thekaseart - Kase Draw
Kase Draw

Hello! Here is where I put my drawings and maybe my stories in the future

22 posts

Se Eu Tivesse Um Lpis De Cor Mais Bonito Teria Ficado Mais Bonito :')

Se Eu Tivesse Um Lpis De Cor Mais Bonito Teria Ficado Mais Bonito :')
Se Eu Tivesse Um Lpis De Cor Mais Bonito Teria Ficado Mais Bonito :')

Se eu tivesse um lápis de cor mais bonito teria ficado mais bonito :')

If I had a more beautiful colored pencil would have been more beautiful: ')

  • biacrazy67
    biacrazy67 liked this · 5 years ago
  • lord-nichron
    lord-nichron liked this · 5 years ago

More Posts from Thekaseart

5 years ago

Cabelos Arco-íris - Kamaitachi

Cabelos Arco-ris - Kamaitachi
5 years ago

Looking for Something? (Mobile)

Anatomy:

Arms

Breasts

Body Types

Feet

Female

Hands

Heads -Ears -Expressions -Eyes -Facial -Hair -Mouths and Lips -Noses -Tears

Humans

Legs

Male

Muscles

Pelvis

Proportions

Shoulders

Torso

Animals:

Anatomy

Antlers

Beaks

Behaviour

Ears

Facial

Feathers

Fur

Hooves

Horns

Insects

Legs

Paws

Talons

Teeth

Wings

Backgrounds:

Cityscape

Indoors

Organic

Perspective

Quick BGs

Simplistic

Brushes:

Photoshop

Paint tool SAI

Design:

Buildings

Character Design

Clothing

Environments

Folds

Heights

Maps

Names

Sketching

Skin Tones

Drawing and Colouring:

Canvas Size

Colour Palettes

Colour Theory

Comics

Composition

Lighting

Lineart

Painting

Quick Tricks

Shading

Traditional

Fantasy:

Armor

Archery

Horns

Mythical Animals

Mythology

Power Ups

Weapons

Wings

For the Artist:

Copyright

File Types

Exercises

Portfolio

Reminders

Tablets

Tips and Advice

Tools

Languages:

ASL

Ancient

French

German

Grammar

Italian

Japanese

Korean

Morse

Spanish

Misc:

Animation

Commissions

Cosplay

Crafts

Life

Master Lists

Psychological

Resources

School

Writing

Nature:

Blood

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Fire

Flowers

Grass

Landscapes

Lightning

Metal

Plants

Rocks

Space

Trees

Water

Wood

Poses:

Angles

Animals

Draw Your X

Humans

Movement

Multiple Persons

Programs:

Clip Studio Paint

Krita

Paint Tool SAI

Photoshop

Etc

World Building:

Buildings

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History

Historical Clothing

Video

Links

5 years ago

waitwaitwait how does this perspective drawing stuff work

Okay, fair warning: I just picked up this thing like a few hours ago, my hands are rattling, my muses are excited and I’m so glad I went to Krenz aka cushart’s little seminar where he spoke extensively (in a language I haven’t practiced in a long time. aka not english) about the importance of “grounding” a character in order to make them realistic and believable. 

The seminar was great because I actually… didn’t understand any of the perspective tutorial that I’ve read off the internet before this? The seminar was basically like a missing link for me, so I hope that I can share that in this long post. 

So be prepared for long post!

Based on the seminar, he said the biggest issue with character posture and design he has seen many people do is that it’s based on assumptions and conjectures. Most of us absorb posture, dynamism and foreshortening by looking at other people’s works and imitating/recreating them (myself also being a big offender in this). Basically, he’s saying that there should be a structured approach for you to get into posing a character in your art /while/ allowing you to blend the character into a background seamlessly. He used a chunk of Mandarin jargon that I’m unfortunately unfamiliar with, nor am I familiar with the phrases in english, so take my phrasing with a word of salt: 

1) Find/make/use a 16-square box. 

image

Boring, I know.

2) Stretch it to your liking to determine the most important plane your character will be interacting with. 

image

I used this plane because it’s an extreme example of how the grid can be used. Here’s an example of a sketch I did earlier with the 16-square grid being utilised as a normal 45 degree floor plan:

image

Anyway, back to my blank example, the angle of the 16-square will be mainly determined by your camera angle! The one I did is for a wall. The grid is mainly there to help you project the shapes of the object you want to draw! To help illustrate things, here’s an example of a L-shaped sofa or whatever leaning against the “wall” of perspective grid:

image

The lecturer basically said that it’s the easiest to draw the character/pose/object out in a side-view first, so that you can identify the position of each of the prominent points when you translate it into the 3D/grid plane. His explanation was borderline mathlike and was going into the area of geometry, which I’m not very good at. But basically, it’s about finding out how much “space” each part of your drawn object can take up, much like drawing geometrical shapes in maths class!

3) Draw a side-view of the pose you want.

image

Top left you can see I scribbled out the side-view of a horrible excuse of a pose. The most important things you have to find out is the angles and planes of note from the pose. Mr. Krenz mentioned equating the notable planes as an unfolded surfaces of a cardboard box; you can tilt at certain points, but it has identifiable angles, which is important for you to determine the angles of your torso, legs, etc and helps solidify your perspective angles when you draw em. 

For the pose I drew, the points of note are: the head is leaned towards the “wall”, and the hand goes straight down; but notice how the back is curved and the butt is not close to the wall. This is important. 

You’ll also notice that I drew a horrible excuse of a box projected out of the four squares in the 16-square grid. This is the important part! There’s actually some maths shenanigans as to the proportion of the box and how it relates to your anatomy, but I think the safest way to go is to assume a box projected out of 4 squares is equivalent to a torso. so that box = the size of one torso. that means everything from above the hip in the pose should fit into the box.

Remember how I harped on the position of the butt and hands and the angles? This one is for the next step:

4) Draw in basic spheres and shapes. Ignore anatomy for now. 

image

If you see each part of the body as shapes (spheres, squares, rectangles), it’s easier to plot them out in relation to the angle of the perspective grid. Over here, you can see that the shapes are drawn in correspondence with the perspectives. I won’t cover much on this part, mostly because there’s already a hundred other perspective-box-shaped-how-to-translate-to-human tutorials out there that explains it a great deal better than I do. The vital point to take out of this part is that you must plot according to the position of each key point– the back curve, the hand angle, etc onto the geometric shapes when drawn. The box should help you out in this I hope.

5) Finally! Fleshing it out!

Yep. This is also where anatomy fixing happens, if you see the need.

image

Notice how the angle of the lad’s mantle, vambraces, shin guards, etc corresponds to the geometric shapes scribbled out earlier. This step becomes immensely easier with practice, but basically the gist is that the geometry lines help you determine the direction of the clothes and stuff you have to flesh out.

6) Not necessary, but put in shadows and shading to help solidify the scene.

image

I thinned out the scribbles here and dabbed on a dark color to immediately portray that the kid’s hiding in the shadow of some doorway. See, immediately there’s a background! And he does look like he’s sitting there and no immediate worries of how the anatomy or angles of things out of place, because the 16-square has already determined it for you beforehand.

Conclusion!?

I think the important part is that personally, this is easier for me to get into instead of looking purely at theories of horizon lines, vanishing points, etc because honestly, it is very difficult to see those if you’re drawing character-oriented pieces.  While this technique is not foolproof and is actually more complicated (read: there’s actual math shenanigans in it that i didn’t get into), I think this is a good starting point for artists of any level to start training their eye to see in order to make characters better blend into the backgrounds.

Hope this helped and sorry for the length!

5 years ago
This Is Meg Alita, I'm Not Going To Talk About Her A Lot If She's Not Going To Be A Spoiler, But Well,

This is Meg Alita, I'm not going to talk about her a lot if she's not going to be a spoiler, but well, she's a 21-year-old woman of Muslim descent and one of the only soul mages of justice alive in the course of history. She, besides being a leader by nature, is very funny, but very strong and sassy. She leads the rebellion and human care home, but no one knows she is a magician but Eric.

Essa é Meg Alita, não vou falar muito dela se não vai ser spoiler, mas bem, ela é uma mulher de 21 anos de descendência mulçumana e um dos únicos magos de alma da justiça vivos no tempo em que se passa a história. Ela além de ser uma líder por natureza é muito engraçada, mas bem forte e atrevida (Me lembra bastante a Esmeralda de Corcunda de Notre Dame). Ela lidera a rebelião e casa de cuidados humana, porém ninguém sabe que ela é uma maga além de Eric.


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