
Alex from Squidlit Ink.! Your source of squippy, squidlity things! http://store.steampowered.com/app/799510/Squidlit/
123 posts
Update!
Update!
There’s some simple combat and a new level for Squidlit 64!
Meet the squobster! A squid/lobster chimera I often doodle next to squidlits, but hasn’t appeared in previous games due to sprite limitations! A good friend of mine designed them in high school.
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More Posts from Supersquidlit

babeetle - evolves into pinsir if it masters pinching, or heracross if it masters tossing!

I must know their scuttle-y secrets!
i think everything should come in more fun colors & patterns. like everything. houses. cars. appliances. when ur getting a fridge they should give u the option then & there to have a wizard airbrushed onto it. business attire should have dinosaurs on it. why arent there more pink cars
my dad was outside feeding the slugs cucumber slices earlier
I think putting games like The Last of Us or other games that can only be distinguished as being “cinematic” forward as arguments for “games are art” is misguided at best. Because games like that don’t prove that games are art. They’re just proving that movies are art, again, with some gameplay in between.
If the only way to prove that a game is art is how well it can emulate film, you’re not proving games are art, you’re proving that games can be mediocre movies. A game can have a strong narrative without stopping the gameplay to turn into a movie, and the narrative can be expressed not only during but *through* its gameplay. And THAT would prove games are art, since it’s something that movies can’t do.
When you ask me for games that “feel” like they can be called art, I would much sooner put forward something like Hades or Psychonauts or Dark Souls.