. At first you have been recruited to become a secret agent, but after finding out how corrupt the system is, you decide to screw it because if you canât beat âem, join âem! Am I right? Theft and criminal activity become appealing to you, and eventually you give yourself over to that lifestyle. Even though youâre more at home in your contemplative solitude, you take comfort with a woohoo buddy who eventually gets you pregnant/or you get pregnant. So now you're wanted criminal caring for a child that you have no idea how to take care of. But thereâs a surprising side to you; the raging in your heart is only calmed by the time you spend painting.
Traits: Kleptomaniac, Loner, Genius
Aspiration: Painter Extraordinaire
Career: Secret Agent (Villain)
Rules:
Run away from home as a soon as you become a teen & never speak to parents again
Do not âinheritâ any money from parents
Paint as a coping method
Develop mischief and logic skills
Create a club of sims who are kleptomaniac
Pull a heist: Steal at least 10 items over the course of the generation
Have a woohoo buddy that results in pregnancy
Completing your aspiration is not necessary
Generation Seven: âHere to make a differenceâ
There is only one word to describe your childhood: lonely. You knew from a young age that the parent you lived with took no pleasure in your company, and youâve always felt that you were the âmistakeâ that resulted from a careless decision. As a result, you pour effort into building relationships with those who truly care about you, and even attempt to mend relationships with those who donât. You have a core group of people who mean the world to you, and you spend as much time with them as you can. Becoming a teacher was an obvious choice, as it provides you with the tools you need to reach others. And while youâre a social creature by nature, you never turn down the opportunity to curl up with a good book.
Traits: Good, Geek, Bookworm
Aspiration: Friend of the World
Career: Teacher (Professor branch)
Rules:
Attempt to mend relationships with estranged grandparents and parent
Maintain a club of âbestiesâ from YA onwards
Have a movie night with club once per week
Master the charisma and wellness skills
Marry a club member
Read at least 10 unique books over the course of the generation
Have at least two biological children and adopt at least one child
Volunteer with family at least once a week
Generation Eight: âArchaeology is my passionâ
Growing up, you were constantly surrounded by family and close friends who loved you. But you desire more than just the daily interaction with your family. Exploring the jungle is your passion and so is digging up old relics. You eventually create a store where you sell the things you have collected from your journey. Even though starting up your own business means you have to live with your parents longer than most of your friends, you donât mind because it means youâre close to the people you love. In fact, closeness and similar interests cause you to fall in love with someone who accompanies you during your trips to Selvadorada, and they donât mind that you canât yet afford a place of your own. In your âspare timeâ (hah!), you enjoy photographing places near and far, searching for that perfect shot. Between trying to run a successful shop and your photography hobby, youâre not able to spend as much time with your children as you like. But thatâs okay; youâre out there living your dreams.
Traits: Cheerful, Self-Assured, Cat Lover OR Dog Lover (player chooses)
Aspiration: Archaeology Scholar
Career: Self-Employed (runs a store)
Rules:
Live with parents until they die while trying to get retail store off the ground
Have a child as a YA with a Selvadoradian local
Marry the father/mother of their child once parents die
Master archaeology skill, and photography skills
Must take at least one photo in every world
Generation Nine: âBusiness-minded and musically-inclinedâ
Your parents worked hard for every penny that they earned, but you were just left feeling like they didnât care about you as much as the expensive relics in their shop. Your grandparents are your closest friends while theyâre still alive. After all, they practically raised you. As a young adult, you desire the family you feel you never had and start a family quicklyâŠonly to find out that youâre married to someone you donât love as much as you should. You have a âresponsibleâ 9-5 interior decorator job, but you also possess real musical talent. Even though you would never consider leaving your job, investing in your music is something you do quite regularly. You eventually remarry after finding real love, and enjoy the rest of your life mediating a mixed family. Will you find true happiness amidst the wealth and your demanding job?
Traits: Creative, Ambitious, Clumsy
Aspiration: Musical Genius
Career: Interior Designer
Rules:
Become good friends with one or both grandparents
Marry and have at least one child; divorce spouse
Later remarry and have at least one child (think âYours, Mine & Oursâ)
Master violin and piano skills
Achieve level 5 of either the singing or guitar skill
Hire and keep a butler
Eat out at a restaurant at least once per week
Generation Ten: âTo the starsâ
Objectively speaking, your life is great. You never really wanted for anything as a child. The overactive imagination that you possess lends itself perfectly to your love of space. You create a group with people who love the same things as you. The stars fascinates you, but more than anything you desire to find true love. So you find one in your club. You and your significant other would do anything just to discover the worlds unknown to simkind. It was your dream together. But when your significant other suddenly dies while tweaking with the rocket ship when you were young adults, you were devastated. You couldn't finish the rocket ship that you and your loved one had started. As you mourn, drinking becomes your method to quiet a broken heart and provide a false sense of peace. But at a time when your hope begins to lag, your decision to adopt a child despite your own childlessness is the final push you need to persevere. You eventually create the rocket ship and go to Sixam, bringing the love of your life's urn and placing it there as their final resting place. You go back to earth, and live the rest of your life in peace as you have succeeded in creating your own bittersweet ending following a long line of sims with odd stories: some happy, and some not.
Traits: Hot-Headed, Genius, Erratic
Aspiration: Nerd Brain
Career: Astronaut
Rules:
Master rocket science, handiness and logic skill
Find true love at a young age, significant other dies through electrocution
Successfully travel to Sixam and place the urn your beloved there
Adopt a child or children
Retire from the astronaut career and spend the rest of your living days writing 10 stories about you and your ancestors
@maxismatchccworld
Chapter One: A Place to Call Home
Millhaven had been Lyla's home for as long as she could remember, but it was only recently that she had found herself without a home. Tragic circumstances had lead the seventeen year old girl to the entrance of the trailer park with nothing but the ratty and torn clothes on her back and her entire life savings - a whole 500 dollars - in the back pocket of her cargo pants, and she wasn't even sure if she would be able to afford the rent in this place. Anything had to be better than where she was coming from, and she wouldn't go back there - not for anything in the world.
"It looks like there is someone inside the office.", Lyla thought to herself, as she peered over her shoulder, trying to gather the courage to approach the office. She knew that she had to do this, and the truth was that she didn't have a choice. She had to take care of herself, because no one else was going to do that for her. Her mother was gone, and there was nothing she could do to change that reality.
As Lyla made her way towards the little building by the front entrance, she couldn't help but feel overwhelmed with the anxiety of her new life. She would have thought she would have been more prepared for this. Mama had been sick for a long time. It should have been such a relief that she didn't have to suffer anymore. But, the reality was that she had been taking care of her mother for so long that she hadn't really ever learned how to take care of herself. She had always been a fast learner, however, and she knew she would tackle this situation head on.
"Breathe, Lyla. Everything is going to be okay.", she said to herself as she approached the front door, knocking gently.
"Come in.", the gruff voice called out from the other side, and she took them up on the offer, doing everything in her power to remain calm despite the chaos that raged inside her mind and her heart.
The first chapter of the first part is going to start posting today at 11 AM Eastern! I'm so excited to be sharing this with everyone :3
A Supernatural Coming of Age Drama taking place in the town of Millhaven. The #Portsim Save file belongs to @florwal. All lore involving the town and the people in it, besides my own creative liberties, my characters, and supernatural lore, belongs to them. This story will be rated R and will contain several adult themes; including but not limited to teen pregnancy, drug abuse, and sexual themes. I will do my best to tag trigger warnings as they come up to hopefully prevent hurting anyone with my story.
Lyla Frye's entire life changed when her mother, Delilah, passed away from a long fight against an autoimmune disease that left her confined to her bed for years. The seventeen year old girl lost her home, and without any real family to turn to, she was forced out onto the streets to fend for herself. Before she could be taken away into foster care, Lyla gathered all of the money she had, a little over 500 dollars, and made her way to the local trailer park in an attempt to find a place to call home.
What Lyla doesn't know, however, is that because of her mother's passing, things are about to get very strange for her. She never knew much about her father, as he had disappeared when she was only two years old, but his legacy had been something that had haunted her for her entire life. Being a Frye came with responsibilities that she had no clue about, and she was unprepared for the challenges that awaited her. Surprises await around every corner for the young girl, and just like the phases of the moon, she would learn that change is inevitable - whether you're prepared for it or not.
PART ONE:NEW MOON - COMING SOON
Author's Notes Below The Cut!
Hi there!
If you are still reading this I wanted to say thank you. Phases is a story idea I've had in my mind for years. I've always wanted to implement it into Simblr, but I am admittedly not the best at world building nor am I the best at designing houses/decorating in this game. Making characters/giving them backstories is what I'm best at, and I'm still working on improving that skill.
So, when I came across this save file the other day, I was so inspired. I spent hours going over all of the lore that @florwal had already added into this save file, and I was shocked at how well it had always fitted the idea I had for my character, Lyla, and her story, which I've always called Phases.
I've really struggled with sticking with something/being consistent on Simblr, and honestly I think it's because I just don't enjoy doing challenges. I try to turn everything into a story and sometimes the stories just don't fit with what the confines of the challenge allow. I also simply haven't had the time I wish I had.
I work a full time job that is very demanding, and I don't often have time for gaming. But in an attempt to get back into writing, something that I've been struggling with the last few years despite how much I love it, and to find some joy outside of my work, I've decided to focus on telling Lyla's story - a story I've always wanted to tell and just haven't had the courage to.
I can't wait to start sharing this story with you all. I don't have a set date on when this will start, but I'm hoping to start posting this in October, as this is the perfect season for this story. Thank you for reading and I look forward to sharing this story that is almost a decade in the making.
With Love,
Tiffers