They/Them pronouns. Writing, dnd, some other stuff

441 posts

Mels Big Fantasy Place-Name Reference

Mel’s Big Fantasy Place-Name Reference

So I’ve been doing lots of D&D world-building lately and I’ve kind of been putting together lists of words to help inspire new fantasy place names. I figured I’d share. These are helpful for naming towns, regions, landforms, roads, shops, and they’re also probably useful for coming up with surnames. This is LONG. There’s plenty more under the cut including a huge list of “fantasy sounding” word-parts. Enjoy!

Towns & Kingdoms

town, borough, city, hamlet, parish, township, village, villa, domain

kingdom, empire, nation, country, county, city-state, state, province, dominion

Town Name End Words (English flavored)

-ton, -ston, -caster, -dale, -den, -field, -gate, -glen, -ham, -holm, -hurst, -bar, -boro, -by, -cross, -kirk, -meade, -moore, -ville, -wich, -bee, -burg, -cester, -don, -lea, -mer, -rose, -wall, -worth, -berg, -burgh, -chase, -ly, -lin, -mor, -mere, -pool. -port, -stead, -stow, -strath, -side, -way, -berry, -bury, -chester, -haven, -mar, -mont, -ton, -wick, -meet, -heim, -hold, -hall, -point

Buildings & Places

castle, fort, palace, fortress, garrison, lodge, estate, hold, stronghold, tower, watchtower, palace, spire, citadel, bastion, court, manor, house

altar, chapel, abbey, shrine, temple, monastery, cathedral, sanctum, crypt, catacomb, tomb

orchard, arbor, vineyard, farm, farmstead, shire, garden, ranch

plaza, district, quarter, market, courtyard, inn, stables, tavern, blacksmith, forge, mine, mill, quarry, gallows, apothecary, college, bakery, clothier, library, guild house, bath house, pleasure house, brothel, jail, prison, dungeon, cellar, basement, attic, sewer, cistern

lookout, post, tradepost, camp, outpost, hovel, hideaway, lair, nook, watch, roost, respite, retreat, hostel, holdout, redoubt, perch, refuge, haven, alcove, haunt, knell, enclave, station, caravan, exchange, conclave

port, bridge, ferry, harbor, landing, jetty, wharf, berth, footbridge, dam, beacon, lighthouse, marina, dockyard, shipyard

road, street, way, row, lane, trail, corner, crossing, gate, junction, waygate, end, wall, crossroads,  barrier, bulwark, blockade, pavilion, avenue, promenade, alley, fork, route

Time & Direction

North, South, East, West, up, down, side, rise, fall, over, under

Winter, Spring, Summer, Autumn, solstice, equanox, vernal, ever, never

dusk, dawn, dawnrise, morning, night, nightfall, evening, sundown, sunbreak, sunset

lunar, solar, sun, moon, star, eclipse

Geographical Terms

Cave, cavern, cenote, precipice, crevasse, crater, maar, chasm, ravine, trench, rift, pit

Cliff, bluff, crag, scarp, outcrop, stack, tor, falls, run, eyrie, aerie

Hill, mountain, volcano, knoll, hillock, downs, barrow, plateau, mesa, butte, pike, peak, mount, summit, horn, knob, pass, ridge, terrace, gap, point, rise, rim, range, view, vista, canyon, hogback, ledge, stair, descent

Valley, gulch, gully, vale, dale, dell, glen, hollow, grotto, gorge, bottoms, basin, knoll, combe

Meadow, grassland, field, pasture, steppe, veld, sward, lea, mead, fell, moor, moorland, heath, croft, paddock, boondock, prairie, acre, strath, heights, mount, belt

Woodlands, woods, forest, bush, bower, arbor, grove, weald, timberland, thicket, bosk, copse, coppice, underbrush, hinterland, park, jungle, rainforest, wilds, frontier, outskirts

Desert, dunes, playa, arroyo, chaparral, karst, salt flats, salt pan, oasis, spring, seep, tar pit, hot springs, fissure, steam vent, geyser, waste, wasteland, badland, brushland, dustbowl, scrubland

Ocean, sea, lake, pond, spring, tarn, mere, sluice, pool, coast, gulf, bay

Lagoon, cay, key, reef, atoll, shoal, tideland, tide flat, swale, cove, sandspit, strand, beach

Snowdrift, snowbank, permafrost, floe, hoar, rime, tundra, fjord, glacier, iceberg

River, stream, creek, brook, tributary, watersmeet, headwater, ford, levee, delta, estuary, firth, strait, narrows, channel, eddy, inlet, rapids, mouth, falls

Wetland, marsh, bog, fen, moor, bayou, glade, swamp, banks, span, wash, march, shallows, mire, morass, quag, quagmire, everglade, slough, lowland, sump, reach

Island, isle, peninsula, isthmus, bight, headland, promontory, cape, pointe, cape

More under the cut including: Color words, Animal/Monster related words, Rocks/Metals/Gems list, Foliage, People groups/types, Weather/Environment/ Elemental words, Man-made Items, Body Parts, Mechanical sounding words, a huge list of both pleasant and unpleasant Atmospheric Descriptors, and a huge list of Fantasy Word-parts.

Keep reading

  • mazuru7
    mazuru7 reblogged this · 7 months ago
  • mazuru7
    mazuru7 reblogged this · 7 months ago
  • amil050
    amil050 liked this · 7 months ago
  • beanzooka
    beanzooka reblogged this · 7 months ago
  • eaudecrow
    eaudecrow liked this · 7 months ago
  • animeschibia
    animeschibia reblogged this · 7 months ago
  • sexyyanchordonut
    sexyyanchordonut liked this · 7 months ago
  • pasteloffaerun
    pasteloffaerun reblogged this · 7 months ago
  • crestfallenclown
    crestfallenclown liked this · 8 months ago
  • d0g-m0tif
    d0g-m0tif liked this · 8 months ago
  • drrsos
    drrsos liked this · 8 months ago
  • nyaasperr
    nyaasperr reblogged this · 9 months ago
  • wizardzero
    wizardzero liked this · 9 months ago
  • you-are-forever-special
    you-are-forever-special reblogged this · 9 months ago
  • you-are-forever-special
    you-are-forever-special liked this · 9 months ago
  • october-interlude
    october-interlude reblogged this · 9 months ago
  • october-interlude
    october-interlude liked this · 9 months ago
  • worm-wood-dawning
    worm-wood-dawning reblogged this · 9 months ago
  • satorhime
    satorhime liked this · 9 months ago
  • simplyapinkflower
    simplyapinkflower liked this · 9 months ago
  • justlittlestorythings
    justlittlestorythings reblogged this · 10 months ago
  • vknivian
    vknivian liked this · 10 months ago
  • merryhaze
    merryhaze reblogged this · 10 months ago
  • opheliasongs
    opheliasongs reblogged this · 10 months ago
  • opheliasongs
    opheliasongs liked this · 10 months ago
  • diaphanouz
    diaphanouz reblogged this · 10 months ago
  • garr9988
    garr9988 liked this · 10 months ago
  • were-fag
    were-fag liked this · 10 months ago
  • windsylphide
    windsylphide reblogged this · 10 months ago
  • windsylphide
    windsylphide liked this · 10 months ago
  • ellinkatt
    ellinkatt liked this · 10 months ago
  • star-of-the-sea-ta
    star-of-the-sea-ta liked this · 11 months ago
  • mushyroox
    mushyroox liked this · 11 months ago
  • master-tonberry
    master-tonberry liked this · 1 year ago
  • varietyoflol
    varietyoflol liked this · 1 year ago
  • lovder-than-bombs
    lovder-than-bombs liked this · 1 year ago
  • sleepychocolatier
    sleepychocolatier liked this · 1 year ago
  • daryl-mf-dixon
    daryl-mf-dixon liked this · 1 year ago
  • hugtak-art
    hugtak-art liked this · 1 year ago
  • mooniladragon
    mooniladragon liked this · 1 year ago
  • doctorslippery
    doctorslippery reblogged this · 1 year ago
  • drunk-cutz
    drunk-cutz liked this · 1 year ago
  • ghostinthearchive
    ghostinthearchive reblogged this · 1 year ago
  • europeannn
    europeannn liked this · 1 year ago
  • pyxidistheseeker
    pyxidistheseeker liked this · 1 year ago

More Posts from Thatwrensblog

3 years ago

I hate being on tunglr you people all have brain worms and some of you won't even acknowledge it


Tags :
3 years ago

Fantasy Guide to Noble Titles & What they Mean

Fantasy Guide To Noble Titles & What They Mean

So I get a lot of questions about what nobles actually do or how much they own or why a certain title is higher than another. Understanding the complexities of nobility and their hierarchy can be a bit of a head twister but hopefully this will help you out. Just for the moment we will be focusing on European Titles because I can't fit all the titles into one post. Forgive my shitty doodles. The diagrams mark out where the particular noble would rule.

Archduke/Archduchess

Fantasy Guide To Noble Titles & What They Mean

These titles have two meanings. In the latter half of the Austrian Empire, it was used to denote senior members of the Royal family such as children and siblings. It is also a non Royal title given to someone who rules an archduchy, a large portion of land with in the kingdom. They are in charge of the archduchy, ensuring it runs smoothly. They are referred to as Your Grace.

Grand Duke/Grand Duchess

Fantasy Guide To Noble Titles & What They Mean

The Grand Duke is probably the trickiest of all these titles as there is a dual meaning. A Grand Duke can rule a state as a sovereign like in Luxembourg or they can rule a Grand Duchy (a large portion of land within a kingdom) like the Grand Dukes of Russia. The Grand Duke was below the Archduke and their lands may be smaller. They are in charge of ruling their Grand Duchy, upholding the monarch's laws in their name. They are referred to as Your Grace.

Duke/Duchess

Fantasy Guide To Noble Titles & What They Mean

The Duke is the highest rank in most European nations. The Duke rules a large portion of the kingdom- called a Duchy- which you can think of as a county/state. The Duchies are often awarded by the monarch to their children who are not the heir. The Duke is charge with running that portion of land by order of the monarch, handling the over all business of that piece of the Kingdom. Dukes are referred to as Your Grace. There was only one Duke per Duchy.

Marquess/Marchioness

Fantasy Guide To Noble Titles & What They Mean

A Marquess is the next rung down from Dukes. The Marquess is in charge of a portion of land within a Duchy which is called a Marsh which lays near a border. The Marquess is solely responsible for the running of that portion of land. The Marquess is called The Most Honourable (Insert name), the Marquess of XYZ. There could be multiple marquesses in a Duchy if it was near a large border.

Earl/Count/Countess/Compte/Comptesse

Fantasy Guide To Noble Titles & What They Mean

An Earl/Count Rules over an Earldom, which is a section of a Duchy but it has less importance than a Marsh ruled by the Marquess. The Earl/Count is the third highest ranking within the Duchy. Often it was the subsidiary title of the heir of the Dukedom, so the eldest son/daughter of the Duke would be the Earl. The Earl/Count of X is addressed as Lord X for example, the Earl of Grantham, is called Lord Grantham. There could be multiple Earls/counts per Duchy.

Viscount/Viscountess/Viscompte/Viscomptess

Fantasy Guide To Noble Titles & What They Mean

Viscounts are the Earl/Count's second in command, ruling a portion of land with the Earldom. They handled the judiciary matters of their lands and their barons. Viscounts were addressed as the Right Honourable (insert name) Viscount of XY. Viscounts can also be used as a subsidiary title for the son of a Earl. When Thomas Boleyn was made Earl of Wiltshire, his son George was made Viscount Rochford. There might be multiple Viscounts in a Duchy.

Baron/Baroness

Fantasy Guide To Noble Titles & What They Mean

The Baron is the lowest of ranks in the nobility pyramid. Before the mid-medieval period, almost all nobles were labelled as Barons. They ruled over a portion of the land under the Duke, the Earl and Viscount. There were always a huge force of barons with in the Duchy. They handled the minor local disputes of their lands, collecting taxes and monies owed. If they faced a larger issue or crime, they would pass it up to the next ranking noble the Viscount and then it could travel all the way up to the Duke. The Baron of Townville were referred to as as Lord Townville.


Tags :
3 years ago

Knockdown Effects

In 5e both as a player and a DM, I’ve noticed there is a big sweetspot in difficulty between ‘this encounter can knock someone out’ and ‘killing PCs outright’. 

This is where encounters feel like a knife fight where you *could* die, but it’s not certain one way or the other. It’s very difficult to get this though because you end up in situations where you will get knocked down but then heal (and the encounter turns into a game of whack-a-mole) OR you get knocked down by a creature with a multi attack and suddenly it’s a coinflip if that character is going to die. 

My solution to this is implementing a house rule I call Knock Down Effects. This is a small table that you roll on when you get knocked down to determine what negative effect you get from being knocked unconscious. 

Currently that looks like this:

1. Leg - your speed is reduced to 15 2. Arm - your arm is wounded and you cannot use your offhand 3. Stomach - you are winded and cannot take any actions other than movement for 1 turn 4. Head - there is a ringing in your ears and you are deafened for 1 minute 5. Chest - you are bleeding and take 1d4 damage while conscious whenever you start your turn 6. No harmful effect when getting back up

All of these effects are cleared if you heal to full health or receive magical healing that normally removes debuffs. 

While I am still experimenting with this and other effects, so far I have found that getting an extra debuff makes getting knocked down feel more punishing, even if there isn’t a huge immediate risk of death. 


Tags :
3 years ago

Worldbuilding: Religions

Worldbuilding: Religions

Religions have many different aspects that should at least be given thought if not careful consideration. Use these to guide your creative process when developing new religions and deities.

Key Aspects

Deity/Pantheon: Your religion does not need to necessarily have a deity, and it can even have an entire pantheon. I would venture that while a trained priest might perhaps specialize in one deity, a religion can have many.

Dogma: What are the principles and teachings of your religion? What does the deity implore of their worshippers? What is and isn’t allowed? What are the ethics of the religion? Why must we follow these principles?

Symbols: As important as the religion’s dogma are its symbols. How is your religion recognized on flags, tabards, armor, weapons, artwork, and holy symbols? Does your religion have a holy color or color scheme that they could use for their priestly robes?

Temples: Where are the religion’s places of worship? They could be secluded and secret or in/near cities. What do they look like? Are they merely household shrines or grand cathedrals? Do they have any distinguishing features?

Religious Practices

Rites and Rituals: What sorts of special ceremonies do the clerics of your religion practice? Are there any special material components that have meaning for the religion, deity, and ceremony? How long do ceremonies take and what is supposed to come from them? Rituals always serve a purpose, even if that purpose is merely affirming your faith. Rituals are useful as story elements as well as for players to perform.

Affirming Faith: telling your god you’re there and in prayer. It can be as simple as a daily prayer or weekly ceremony or more in-depth like a monthly or yearly ritual.

Proving Devotion: proving your faith to your god, usually meant for those who might be in doubt or who have wavered.

Initiation: rituals for new members to the religion.

Induction: rituals for new clergy members or clergy moving up in hierarchy.

Satiation: your deity demands sacrifice of something valuable to you or to it.

Boon/Blessing: the ritual seeks something of your deity, perhaps a bountiful harvest or victory in battle.

Magic: a ritual might be held to cast certain spells or perhaps to increase the power or scope of a spell. These can also be used in creation of magic items.

Healing: rituals for performing healing magic.

Funerals: ceremonies for the dead.

Marriage: ceremonies for binding individuals together spiritually

Holy Days: Often rituals can coincide with special days or times of the year. Holy days can be predicted and often signify important seasonal or historic events. Harvest, springtime, solstice, and equinox holy days are common, as are those commemorating the deaths of martyrs or important dates in the religion’s history.

Myths/Legends: Are there any stories or parables that your religion teaches? What stories of the gods do they tell? Do they have any specific myths relating to things like the creation of the world, the creation of elements, the invention of everyday things, or perhaps the invention of morality?

Prayers/Sayings: To help you roleplay priests of this religion, you can come up with some common greetings, farewells, and blessings that might be associated with the religion. “Pelor shines upon you” and whatnot.

People

Titles/Hierarchy: What are the ranks of the clergy and do they have any special titles? Are there any notable NPCs in the religion’s hierarchy? For instance, those that worship Mammon, the archdevil of greed are often called Covetors.

Clergy: Do the clergy perform any services for the rest of the population? Usually this involves healing or holding ceremonies, but they could have a broader scope in a theocracy or a narrower scope if secluded or unpopular. What do the clergy look like and wear? Do they favor certain classes other than clerics?

Worshippers: What sort of people are drawn to the religion? Are there certain races, classes, or kingdoms that worship them? What convinces them to follow the religion’s dogma? Is it out of fear, necessity, protection, comfort, or prosperity?

Relations: Does this religion have allies or enemies? These could either be allied or rival churches, deities, or religions. Furthermore, certain kingdoms or people could ally with or oppose the religion. Think of how each faction and religion in your world sees this religion.

Culture

Art: How does your religion express itself? Define your religion’s art, architecture, fashion, and songs and how they compare to other religions and cultures.

Relics: What sorts of holy relics belong to your religion? These can be body parts or objects belonging to important martyrs or high priests or heroes that champion the religion. These might be kept in temples or may have been lost to time. Perhaps some are magic items being used by chosen (or unscrupulous) adventurers.


Tags :
3 years ago

Fantastic Flora/Fauna for D&D

D&D games don’t have nearly enough mundane fantasy creatures. Everything needs to either be useful or dangerous for people to care about it! To remedy this, I’ve created a bunch of fantasy creatures and plants that sprinkle into your campaign to create amazing and slightly alien environments. 

These are inspired by settings like Pandora in Avatar, or the world of the Dark Crystal, where everything seems to teem with movement and sound and luminescence. Most of these creatures and plants are almost entirely harmless but can make a setting unique by inserting just one or two into your world.

Feel free to steal these or let them inspire you to create your own wacky or weird minor plants and animals.

Fantasy Fauna

Balloonfrogs: These frogs inflate pouches in their bodies with air, making themselves rather buoyant. They then leap from trees and spread their large webbed legs and toes to glide through the air. They usually come in bright colors to look like other poisonous frogs, but are actually harmless. Their ability to quickly escape danger is their primary means of avoiding predation.

Cave Barnacle: Cave barnacles can be found in neglected dungeons filled with moisture. They resemble regular barnacles in most ways; clinging to walls and ceilings protected with a hard shell 1-2 inches in diameter. This shell is wider than it is tall and spirals inward towards a central node covered in a hard membrane. The barnacles feed on many things that are considered poisonous or toxic to other creatures. When such a substance floats nearby, they open up their central node and unfurl a frilled fan that twitches in the air to gather the nutrients. Wary adventurers know when cave barnacles are waving their fan it means something dangerous could be in the air. The barnacle’s fan is rather beautiful and comes in bright colors often not visible in the darkness of its home. Some varieties of cave barnacle have a glowing fan.

Keep reading


Tags :