wittynome - witnome
witnome

A 27 year old simblr who does what she wants

677 posts

Cocos Place

Cocos Place
Cocos Place
Cocos Place
Cocos Place
Cocos Place
Cocos Place
Cocos Place
Cocos Place
Cocos Place

Coco’s Place

Welcome to Coco’s apartment! Another build that will likely never show up in the story, but built just for fun!

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More Posts from Wittynome

2 years ago

I've seen a lot of people over the past couple days discussing patreon early access and whether or not it's included under ea's new policy. Most seem to agree that exclusive/perma-paywall models are bad, and a lot of people seem okay with early access. So I thought I'd share just why I don't really approve of the early access model either.

1) Trusting patreon creators (in the sims community) with your private information is a risk. Unfortunately, it's been shown by exclusive and early access creators alike that it simply isn't safe to trust them with your info. Eacc creators (not just exclusive) have communicated with each other about those that have shared their content early, and the info they have can include usernames, email addresses, real names, and possibly even paypal information if you have it linked to your patreon account. Users have been doxxed and harassed over sims cc of all things. I, personally, don't feel I can pledge to anyone safely anymore, whether they're following the old 2-3 week early access model or not.

2) There is no quality control. There is no way to determine what you're going to get before you pay for it, and if it's not good quality, you're most likely not going to get a refund. Patreon doesn't make creators refund you, they have to decide to do it on their own. So you can have mods that don't work, ridiculous high poly meshes, no proper LODs, low quality textures, etc and you're stuck with that.

3) There are no standards. People on here argue a lot about what should be charged for and what shouldn't, because there's no consistent standard for what is acceptable or not. Should sims/tray files be early access? Recolors? Conversions? Only mesh edits? What about tiny mesh edits? Is it the time alone that matters? But if that's the case, how much time should a creator have to spend on something for it to be worth paying for? There's no agreement, and so what people will put behind a paywall gets more and more ridiculous over time.

4) New (and some old) accounts making patreons without interacting with the community in any other way besides making money off them. There's no standard for who should make an account and when, so a lot started out just with the sole intention of making money. Also, there are older creators that tapered off their interactions with the community to purely focus on patreon. Early access took over the community so completely because it was easy and anyone could do it, and so they did. This only furthered the problems with quality and standards of cc.

5) Early access creators becoming exclusive over time after they built a following. Also, other shady methods to make more money I've discussed in other posts, such as: making super tiny edits look more enticing by lumping them together in "add-on packs", linking their "free" content through link shorteners/simsfinds/tsr, steadily raising tier prices in order to access all of their content, releasing a piece of cc for early access then coverting the same piece of cc to another frame and putting it under early access again, increasing the early access time period or "forgetting" to unlock things on time, and more. All of this just shows me that many early access creators aren't much better than the exclusive creators. They're toeing the line to stay in the public favor, and perhaps avoid legal consequences, and nothing more.

6) Shifting the focus in the community from creativity to monetary gain. Modding communities (such as those for the Sims, TES, Fallout, Dragon Age, Stardew Valley, and many many more) are built upon learning from one another and working together to enhance the gaming experience. In other words, to have fun! Modders have done amazing things without having the goal of making money off of it, and while it's nice to have that as an option, the sims community shows that it winds up hurting more than it helps when it consumes to this extent. I've talked about this before so I won't go into it too much, but creators are burned out and tired, and other simmers are frustrated and bored. It changed the community as a whole and it shows.

As a concept, early access is fine, but in practice... when everyone is doing it, in so many different ways, with no sense of standards... it becomes a problem.


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2 years ago
//027//Beige
//027//Beige
//027//Beige
//027//Beige
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//027// Beige


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2 years ago
Its Sumn About Tartosa That Malaysia Just Loves..
Its Sumn About Tartosa That Malaysia Just Loves..
Its Sumn About Tartosa That Malaysia Just Loves..
Its Sumn About Tartosa That Malaysia Just Loves..

It’s sumn’ about Tartosa that Malaysia just loves.. 😩💖🌊🐺


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2 years ago

most of the super popular maxis match hair creators put out the same hair every month and expect to get paid early access for it… CAN WE GET SOMETHING NEW. i am acquiring said creator content through other sources but still!!!!!!!


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2 years ago
"Safe Abortion For All.
"Safe Abortion For All.

"Safe Abortion for All.

No Compromise - No Apology"

Print by Bum Lung Press


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