sunsetsongwind - Untitled
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This Is A Final Fantasy Fourteen Dawntrail Post. It Speaks Incredibly For The Desperation Of The People

this is a final fantasy fourteen dawntrail post. it speaks incredibly for the desperation of the people of alexandria in its decline that they both couldn't bear to remember the dead and couldn't bear the thought of the dead no longer being remembered, and thus created this contradictory system where the dead are only remembered by something other than those to whom that memory is meaningful. so crushed by collective trauma and grief that they directed every effort to eradicating awareness of mortality altogether and it's resulted in a paradise where everyone is incredibly blasé about dying because the dead live forever in the cloud until they run out of spare souls and are completely paralyzed with fear of their own mortality.

but even more than desperation it speaks of a naive sincerity that the scientists and officials behind the project just actually genuinely built and maintained this giant memory database to preserve the deceased at increasingly large cost, rather than just lie that they totally did that to a populace who won't remember those deceased anyway. they're not harvesting souls to power the war effort while using a recreation of the beloved princess as puppet figurehead, they completely sincerely recreate the dead from their memories and simulate them living happily ever after, started by a sincere desire to not lose their beloved princess. living memory is an eternal theme park that actively goes out of its way to facilitate letting people who remember each other fondly meet again. it's the manifestation of a childish wish for a world where there are no partings, only reunions. it's a theme park rather than an actual city with a dmv and shit like amaurot was precisely Because it's a childish dream. it's fundamentally an artificial experience, but one which sole motive is to bring joy and relief from everyday sadness.

and sphene is the first and most prominent victim of that naive sincerity. she's the mascot of this theme park, and because she's the mascot in charge of providing this artificial but kind experience she can't ever break character. the people of alexandria couldn't bear the thought of her being forgotten, so they created a memory of her that would last forever, but they also couldn't bear to actually remember sphene, so she's a mascot instead of a person. she loves her people, and they love her, but none of them can possibly understand the weight that love puts on her shoulders. the sphene we meet is fundamentally trapped by other people's deeply limited understanding of her.

it's so so so important to her character that she's a small dainty feminine woman that exists to take care of everyone emotionally and be loved by them for being so nice and sweet and loving, and when she tries to arrange some kind of secure future she ends up with an abusive husband who ignores her wants and needs for his own ambitions, and she is fundamentally unable to act outside this highly gendered framework. sphene reads like the commonplace tragedy of the straight woman to me to the point where making her in lesbians with wuk lamat is like. I can certainly understand wanting to grant sphene the sense of liberation and comfort that many lesbians themselves feel at the realisation that they don't have to marry men, so far be it from me to say anyone is wrong to do so. but it's kinda ignoring part of what her deal is for the sake of that comfort I think.

not that lesbians have never ended up in abusive marriages with men but sphene very explicitly does not have other options, part of the tragedy is that you fundamentally cannot actually grant her that liberation and comfort. cahciua explicitly says there's no way to know what the real living sphene would have done because this sphene is a recreated memory of the beloved princess whose job is to sustain living memory. their darling sphene who will always listen to all their troubles and is always nice to them and will always take care of them. she's literally trapped by the role society assigned her, and that role is essentially to be their tradwife mother. the living sphene may have been into women, but the people who recorded her to create the sphene we meet never even considered the option.

do you guys know that tweet thread where OP describes going to a funeral for a woman they didn't know who'd died young of a heart attack, and the husband spent most of the eulogy talking about himself instead of his recently deceased wife, and by the end of the ceremony OP had learned nothing at all about what this woman was like beyond being a wife and mother? everyone fondly remembers the princess and queen of alexandria, but nobody remembers sphene. and just like all OP could still do for this woman was go to her casket and acknowledge that she too had been a full person in her own right before the stress of swallowing everything about herself killed her, all wuk lamat can really still do for sphene is think of her as the full person she must have been.

we're not told anything about what sphene was like as a leader, what her policies were, how she actually did her work, her vision for the future of her country before she died and was reconstructed. they only tell us everyone loved her so dearly because she was so kind to them. we're shown her dying moments and it's her using her airship to shield a civilian, so we can assume her love for her people was indeed true. but none of sphene's history that we're shown and nothing of how otis (who knew the living sphene) talks about her tells us anything about what she was like outside her role as beloved princess. her memories from after her "revival" are dissonant and corrupted and possibly not even real, and her policy of preserving living memory no matter what is a wish implanted in her by the people who reconstructed her. we don't even get to see what she looked like when alive. the only sphene the people know is the theme park mascot of living memory.

cahciua was exactly as erenville knew her and was true enough to herself to be able to turn against the system, so we're not given reason to believe any of the endless were tampered with. but sphene was already dead by the time they even tried to figure out how to preserve her memory, her actual soul and memories definitely long gone by the time the technology worked. we're explicitly told that nobody in everkeep really cared who or what sphene was as long as she adequately fulfilled this role of loving them all so much. she can't even tell you her favourite food, none of the people who labored so intensely and sincerely to bring her back bothered to write down even her most basic personal preferences when they reconstructed her. she has to deflect the question with "when I think of the people who make the food I can't pick just one" because the only preference she's allowed is loving all her people equally. she's completely thrown off that wuk lamat would even ask.

and it's precisely because she is remembered only as this kind loving woman who gave everything for her people that she is weak and powerless to actually do whatever it takes to keep them safe. she does not have the freedom to assert herself, let alone to be cruel or violent or take extreme actions. society does not give her that freedom, because she is a small dainty woman and (therefore) the only role allowed to her is to be their tradwife mother. so while her desire to protect her people is as real and true as it can be part of her plan to lobotomise herself in order to become someone capable of violence and cruelty also reads to me as that specific female frustration of wanting to destroy the sweet babygirl image of yourself by doing something extreme. like britney spears shaving her head. but in sphene's case destroying the babygirl image amounts to destroying herself completely, because the babygirl image of her is all that comprises her. and so when all is said and done the only fragment of sphene that is restored and lingers just a bit longer after that image is destroyed is the sphene that wuk lamat sincerely wanted to get to know.

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1 year ago

Ok, forget all that fandom nonsense, I was sent the most ridiculous image I've seen in m entire life to the point I couldn't even breathe from how hard I was laughing and my brain has been reset.


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1 year ago

i have seen people be like "if you think what the dawntrail protagonists do in zone six is valid you have to conceded emet's approach/perspective was valid, what you do is basically what he does" and it's like...nah. it's obviously intentionally very similar ("it's like poetry, it rhymes") but there's some key differences:

emet is disgusted by sundered life, which he sees as inhuman, and longs to return to the unrecoverable past. so he does seven(ish) planet-wide genocides. the endless aren't new life, their ability to grow and learn is specifically in question (at the very least they are fundamentally incapable of taking in new sensory experience of certain forms), they're shades from the unrecoverable past, and you are destroying them in favor of those still alive.

also, we aren't disgusted by them nor do we think anything is fundamentally justified if done to them (everyone pretty much no-sells cahciua "we aren't alive so it doesn't matter if you kill us :)," in fact). we don't have like 12,000 years and the most advanced magic known to anyone alive. we are forced by serious exigency to destroy them due to a political impasse with their leadership's policy re: resource extraction. this tonal difference is in fact extremely important.

the endless themselves seem pretty ambivalent about the whole deal. they're bored or they're wary of the way their world keeps shrinking, and it's very explicitly neither a functioning society by any recognizable human terms nor a paradise.

related to the above, basically every named endless turns to the person most relevant to them (cahciua to erenville, krile's parents to her, namikka to wuk lamat, otis to you) and is like, huh, i really appreciate having this moment of grace at the end of my journey to see that it was all worthwhile and to resolve my lasting regrets, but i understand what you're here to do and yeah, it's probably time for us to go. (does the writing put a finger on the scale by doing this? sure, but the writers also designed and built the scales and everything they're weighing on them, so i find it hard to discredit any one aspect for being the writers' invention.)

finally uh no one in the party has kids with the endless or lives a full human lifetime as one of them lol.

it's important to remember that emet was definitely at least somewhat lying about not seeing the sundered as real people. the fact that he has "lived a thousand thousand of your lives . . . broken bread with you, fought with you, grown ill, grown old, sired children and yes, welcomed death’s sweet embrace" makes everything he did soooooo much crazier than what you do. if i managed to convince an endless to fall in love with me and i had a kid with them and i loved that kid so much that their death threw me into a permanent grief spiral then like. yeah i guess i would have to be like "well hats off to emet, folks." but luckily the game doesn't make you do that.

even if you insist everyone in living memory was a full living person that we killed, you're still weighing like a city of people versus 7+ planet-wide mass murders. you do not under any circumstances got to hand it to him.

living memory absolutely is evocative of everything that happens in shadowbringers. but rather than placing us in emet's shoes, it forces us to relive what we already did, to really fully face up to what we have done by promising to remember emet's culture after destroying any chance of its return. after two games going hard on the hope part of the game's central theme of hope arising from grief, now we're doing grief. we are forced to see the past of our memories not as a cold, ghostly art deco cubus-plagued socratic method hellscape but as the most beautiful technicolor theme park where everyone's happy and no one's sad and there's parades every day and your parents are alive and they love you so much. and then the game's conclusion is, yeah, you were still right to let go. in fact, you were and are morally obliged to let go. the living were and are worth more than the dead. our grief in letting go of them may be immense and turns our world to bleak nothingness for a time, and that is important to recognize, but at the end of the day our most pressing duty is to those we can yet save, not those we have lost.

1 year ago
Been Playing A Lot Of Ff14 Lately And Dark Knights A Perfect Class
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Been playing a lot of ff14 lately and dark knights a perfect class