Finally Implemented The Confrontation System!
Finally implemented the Confrontation system!
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More Posts from The-kirk
It’s gonna be a while before this project is anywhere close to being finished, so I’ve posted a few 30-second sped-up gameplay clips set to music used in these areas to tide you over for awhile!
Howdy, frands! Here’s a 30-second sped-up gameplay clip set to some of the music used in these sections. Enjoy!

As a kid, I’d pour through the Link’s Awakening instruction booklet staring at the illustrations and looking for secrets. My strategy guides and manuals were all dog eared and well-loved. It is such a thrill to be making something that my 12-year-old self would absolutely obsess over!

I finally set up my little homemade recording studio! I’ve got a couple surprises in the works!


“Psyche Complex” is an adventure through the psyche of Green, our main character. The landscape is Green’s psyche, and it is populated by the complexes that live there.

Patterned after nostalgic media and psychological testing tools, “Psyche Complex” contains 2 games within it:
“In the Liminal” explores the transition space between Green’s conscious and subconscious mind (Lim-Space).
“Green’s Dream” investigates Green’s subconscious and unconscious mind through dreaming (Sub-Space).
Screenshots:




“Psyche Complex” is currently in development by a single indie game developer. It is being made in RPG Maker MV and will be released for PC and Mac once it is completed.
Gameplay clip: