This Has Always Been One Of My Favorite Size Charts Because It Really Shows The Contrast In Scale Between
This has always been one of my favorite size charts because it really shows the contrast in scale between Showa and Heisei monsters. It's one thing to be told that Godzilla is now much larger, and quite another to see him visibly towering over his former friends and foes.

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More Posts from Thetriphibianmonster
Hmm, I don’t remember this in the DVD English option I saw. It may have been a proprietary dub. I’ll watch the movie again and try to find it.


Original Japanese dialogue.
International English dub.
They did the same with Destoroyah's final form, though it could be argued that his earlier forms weren't impressive enough for marketing.
A lot of the GvsBiollante publicity spoils Biollante's final form, wich in the movie is supposed to come as a surprise. I guess they couldn't resist.
True. It’s no surprise though, Toho have/had a habit of completely spoiling their own films during their development. I remember following Final Wars and knowing what happened through practically the whole film before even seeing it. It would have been cool if they’d kept at least Keizer Ghidorah a secret!
Good news for 'Godzilla' fans! It has been announced that Gareth Edwards is returning to direct both 'Godzilla 2' AND 'Godzilla 3'!
This was something I was not expecting of the new Godzilla movie: sequels. Sure, I believed that renewed interest generated by the new film would lead to a reemergence of Toho produced Godzilla films, as it had with the 1998 movie, but I overlooked the possibility of more American sequels. The only question is where do we go from here.
The main thing to consider is monsters. As did most reboots in this series, Godzilla 2014 started us off with an original kaiju, two in this case. While both previous reboots gave themselves two movies before returning to the old classics, they were generally released much closer together, with far less money backing them up (Yes Biollante came out five years after the previous movie, but that movie was a notable commercial failure, which prompted the return of Ghidorah in the next movie). With hundreds of fans chomping at the bit for the return of their favorites, it's unlikely that Legendary will wait another movie to introduce old foes, but which one will they choose.
Both director Gareth Edwards and screenwriter Max Borenstein have stated their intention to keep the series "realistic" and thus not include the more fantastical enemies of the series. While the concept of keeping human interaction with the monsters grounded is commendable, the idea of forcing realism on the monsters themselves is sheer folly. That sort of mindset is the same one that gave us the much despised 1998 redesign, now rechristened Zilla. While it might be physically possible, contrary to most analyses, for a creature as durable and powerful as Godzilla to hold up its own weight, the probably of natural selection leading to a 350 foot tall, radiation spewing dinosaur capable of weathering nuclear explosions is next to zero. It would be the best for everyone if the pretense of realism was dropped entirely, particularly as the tone of the first film, which notably returns Godzilla to his heroic role of the 60s and 70s, does not necessarily discount a three headed space dragon or two.
Another reason to avoid limiting enemies to the more realistic monster is to prevent repetition. The problem with most terrestrial kaiju, such as Rodan, Anguirus, and even Titanosaurus, is that they almost always have the same backstory, an ancient creature reawakened by the machinations of modern man. This is notably identical to the backstories of Godzilla and the MUTOs, and both fans and casual viewers alike are liable to experience a sense de-ja-vu upon watching any sequel featuring them. Most terrestrial kaiju can be somewhat generic in ability, relying on strength rather than unique powers, and resemble upscaled versions of actual animals, something already surpassed by the bizarre looking MUTOs in the first film. Even the Toho movies understand their limitations, painting them as allies of Godzilla rather than enemies. It would feel weird to base an entire movie around Godzilla, particularly a somewhat benevolent version, fighting kaiju usually thought of as his friends. So, if the more realistic kaiju can't hold up a big budget sequel, who could.
à laOne answer that has been thrown around a lot, even by the creators, is Mothra, and its easy to see why. After Godzilla, Mothra is probably the most well known kaiju of them all, certainly one of the few to have entered greater culture. However, there are a few problems with Mothra taking the spotlight in the upcoming sequels. For one, Mothra is an overtly magical creature. If the creators of the new Godzilla truly want to stick to their ideas of realism, Mothra is simply not what they are looking for. She is a colorful moth with a pair of magical fairy helpers that fights via sprinkling sparkling dust on everything. To render Mothra realistic would be to lose the very essence of her being, and anyone attempting to do so would quickly find themselves subjected to the outrage of Godzilla fans everywhere. While I do not believe the new Godzilla should adhere too closely to realism, Mothra is certainly on the opposite side of the spectrum. Another problem is that Mothra is undeniably a creature of good. While she did destroy Tokyo in her film debut, the fault was still placed on wicked humans rather than Mothra herself, and since then she has alway be portrayed as a protector of the Earth, like Godzilla himself. As they has identical motivations, the two monsters would simply have no reason to fight. The Legendary Godzilla is not the vengeful beast Mothra fought in 1964, 1992, 2001, and 2003, but a benevolent creature similar to the ally she knew in the late 60s. Unless Mothra's motivations are drastically changed a la King Ghidorah in GMK, there is little chance either creature would have much enmity for the other. What the new movie needs is a true villain, one both instantly recognizable and undeniably menacing.
This is less of a personal choice, and more of an inevitability. King Ghidorah is Godzilla's greatest foe, the Joker to his Batman, and it is only rational that the next movie be the kaiju version of The Dark Knight. The more and more one thinks about it, the more clear it becomes that King Ghidorah is the only real choice. He's the most popular of Godzilla's foes, he's undeniably villianous, and he brings something new that was lacking in the first movie: he's tougher than Godzilla himself. King Ghidorah outclasses Godzilla in height by an average of 50 meters, is usually even more resistant to attacks, and has the ability to fly as well as his own set of energy rays to compete with Godzilla's iconic atomic breath. Rather than two lesser Kaiju teaming up to bring down the King of the Monsters, Godzilla himself would be the underdog in such a film. King Ghidorah also has a notably different origin that the monsters of the first films, originating from space in most of his appearances. Building off of his world conquering first appearance, a smart director like Gareth Edwards could spin Ghidorah into an almost lovecraftian entity, traveling between worlds and rendering them desolate wastelands. The only real question is how he should look.
King Ghidorah is a rather hard monster to redesign, particularly if one aims to make him more realistic. While Ghidorah may seem to be a fairly simply dragon design, many of his seemingly minor details subtly convey a more unearthly origin. Changing any of these details will render him far more generic. One mistake many amateur redesigns make is to alter the wings, making them more defined and bat like. The problem is that Ghidorah's wings are traditionally built like a fish fin or even a flower petal, with veins radiating out from the base rather than the upper middle. This gives him an almost butterfly like profile, and these insectile qualities contrast from his otherwise dragonish appearance, and remind audiences that he is unlike anything on our planet. Another common mistake is the alteration of the tails, turning them into a single appendage that divides at the end into two prongs, like that of Monster X. Again, the issue with this approach is that it strives to make more generic a design that thrives on its strangeness. One of the most anatomically bizarre facts about King Ghidorah is that its vertebre and spinal cord splits at least three times, twice at the shoulders and once at the hips, an anatomical oddity unaccounted for any terrestrial vertebrate. The bifurcated tail makes King Ghidorah unique among other multi headed monsters, unknown in function and alien in design, resulting in a creature that blossoms on both ends instead of one. I would even argue for the return of the Showa Ghidorah noises. Overlooked by Toho in recent years, they are none the less the most iconic and memorable effects associated with the three headed monster. Again, this has to do with the unearthly: It is far more disconcerting to have a 500 foot fall monster chirp and cackle at you than a generic roar. Of, course, this is all conjecture. Until the new movie takes a more defined shape, all we can do is speculate, predict, and hope that those in charge make the right choices.
I’ve never been a fan of Final War’s top heavy, anthropomorphized, overly slim DBZesque design philosophy, notably in Gigan and Monster X. However, I was fine with the Godzilla suit because while it streamlined him it didn’t go too far. He’s less bulky but he’s still basically the same mountainous shape, and there’s a lot of the late Showa spirit in the design.
These designs reveal that it was originally the same as the others, with arguably worse execution. The first one looks downright emaciated. I’d wouldn’t trust a regular sized dinosaur to hold up its own weight on that tiny waist, let alone one the size of a skyscraper. I’m having a genuinely hard time deciding whether this or Zilla is a worse redesign of the King of the Monsters (Sure would have made their fight scene awkward). I’d be interested to know how far these made it into the design process, or if they were ever genuinely considered (The style is definitely similar to some of the other designs).




Concept art for a redesigned Godzilla, for Godzilla: Final Wars (2004).
As some of you may have noticed, Toho has recently announced that Hideaki Anno and Shinji Higuchi, both of whom have collaborated together previously on Neon Genesis Evangelion and Giant God Warrior Appears in Tokyo, will be co-directing the new Japanese Godzilla film, slated for 2016. Given the high profile of both individuals (and Anno in particular) this was a bit of startling news which, were it not for Toho's completely serious approach to the press release and follow-up later today, might have been mistaken for an April Fool's Joke. But it's not completely out of nowhere.
I have nothing anymore. No words. I was originally staving off a response to Toho’s new Godzilla. I would have gone over my hopes, my fears, my misgivings, what I expected... The Usual. But now, I have no response. Of all the things that could have happened, this was the furthest from my mind. Now I have absolutely no idea what form this film will take, and trying to predict anything at this point would be an exercise in frustration. This movie may be good, maybe bad, but is almost guaranteed to be glorious. Well done Toho, you have managed to put me at a complete loss for words.
Congratulations...